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  1. #1
    Player
    RhaegarFFXIFenrir's Avatar
    Join Date
    Apr 2014
    Posts
    254
    Character
    Asagiri Shirogane
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Except, I see SAM as having a pretty decent skill floor. Even a "bad" SAM just popping out their 3 combos and iaijutsu's will still be pumping out "decent" damage. That won't be raid quality damage, but it'll be good enough for most casual content. It's just that this job has one of the highest skill ceilings, meaning that 10% that aren't what would be considered "bad" are going to be an in-demand resource for raid groups.

    As far as SAMs intentionally taking damage to get Starry Eyes off...I don't think we'll see that from any good players. The idea of intentionally stepping into a cleave or tankbuster just to get a 200 potency move off: not only are you not gonna get the move off but you'll be doing 0 dps while the healer is raising your stupid ass off the floor . That said, this is going to be a situational skill. Unavoidable AOE? Pop Third Eye and toss out a cheap counter attack. Just like the Enbi combo isn't worth executing on its own, but if there's an AOE circle you'd have an excellent combo to dodge and keep uptime on the boss.
    (6)
    Last edited by RhaegarFFXIFenrir; 06-11-2017 at 01:37 AM.

  2. #2
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,889
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by RhaegarFFXIFenrir View Post
    ---
    When I said Bad I mean they most likely will ignore the vital parts of SAM's Mechanics or not manage their main mechanic properly which Bad Bard players today often do with their Main Mechanic being Songs since their Song Mechanics does not provide "personal" benefits to themselves. For me the concept of Good and Bad for a certain Job is based on how the handling of the Job Mechanic is dealt with by the player.

    It kind of relates back to why Bard had their Song Mechanic and Songs changes into complete new skills in 4.0 that provided both self benefit, damage, and party benefits.

    Two of the Songs have been given a 100 potency AoE Attack and some are required now to access certain Bard Procs that use to not require songs. Yes Songs will be used now but how properly they are used will be the difference between a Good Bard and Bad Bards. A Good bard would use only certain Songs in certain order by considering which Song is required first and next based on the position the team is in but a Bad Bard would just spam random songs or exclude a song because it would not benefit them as much as a certain song already only to keep up their own self benefits.

    For SAM, it is a easy straight forward melee DPS Job for most players but the oGCD skills that require proper management may be misused on the wrong times or just completely ignored. Though the concept of oGCD skills is more into weaving and managing the Kenki Guage which can be a bit difficult for some due to being trigger happy.

    Though I guess this is why I see the Kenki Guage as the early stage for a Muramasa Guage as it already sets up the concept of managing the Kenki energy for full effectiveness if players don't go too crazy on it. It also would reflect the nature of Muramasa Blade to get the wielder to become "Blood thirsty" once they have full Kenki Guage and SAM's set of High damage Kenki oGCD skills to use.
    (0)
    Last edited by EdwinLi; 06-11-2017 at 02:39 AM.