Quote Originally Posted by silverlunarfox View Post
I'd rather have better level design to all of it. It gets boring pretty fast, I'm not sure adding objectives will help anything. But we shall see soon enough!


I'm fine with that too, but I'm referring to replayability. I believe if done right PotD will have more playability because itlll be different each run if objectives are randomized, along win monster trap map randomization.

Dungeon the way ffxiv does it can only be linear in design even with random boss encounter. It would just feel the same as Proto-ultima did to people "oh ok" "repeat how you beat it last time.