Page 9 of 31 FirstFirst ... 7 8 9 10 11 19 ... LastLast
Results 81 to 90 of 336

Hybrid View

  1. #1
    Player
    Herokoon's Avatar
    Join Date
    Jul 2014
    Posts
    43
    Character
    Hero Kun
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Credit to Lenoan for their spreadsheet simulation but I went ahead and plugged Daiohmaou's rotation with the help of Probound's visual representation, and while its a decent potency opener i cant help but see the amount of kenki that is left in reserve, maybe more shinters can be placed within the "opener" for training dummy purposes. heres the simulation as you can see by the time we would Midare Setsugekka, we would have 70 Kenki left in the tank.


    https://docs.google.com/spreadsheets...gid=1241659134

    in the second tab labelled rotation 2 theres the opener with more shintens and less kenki by the 34 second time stamp. again credit to Lenoan from reddit.
    (0)
    Last edited by Herokoon; 06-05-2017 at 12:41 PM.

  2. 06-03-2017 04:30 AM
    Reason
    Delete

  3. #3
    Player
    Herokoon's Avatar
    Join Date
    Jul 2014
    Posts
    43
    Character
    Hero Kun
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Daioh View Post
    Heya,yeah the double weave was on purpose as they are meant to be used just before the Pot falls off,another possibility is with enough skill speed and decent latency it might be possible to use the Pot a GCD early,between Jinpu and Gekko. Also I can't say how effective double weaving the same oGCD will be,Shinten has a short 1s CD so in theory you might be able to use it twice between GCDs,but that we'll have to test in-game.
    Sweet, have you been thinking of how this opener would look, if extended to the 3, or 3:30 minute time stamp?
    (2)

  4. #4
    Player
    Herokoon's Avatar
    Join Date
    Jul 2014
    Posts
    43
    Character
    Hero Kun
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    The more I think of it, the more it seems like Hagakure was placed within the kit for this very reason, to prevent you from ever (or less likely to at the very least) use an unbuffed (no kaiten) Midare Setsugekka. It, for a lack of a better word, gives you another better alternative to the latter. Really glad you asked that question!
    (1)
    Last edited by Herokoon; 06-04-2017 at 09:05 AM.

  5. #5
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    So, looking at the skills, Samurai is going to be interesting to test. It'll probably be like my MCH in Heavensward... lots of time on the test dummy trying to figure out the rotation. Definitely looks more complicated than I expected, with 3 resources to manage (TP, Sen and Kenki). Heck, it looks like they've upped the complexity level on a lot of classes with the addition of things like Heat on MCH and Ninki on Ninja.

    Only thing I don't like is the lack of utility, which everyone else has been pointing out. Sure, there will be role skills now instead, but it still looks like Samurai brings nothing to the table but lots and lots of damage.
    (0)

  6. #6
    Player
    Herokoon's Avatar
    Join Date
    Jul 2014
    Posts
    43
    Character
    Hero Kun
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Yes I don't think samurai will secure a slot for something like super savage (at least not for high percentile first clears) but after everything is said and done, it will be what current MCH,BRD, and MNK are currently in Heavensward "damage wise". On paper currently, and this is just on paper. For something akin to a min/max composition, I see DRG,NIN,SCH,AST, I would only assume bard will be getting a slot from just the sheer fact they have buff upkeep for almost 100% of the time if they are on point for swapping out songs, and the Crit scales with drg, and sch, not to mention the drg's piercing buffs the bard. Potentially SMN may snag a spot also, Ifrit for physical, and Garuda for magic (looks similar to mch hypercharge at the launch of 3.0 not super potent) Not too sure for tanks, but currently I hear whispers of PLD doing 30% more damage than the other two tanks on napkin math. Feel free to fact check me on some of this, as I am not 100% sure on PLD, and sorry for going off on a tangent.
    (0)
    Last edited by Herokoon; 06-05-2017 at 02:19 AM.

  7. #7
    Player
    jack891's Avatar
    Join Date
    Nov 2014
    Posts
    133
    Character
    Mirajane Skysong
    World
    Odin
    Main Class
    Lancer Lv 70
    just curious as to how many of you have extended your openers into full blown rotations?

    the first few of my own I tried ran into issues between the 2-3 minute marks where buffs wudnt line up, not having the right amount of sen to refresh the dot or being 2 GCDs either side of the dot (clipping)
    its not as easy as using hagakure on cooldown to pump out more shintens, I am however finally sitting on a 4 min rotation where things are lining up better. its not optimized yet tho, il work on that another day
    (1)

  8. #8
    Player
    Herokoon's Avatar
    Join Date
    Jul 2014
    Posts
    43
    Character
    Hero Kun
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Keep us posted on anything you have past the 3:30 minute mark, and yes I am seeing a lot of similar issues with some of the rotations conceived on Reddit within the last week, with this newest iteration of the opener, I plan to see if I can follow the structure of optimal kenki consumption, and kaiten midare if and only if I have my DoT upkeep, and if Hagakure wouldn't be a better substitution at the time. I'll post the opener with rotation here when I'm finished.
    (0)
    Last edited by Herokoon; 06-05-2017 at 12:32 PM.

  9. 06-05-2017 04:06 PM

  10. #10
    Player

    Join Date
    Mar 2017
    Posts
    22
    With regards to rotations, I have run numerous opener simulations and I have come down to 2 builds: First one is the same as Daioh's. The second one I came up with beats the first opener slightly in terms of potency/time and abuses the fact that Iaijutsu does not break combos:

    Hakaze (5K) - Yukikaze (15K) - Hakaze (20K) - Jinpu (25K) - Iaijutsu (25K) - Gekko (35K) - Hissatsu: Shinten (10K) - Hakaze (15K) - Shifu (20K) - Kasha (30K) - Hissatsu: Shinten (5K) - Hakaze (10K) - Yukikaze (20K) - Hagakure (80K) - Meikyo Shisui (80K) - Yukikaze (90K) - Hissatsu: Guren (40K) - Gekko (50K) - Hissatsu: Shinten (25K) - Kasha (35K) - Hissatsu: Kaiten (15K) - Iaijutsu (15k)

    As you can see, it abuses the fact that I don't use the first SEN right away. Instead I get Jinpu first to buff the damage of Higanbana and then I cast it slightly before we get the 2nd SEN. This opener has slightly higher overall DPS gain over Daio's but it is surely not perfect since it suffers from certain shortcomings.
    (2)
    Last edited by Sai-Kon; 06-05-2017 at 07:14 PM.

Page 9 of 31 FirstFirst ... 7 8 9 10 11 19 ... LastLast