Eh, I think this is also why we won't even be getting access to the Kenki gauge until lvl 52. Give players all the basics right out the gate and give them 2 levels to learn how to run their basic combos and finishers, then slowly add in the kenki so players can start to learn how to manage it as well. On paper it's a good design process, but there's going to be issues where those who level in the "traditional" sense are going to get a grasp of its intricacies much faster than those who blow through their first 10 levels in PotD.

I think the Muramasa gauge is a cool idea, but let's keep things at the 4.0 level. More theory-crafting for next week would be wonderful. SB hasn't even hit yet, and so it's much too early to be discussing 5.0.