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  1. #71
    Player
    Herokoon's Avatar
    Join Date
    Jul 2014
    Posts
    43
    Character
    Hero Kun
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    that looks like a solid use of meikyo and hagakure, getting them both on CD as soon as possible, thanks you two, ill be putting this in my archive of things to further test.
    (0)

  2. #72
    Player
    Coltvoyance's Avatar
    Join Date
    Dec 2013
    Posts
    210
    Character
    Athaleiya Eclesiance
    World
    Brynhildr
    Main Class
    White Mage Lv 90
    Quote Originally Posted by mosaicex View Post
    Did they factor in the fact that you're not working towards gaining any Sen during this rotation?
    The Reddit post does do all the math for it. Using the YEG Combo comes out to about 138 extra (I think) potency than doing something else since it's 10 Kenki and only 1 GCD. Yaten and Gyoten are instant, as is Enbi (to cast it), doing it fast enough, there's little chance you might even miss an auto attack with it. And if you do happen to miss 1 auto attack its still an increase.

    Not to mention, I've been building rotations with YEG in it and it really helps with spacing things out appropriately. With YEG, my Yukikaze/Jinpu/Shifu buffs get refreshed with around 3 seconds left as opposed to rotations without YEG where they get refreshed while there's still 10 or 12 seconds on the buffs.

    YEG has also helped create proper spacing for Higanbana timing and a secondary Hagakure.

    A rotation I built without YEG, I ran into an issue where I had all 3 Sen but Hagakure was still 10 seconds away from being off Cooldown. I could use Midare, but it would be more efficient to use Hagakure right when it comes off CD instead of after I build them up again. Inserting a few YEG combos spaced it out perfectly.

    In another instance YEG helped prevent a Midare and Higanbana from needing to happen at the same time. I had just built 3 Sen, and Higanbana ran out. I would have to Cast Midare, and have Higanbana off for 2 or 3 ticks in that situation.

    YEG helps space a lot of these elements out eerily well and it does it without a loss in DPS. I think we'll find it very essential to the rotation, but that's my opinion...
    (4)
    Last edited by Coltvoyance; 06-03-2017 at 04:08 AM.

  3. 06-03-2017 04:07 AM

  4. #73
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Coltvoyance View Post
    YEG Rules!
    Speaking of which, 10-yalms isn't that much far away, and Enbi is a GCD, so pretty much you could choose not to use Gyoten and manually walk back to the boss (or take advantage of the very big hitboxes).
    If 1 Auto-attack loss is a depreciable damage, you could just accept it and not do Gyoten at all and end with a 0 Kenki loss... well, there is also the 100 potency loss from not using Gyoten tho.
    (0)

  5. #74
    Player
    Herokoon's Avatar
    Join Date
    Jul 2014
    Posts
    43
    Character
    Hero Kun
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Credit to Lenoan for their spreadsheet simulation but I went ahead and plugged Daiohmaou's rotation with the help of Probound's visual representation, and while its a decent potency opener i cant help but see the amount of kenki that is left in reserve, maybe more shinters can be placed within the "opener" for training dummy purposes. heres the simulation as you can see by the time we would Midare Setsugekka, we would have 70 Kenki left in the tank.


    https://docs.google.com/spreadsheets...gid=1241659134

    in the second tab labelled rotation 2 theres the opener with more shintens and less kenki by the 34 second time stamp. again credit to Lenoan from reddit.
    (0)
    Last edited by Herokoon; 06-05-2017 at 12:41 PM.

  6. 06-03-2017 04:30 AM
    Reason
    Delete

  7. #75
    Player
    Daioh's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    69
    Character
    Daioh Maou
    World
    Adamantoise
    Main Class
    Samurai Lv 70
    Quote Originally Posted by PROBOUND View Post


    Once i find out where the POT should go i'll update the imgr.
    Apologizes for the late reply,I wish to thank you for taking the time of creating an image that shows the opener I made,that said I was told that trying to put up the Damage buff sooner would lead to more potency earlier. So I relooked at the Opener I made and for the most part swapped the first and second parts around. The new opener would go like this:

    Hakaze(5K) > Jinpu(10K) > Gekko(20K)+"Pot" > Higanbana(20K)

