Yeah it does seem exactly that way I agree completely. The problem is we aren't as bad off so we are expected to stay silent about it and be thankful were not the -50, I don't think we should be so complacent about it.
Yeah it does seem exactly that way I agree completely. The problem is we aren't as bad off so we are expected to stay silent about it and be thankful were not the -50, I don't think we should be so complacent about it.
Bio II is instant now, and loss of Aero is meh. You still have Miasma II (also instant). Shadow Flare is also instant. You lose some offense in favor of maneuverability, which a SCH should have probably more than any other healer.
Everyone knew this was coming. The devs themselves stated that they felt SCH was too powerful. The loss of sustain is also to put SCH in check.
As for AST 900 potency heal, each healer has been given something to compete with this. I need remind you that lustrate potency has increased, and pac-manning your fairy is highly unused. The tether is really interesting. You know Anchag, the first boss in Amdapor Keep hard where the player tethered is hit for high damage at a really high rate and has to duck behind a statue? It is basically the same thing except it heals.
Is there a reason to not go AST now? I don't know. Is there? This expansion is going to come out, people will play and adjustments will be made in future patches. Whether or not you're an AST at this point, I guess we will see.
It's really more that SCHs just didn't change much with healing. We gained an anti-tank buster, a crit based Trick Attack, and a massive tank-regen skill with meter, but the core healing abilities are unchanged. Meanwhile WHM have brand new mechanics all over the place which take them in a newly seen direction, and AST got a lot of new utility moves and a couple of intersting buffs to pre-existing abilities. So while SCH got some interesting moves, they're more quality of life additions than new abilities to work with (though excog is still nifty).
And then of course is the DPS options and there's not a lot of sympathy from WHM and AST in this regard because this you only really feel if you're a SCH main. What they did was remove half the DPS toolkit to make SCH just like the other two healers, and that's the issue, because DD spell spam in between two dot applications is literally exactly what WHM and AST have been doing for forever, so now we're just as sad and uninvolved in DPS as them, which is an absolute shame. I mean keeping four dots up with no real rotation to speak of was not difficult by any stretch, but it was at least slightly more active and cut down on being a one-button wonder, and the additional time spamming broil is going to give me WoW PTSD flashbacks of chain-healing in raids. But I don't expect sympathy here because they were already like that, and now healer DPS is completely homogenized.
...Except for AoE. We got hosed completely with AoE, and there's just nothing else to say about that.
Actually, we have bio2 and miasma 1. Miasma 2 is removed, shadow flare is instant yeah but its a ground aoe on a 60s that lasts 30s so it cant be moved if tanks go full derp mode and it cant be 100% uptime anymore either.
Maneuverability? Us and whm are the only healers with 2 hardcast spells ast has a single insta dot and their filler so how is a class with two hardcasts versus one more mobile? At least as far as dpsing goes.
Lustrate is still 600 potency now and in the famitsu notes so where's this potency buff you speak of? Nobody can compete with a 900pot heal/200pot dmg, even two indoms is only 800 potency and that costs aether to use and is gated by a cooldown.
I don't mean to be rude at all but you obviously don't know what you're talking about when it comes to sch abilities at least research and know your stuff.
Last edited by MsTanya; 06-01-2017 at 04:25 PM.
Miasma II is completely removed from the game. SMNs also lost it despite getting a late level upgrade for Miasma in Miasma III (which SCH doesn't get). Shadowflare's new 60 second cooldown is abyssmal. Lustrate potency is still 600 and has not been changed (yes, verified on the JP tooltip page as well). Sustain's loss is just weird, though I imagine it's most felt by SMN who actually used Titan-egi to level or solo early primal encounters as a challenge. The tether is interesting in that it's a way to dedicate heal a target and potentially allow you do something else, but the toolset has been stripped to a degree that the "something else" is questionable, so maybe we can call it our own version of Synastry.
Last edited by LegoTechnic; 06-01-2017 at 04:27 PM.
Aspected Benefic have a base 200 potency, but dont forget to add the 15% from being in noc stance, that makes it 230 plus 20% from divine sea makes it 270 potency.
