Quote Originally Posted by Deceptus View Post
It seems to me the reason for the ShadowFlare change is to get people to actually use Sacred Soil. Because due to the damage and the slow, it's superior in dungeons to SS in almost every way.
I dislike it when developers try to coerce you into using underperforming skills not by actually improving said skills but by limiting or removing competing options.

The slow on Shadowflare has always been and will continue to be a non-factor in terms of mitigation; we would never notice if they removed it. It's more that Sacred Soil is such a useless skill for 99% of content. For that 1% of the time when you actually need Soil to survive a huge hit in progression or to protect a weakened party member from what should normally be recoverable, it serves its purpose; the rest of the time, it's a waste of an Aetherflow stack.