    "Meikyo Shisui" > Yuikikaze(30K) > Gekko(40K) > Kasha(50K)+"Hissatsu: Guren" > "Hagakure"(60K)

    Hakaze(65K)+"Hissatsu: Shinten"(40K)+"Hissatsu: Shinten"(15K) > Shifu(20K) > Kasha(30K)+"Hissatsu: Shinten"(5K) > Hakaze(10K) > Jinpu(15K) > Gekko(25K) > Hakaze(30K) > Yuikikaze(40K) >"Hissatsu: Kaiten"(20K)+Midare Setsugekka
    (2)
    Last edited by Daioh; 06-03-2017 at 08:49 AM.

  8. #76
    Player
    Daioh's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    69
    Character
    Daioh Maou
    World
    Adamantoise
    Main Class
    Samurai Lv 70
    This Opener has Jinpu's damage up earlier buffing the 3 finishers after you use Meikyo Shisui,plus your Higanbana DoT is applied earlier. And this time I included the Pot,you absolutely want to use your Pot so Higanbana DoT benifits from it as even after the Pot falls off the Dot will continue to be powered from the Pot. I also this time included using Hissatsu: Shinten every time since before my reason for reserving Kenki was to possibly use them all during party buffs such as Nin's Trick Attack,but that would require communication with your team so instead we'll just focus on using your Kenki skills asap during both Damage up+Pot
    (0)
    Last edited by Daioh; 06-03-2017 at 08:50 AM.

  9. #77
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Yorumi View Post
    Enhanced enbi is 300 potency and gives 10 keniki. The full combo is 500 potency for a net cost of 10 keniki. The potency cost of each keniki is based on shinten which is 300 potency for 25 keniki. The enbi combo works out to a dps increase but of course you're paying in tp. The reddit thread goes over the math better than I can but the conclusion there is that the combo is a dps increase.
    Enhanced enbi is about 70 more potency than the average potency of your GCD's. Which is the issue with just using it, you are barely doing more damage than you would playing more standard for a drastically increased tp cost and it becomes an immediate huge dps loss if you need to dodge an ae that would otherwise prevent you from attacking and you have to just walk in and out of it like a peasant because Yaten and Gyoten are on cooldown.

    I did forget that enbi itself generated 10 kenki though so I will be more inclined to use it on fights where I know that AE and TP issues won't come up.
    (0)
    Last edited by Arkdra; 06-03-2017 at 10:52 AM.

  10. #78
    Player
    Herokoon's Avatar
    Join Date
    Jul 2014
    Posts
    43
    Character
    Hero Kun
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    hey the potency shot up quite a bit with the alteration, I wasn't able to simulate the pot potency within the simulation, but it obviously would be even higher, my only question is that two of your shintens are essentially back to back, almost like a double weave, was this intentional with the thought of the Pot falling off on both shintens, or was it just on a whim, because i put it in with them back to back, and also spaced out between hakaze, shifu, and kasha and the potency stayed the same. anywho great job, keep it going!
    (1)

  11. #79
    Player
    Daioh's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    69
    Character
    Daioh Maou
    World
    Adamantoise
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Herokoon View Post
    hey the potency shot up quite a bit with the alteration, I wasn't able to simulate the pot potency within the simulation, but it obviously would be even higher, my only question is that two of your shintens are essentially back to back, almost like a double weave, was this intentional with the thought of the Pot falling off on both shintens, or was it just on a whim, because i put it in with them back to back, and also spaced out between hakaze, shifu, and kasha and the potency stayed the same. anywho great job, keep it going!
    Heya,yeah the double weave was on purpose as they are meant to be used just before the Pot falls off,another possibility is with enough skill speed and decent latency it might be possible to use the Pot a GCD early,between Jinpu and Gekko. Also I can't say how effective double weaving the same oGCD will be,Shinten has a short 1s CD so in theory you might be able to use it twice between GCDs,but that we'll have to test in-game.
    (2)

  12. #80
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Yorumi View Post
    You're never using midare without kaiten so midare is 1080.
    If you are in a predicament where you have 3 kenki and no kaiten, should you convert them and fire off 3 shintens instead? It's more of a potency gain than an unbuffed mandare. I haven't seen too many mentions of shinten.
    (0)

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