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  1. #91
    Player
    Kuroneko_Jutah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    149
    Character
    Kuroka Jyuuta
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Anzaman View Post
    Diadem was "made" twice, on both attempts it died in few days, Palace of the Dead.. eeh, I guess - wiped few times on 180 floors and left it there. As for Gold Saucer (+ Lord of Verminion), those minigames might not even exist for me, I don't play them.

    Dungeons is part of daily schedule, and repeating same dungeon instead of having variety is awful.
    But what if we - gasp - didn't have to run dungeons over and over again? What if there was something else that wasn't linear hallways full of trash > boss > trash > boss > trash > boss with different skins on them?
    (4)
    Expecting everybody to play the game the way you do is not a way to foster a pleasant experience for anybody.
    Words to live by.

  2. #92
    Player
    SonKevin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    212
    Character
    Fax Machine
    World
    Pandaemonium
    Main Class
    Conjurer Lv 4
    Quote Originally Posted by Kuroneko_Jutah View Post
    Do you speak from any experience in development at all? I'm legitimately curious, because it all sounds like armchair game dev talk to me.
    Figures you'd say that. Sorry, I'm not a triple AAA dev, but it's pretty obvious to anyone that something that reuses assets would be easier and quicker to make than something completely new.
    (1)

  3. #93
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by SonKevin View Post
    Figures you'd say that. Sorry, I'm not a triple AAA dev, but it's pretty obvious to anyone that something that reuses assets would be easier and quicker to make than something completely new.
    It adds completely new game mechanics, things that weren't in the game at all. Dungeons just use existing game mechanics.
    (1)

  4. #94
    Player
    Anzaman's Avatar
    Join Date
    May 2015
    Location
    Ul'dah
    Posts
    930
    Character
    Azi Kerilade
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kuroneko_Jutah View Post
    But what if we - gasp - didn't have to run dungeons over and over again? What if there was something else that wasn't linear hallways full of trash > boss > trash > boss > trash > boss with different skins on them?
    Well, I happen to like dungeons.
    (4)

  5. #95
    Player
    SonKevin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    212
    Character
    Fax Machine
    World
    Pandaemonium
    Main Class
    Conjurer Lv 4
    Quote Originally Posted by MomomiMomi View Post
    It adds completely new game mechanics, things that weren't in the game at all. Dungeons just use existing game mechanics.
    What exactly was the new game mechanics? Pomanders? So basically using an item and getting a status effect is a new game mechanic? Dungeons at least added in new assets, new monsters, new flair, and some new game mechanics. PotD borrows everything.
    (1)

  6. #96
    Player
    Mirateski's Avatar
    Join Date
    Jun 2016
    Posts
    169
    Character
    Ar'telan Qin
    World
    Omega
    Main Class
    Fisher Lv 70
    Quote Originally Posted by SonKevin View Post
    Dungeons at least added in new assets, new monsters, new flair, and some new game mechanics. PotD borrows everything.
    I'd still rather run potd with one competent friend while barely paying attention than run the vault over and over again with 3 random, often incompetent morons in outdated gear with a 30minute queue time to get in.

    But I find dungeons boring, repetitive, and time-consuming if you go on your own, even if you queue as tank (since there's no guarentee that you'll get a healer/dps that are geared enough for the run not to take 30 minutes). I don't even care if all they release is a new gold saucer minigame honestly, dungeons can go die in a fire. They're boring, pointless outside of tome grinds, don't use anything that harder content hasn't already done, and after you've run them once for the story (which is usually pretty good, admittedly) may as well sit there and rot.

    Obviously, this is my own subjective opinion. Some people love dungeons. Some people prefer potd. But you can't go "SE IS RUINING ALL CONTENT EVER" because you, personally, only love dungeons and don't bother with the rest.
    (2)

  7. #97
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by SonKevin View Post
    What exactly was the new game mechanics? Pomanders? So basically using an item and getting a status effect is a new game mechanic? Dungeons at least added in new assets, new monsters, new flair, and some new game mechanics. PotD borrows everything.
    Pomanders which all give effects that we've never had before, accursed hoard, weapon and armor aether, Cairn of Passage/Cairn of Return, monster patrol pathing through the whole dungeon, procedural generation, the save system. Need I go on?
    (4)

  8. #98
    Player
    St0rmchild's Avatar
    Join Date
    Sep 2016
    Location
    Wolves' Den Pier
    Posts
    144
    Character
    Aleutia Stormdancer
    World
    Phoenix
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    Interesting bit of information that was brought up in MrHappy's podcast. Apparently, dungeons will be reduced to one in odd numbered patches due to additional content. My best guess is PotD's overall success for speed leveling has made the devs see dungeons as redundant. Either way, this could be good if PotD gets more mechanics to it or this supposed "brand new, never before seen," content pans out.
    So basically we get a new Verminion every other patch while the staple content that does work gets reduced ?
    Impressive, how hard they're trying to shoehorn people into raiding.
    (0)

  9. #99
    Quote Originally Posted by SonKevin View Post
    The only part of the post that says Stuff is the 4.0 part. There's no way to know what the content is for 4.x because they haven't given us any roadmap. I did show you what we got in 2.x and 3.x. So read the entire post instead of focusing on one thing.
    i did read your whole post, did you read mine. i focused on the one thing that matter.

    "HW was less than ARR and SB looks to be even less than HW. I don't understand"

    Yes, it's very obvious you don't understand.

    Quote Originally Posted by SonKevin View Post
    Dungeons at least added in new assets, new monsters, new flair, and some new game mechanics. PotD borrows everything.
    please start listing the new monsters, new flair and new mechanics from Sohm Al (Hard) and Baelsar's Wall.
    (0)

  10. #100
    Player
    SonKevin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    212
    Character
    Fax Machine
    World
    Pandaemonium
    Main Class
    Conjurer Lv 4
    Quote Originally Posted by Mirateski View Post
    Obviously, this is my own subjective opinion. Some people love dungeons. Some people prefer potd. But you can't go "SE IS RUINING ALL CONTENT EVER" because you, personally, only love dungeons and don't bother with the rest.
    Your subjective opinion is basically based on the fact that you want to grind without paying attention. That's it. How is that ever a good game mechanic? Not only that, but it promotes bad behavior by making it easier for people to level classes, but not actually learn them.

    Quote Originally Posted by MomomiMomi View Post
    Pomanders which all give effects that we've never had before, accursed hoard, weapon and armor aether, Cairn of Passage/Cairn of Return, monster patrol pathing through the whole dungeon, procedural generation, the save system. Need I go on?
    I think you need to learn what new mechanics are vs what re-purposed mechanics are.
    (1)

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