Results -9 to 0 of 191

Threaded View

  1. #10
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by Aramina View Post
    Unless I am missing something the change we are looking at is...

    Patch 3.1 = 2 dungeons
    Patch 3.2 = 2 dungeons
    Patch 3.3 = 2 dungeons
    Patch 3.4 = 0 dungeons
    Patch 3.5 = 2 dungeons
    8 dungeons total

    to

    Patch 4.1 = 1 dungeon + new content
    Patch 4.2 = 2 dungeons
    Patch 4.3 = 1 dungeon + new content
    Patch 4.4 = 2 dungeons
    Patch 4.5 = 1 dungeon + new content
    7 dungeons total + 3 iterations of new content.

    I don't really think that is less content.
    Don't try counting your chocobos before they hatch. I don't think anyone pre-HW would have guessed patch 3.4 would have been a 0 instead of a 2 either.
    (Edit: Apparently we did get 2 dungeons in 3.4)

    Quote Originally Posted by ErryK View Post
    We are losing the dungeon, but we are gaining a "Super Savage" mode of a previous raid boss. Whether you want to say it's content you'd like to play or not is up to you, but it is content that is there.
    That is really adorable if you're trying to suggest that SE is taking resources away from a piece of content designed for 90+ percent of the playerbase, in order to produce a single encounter that is 90% flipped assets that 4% of players will attempt, and 1% will clear during the time it's relevant.
    (all numbers stated are arbitrary, obviously)
    Anything we gain by losing 3 dungeons over the course of SB, will be content designed for the same demographic of player.
    (4)
    Last edited by HaelseMikiro; 06-02-2017 at 12:42 AM. Reason: Xelphatol and Gubal(Hard) added in 3.4