



Also, Healers have to level up somehow. They can't spend ALL their time in dungeons. Nerfing Healer DPS nerfs the leveling experience and simply slows things down for no reason.For this line of thinking to work, you first have to accept the premise that the ability to deal damage in tandem with healing somehow detracts from a "healer ideology." Personally, I don't accept that the two are mutually exclusive.
Second, even if you're still onboard with this idea after passing the first checkpoint, you probably expect useful and dynamic additions to the healing toolkit that both make sense in the larger context of real gameplay and effectively replace actions that would have previously been better spent on adding damage. Thus far, this does not appear to be the case.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