Adlo is 300 potency plus Divine zeal, making it it 360 wow sounds better.... well not really
270 from aspbe making a 300% shield, would be an estimated 810 potency shield.
Adlo 360 potency is merely a 360 potency shield.... so under no critical aspbe beats adlo any given day....But there's more ! aspbe is an insta cast Vs adlo being a 2 seconds casting spell! ... and ofc ! there's more, adlo cost 1800 MP vs aspbe being 1320 MP, so:
Adlo pros:
+90potency heal
Cons:
-2 seconds longer cast time
-450 potency lower (more than double!) shield
-480 more Mp requited
So do yous till think adlo is better? Now, im aware adlo CAN crit making the barrier stronger, but i cant get into mat since im not sure how much the crit increast the skill potency, but im pretty confident in the best escenario, it would be around the same value IF it crits, making aspbe a kind of perma crit adlo... but lets give another example !
Succor vs Aspected Helios
Succor have a 150 potency heal+100% shield + 20% from divine seal = 180 potency heal + 180 potency shield
asphelios have a 150 potency heal + 150% potency shield + 20% from divine seal + 15% from noc stance = 202 potency heal + 304 potency shield
Succor pros:
+0.5s less casting time
Succor cons:
- 22 less potency heal
- 124 less potency shield
- 480 more MP have a
So when it comes to AOE heal, they have better heal AND better shields, but hey what if you dont need the shield but just the heal? well SCH have Indomitability (400p) and Ast have Helios (300p)... with indo being 100 potency stronger ! woah we definitely beat them there! ... well no... First their helios is actually 345p cuz of noc stance, so indo is only 65 potency stronger, but ofc there's more! you can use divine seal for helios but it doesnt affect indo, so under divine seal 405p ! so yeah! its actually better ! ... But but! guess what? there's more ! Indo is on a 30s CD, that also requires an Aetherflow stack to be used, while Helios 2.5s higher CD (indo being insta) it doesnt have a CD ! so you can literally spam it if you need to fill the HP of your members!
Im to lazy to show how better is their single target Heal Vs our lustrate, but basically Benefic II is 278 potency superior than our lustrate under divine seal, and it doesnt require an aether stack.
When adlo crits the shield is double the amount healed. Yes though, aspected benefic is ridiculous with the numbers we're seeing, so here's hoping Adlo gets a little buff in the next few weeks.
Indom whomps Helios all day every day because it's instant and costs no mana, only an aetherize stack. Part of the SCH class design is powerful heals with limited resources and moderate cooldowns, so we have Indom which is a giant AoE heal spike on a 30 second timer coupled with emergency tactics + succor which is a 300 potency AoE heal with the same cooldown (ET version at least). This is fine, as the SCH is not supposed to have the same AoE spam abilities as a WHM and they don't want them.
Lustrate is a flat 600 potency, and it cannot be effected by Divine Seal because it's an ability. It's a powerful tool, and quite useful.
Also note there is a new talent at level 68 that gives a 20% chance to reduce Aetherflow cooldown by 10 seconds every time you use an ability that eats a stack, so that may be randomly fun, but again, only at random.
Last edited by LegoTechnic; 06-01-2017 at 04:53 PM.
My point was to show that not only their shields are better, but also their heals.
People already pointed out, but there is no Miasma II only Misasma, and its not instant, shadowflare could be instand but on a 60s CD which mean, if tank moves, you're screw and no more 100% up time, finally no, lustrate hasnt change still 600p.
IKR !just like fairy channel , it would made sense before the cleric changes, because it mean you could freely dedicate to cleric and dmg. now seems a little pointless....Maybe to emmm... save mana? i mean right now it could be so useful for pulls, since it could hard heal the tank while you cast all your aoe dots, but with our aoe power gone, i really dont see a reason to use it other than " i have nothing better to do so imma just use this skill because im bored".
Last edited by Nowakii; 06-01-2017 at 05:06 PM.
I don't think people realise how powerful the tether is going to be. It's God Mode
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