But what if we - gasp - didn't have to run dungeons over and over again? What if there was something else that wasn't linear hallways full of trash > boss > trash > boss > trash > boss with different skins on them?Diadem was "made" twice, on both attempts it died in few days, Palace of the Dead.. eeh, I guess - wiped few times on 180 floors and left it there. As for Gold Saucer (+ Lord of Verminion), those minigames might not even exist for me, I don't play them.
Dungeons is part of daily schedule, and repeating same dungeon instead of having variety is awful.
Words to live by.Expecting everybody to play the game the way you do is not a way to foster a pleasant experience for anybody.
Figures you'd say that. Sorry, I'm not a triple AAA dev, but it's pretty obvious to anyone that something that reuses assets would be easier and quicker to make than something completely new.
It adds completely new game mechanics, things that weren't in the game at all. Dungeons just use existing game mechanics.
What exactly was the new game mechanics? Pomanders? So basically using an item and getting a status effect is a new game mechanic? Dungeons at least added in new assets, new monsters, new flair, and some new game mechanics. PotD borrows everything.
I'd still rather run potd with one competent friend while barely paying attention than run the vault over and over again with 3 random, often incompetent morons in outdated gear with a 30minute queue time to get in.
But I find dungeons boring, repetitive, and time-consuming if you go on your own, even if you queue as tank (since there's no guarentee that you'll get a healer/dps that are geared enough for the run not to take 30 minutes). I don't even care if all they release is a new gold saucer minigame honestly, dungeons can go die in a fire. They're boring, pointless outside of tome grinds, don't use anything that harder content hasn't already done, and after you've run them once for the story (which is usually pretty good, admittedly) may as well sit there and rot.
Obviously, this is my own subjective opinion. Some people love dungeons. Some people prefer potd. But you can't go "SE IS RUINING ALL CONTENT EVER" because you, personally, only love dungeons and don't bother with the rest.
Pomanders which all give effects that we've never had before, accursed hoard, weapon and armor aether, Cairn of Passage/Cairn of Return, monster patrol pathing through the whole dungeon, procedural generation, the save system. Need I go on?
So basically we get a new Verminion every other patch while the staple content that does work gets reduced ?Interesting bit of information that was brought up in MrHappy's podcast. Apparently, dungeons will be reduced to one in odd numbered patches due to additional content. My best guess is PotD's overall success for speed leveling has made the devs see dungeons as redundant. Either way, this could be good if PotD gets more mechanics to it or this supposed "brand new, never before seen," content pans out.
Impressive, how hard they're trying to shoehorn people into raiding.
i did read your whole post, did you read mine. i focused on the one thing that matter.
"HW was less than ARR and SB looks to be even less than HW. I don't understand"
Yes, it's very obvious you don't understand.
please start listing the new monsters, new flair and new mechanics from Sohm Al (Hard) and Baelsar's Wall.
Your subjective opinion is basically based on the fact that you want to grind without paying attention. That's it. How is that ever a good game mechanic? Not only that, but it promotes bad behavior by making it easier for people to level classes, but not actually learn them.
I think you need to learn what new mechanics are vs what re-purposed mechanics are.
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