Unless you completely redo how dungeons will work from ground up. Trying to reach floor 200 was way more fun than any dungeon has ever done for me
Unless you completely redo how dungeons will work from ground up. Trying to reach floor 200 was way more fun than any dungeon has ever done for me
2.0
3 dungeons -> 3 months -> 0 dungeon -> 3 months -> 3 dungeons -> 3 months -> 0 dungeon = 3 dungeons every 6 months
4.0
2 dungeons -> 3 months -> 1 dungeon -> 3 months -> 2 dungeons -> 3 months -> 1 dungeon = 3 dungeons every 6 months
The current plan for what these patches will contain is odd numbered patches will have one dungeon and some other new content while even numbered patches will have two new dungeons and QOL improvements.
Last edited by Felis; 06-02-2017 at 12:27 AM.
Don't try counting your chocobos before they hatch. I don't think anyone pre-HW would have guessed patch 3.4 would have been a 0 instead of a 2 either.Unless I am missing something the change we are looking at is...
Patch 3.1 = 2 dungeons
Patch 3.2 = 2 dungeons
Patch 3.3 = 2 dungeons
Patch 3.4 = 0 dungeons
Patch 3.5 = 2 dungeons
8 dungeons total
to
Patch 4.1 = 1 dungeon + new content
Patch 4.2 = 2 dungeons
Patch 4.3 = 1 dungeon + new content
Patch 4.4 = 2 dungeons
Patch 4.5 = 1 dungeon + new content
7 dungeons total + 3 iterations of new content.
I don't really think that is less content.
(Edit: Apparently we did get 2 dungeons in 3.4)
That is really adorable if you're trying to suggest that SE is taking resources away from a piece of content designed for 90+ percent of the playerbase, in order to produce a single encounter that is 90% flipped assets that 4% of players will attempt, and 1% will clear during the time it's relevant.
(all numbers stated are arbitrary, obviously)
Anything we gain by losing 3 dungeons over the course of SB, will be content designed for the same demographic of player.
Last edited by HaelseMikiro; 06-02-2017 at 12:42 AM. Reason: Xelphatol and Gubal(Hard) added in 3.4
Last edited by Jandor; 06-02-2017 at 12:40 AM.
http://na.finalfantasyxiv.com/lodest...83f2cf7a7e3119Patch 3.4 is nearly here, and in today's preview we offer you a peek at two new dungeons, Xelphatol and the Great Gubal Library (Hard).
the 3.x dungeon list fom Aramina is not 100% correct
Last edited by Felis; 06-02-2017 at 12:37 AM.
Well!! Shame on me for responding to something like that without fact checking first. I should know better than that, lolhttp://na.finalfantasyxiv.com/lodest...83f2cf7a7e3119
the 3.x dungeon list fom Aramina is not 100% correct
We're going to do this.
2.0
2.1: 3 new dungeons + Crystal Tower + 3 primals > 3 months > 2.2: 3 new dungeons + Second Coil + 1 primal > 3 months~ > 2.3: 3 dungeons + 1 primal + Crystal Tower > 3 months > 2.4: 3 dungeons + Last Coil + 1 Primal > 3+1+1 months > 3 dungeons, Crystal Tower, Gold Saucer, Primal, Trial.
3.0
3.1: 2 Dungeons + Diadem + Void Ark + 1 Primal > 3 months > 3.2: 2 new dungeons + 1 primal + Midas > 3 months~ > 3.3: 2 new dungeons + Aqua + PotD + 1 trial + Weeping > 3 months~ >3.4: 2 new dungeons + Creator + Primal > almost 4 months > 3.5: 2 new dungeons + 1 primal + Dun Scaith.
4.0
4.1: 1 Dungeon + Stuff > 3 months > 4.2: 2 Dungeons + Stuff > 3 months > 4.3: 1 Dungeon + Stuff > 3 months > 4.4: 2 Dungeons + Stuff > 3 months > 4.5: 1 Dungeon + Stuff.
We didn't have any patches without dungeons in ARR.
2.0: The Wanderer's Palace, Amdapor Keep. Castrum Meridianum and Praetorium if you want to count them.
2.1: Pharos Sirius, Copperbell Mines HM, Haukke Manor HM.
2.2: The Lost City of Amdapor, Halatali HM, Brayflox HM.
2.3: Hullbreaker Isle, Stone Vigil HM, Tam Tara HM.
2.4: Snowcloak, Qarn HM, Sastasha HM.
2.5: Keeper of the Lake, Wanderer's Palace HM, Amdapor Keep HM.
Last edited by Moomba33; 06-02-2017 at 01:07 AM.
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