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  1. #1
    Player
    Jarinolde's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    85
    Character
    Kemira Sukono
    World
    Leviathan
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Daioh View Post
    Apologizes for the late reply,I wish to thank you for taking the time of creating an image that shows the opener I made,that said I was told that trying to put up the Damage buff sooner would lead to more potency earlier. So I relooked at the Opener I made and for the most part swapped the first and second parts around. The new opener would go like this:

    Hakaze(5K) > Jinpu(10K) > Gekko(20K)+"Pot" > Higanbana(20K)

    "Meikyo Shisui" > Yuikikaze(30K) > Gekko(40K) > Kasha(50K)+"Hissatsu: Guren" > "Hagakure"(60K)

    Hakaze(65K)+"Hissatsu: Shinten"(40K)+"Hissatsu: Shinten"(15K) > Shifu(20K) > Kasha(30K)+"Hissatsu: Shinten"(5K) > Hakaze(10K) > Jinpu(15K) > Gekko(25K) > Hakaze(30K) > Yuikikaze(40K) >"Hissatsu: Kaiten"(20K)+Midare Setsugekka
    Thank you for posting this! I've not been really reading too much discussion until the last few days, so realizing Hagakure's potential has piqued my curiosity. I am someone who wasn't sold on Meikyo'ing at the start for an early Midare Setsugekka, but to Meikyo early to get Hagakure on cooldown, in addition to the Shintens from the Kenki earlier is a much better opener than what I had originally came up with.

    My original opener that I thought up (using 2.41s recast as a baseline), came to about 247.5 potency per second over 38.22 seconds. Doing the math on your opener is 254.6 potency per second over 36.81 seconds. I didn't have Hagakure in my opener at all, opted to use Meikyo for a 2nd Kaiten'ed Midare Setsugekka after the first, as well as using Kaiten for Guren. It's interesting how the media they've been putting out pushes the Sen, which I get because it's the flashier stuff, but it's not the important part.

    I'd like to add, for your opener, if you Enbi at the pull, it would allow for 1 additional Shinten, leaving you with 5 Kenki at the end.
    (2)
    Last edited by Jarinolde; 06-05-2017 at 05:35 AM.

  2. #2
    Player
    Herokoon's Avatar
    Join Date
    Jul 2014
    Posts
    43
    Character
    Hero Kun
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    I'll have to input that into the simulator, thanks for the input!
    (1)

  3. #3
    Player
    Herokoon's Avatar
    Join Date
    Jul 2014
    Posts
    43
    Character
    Hero Kun
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    "I'd like to add, for your opener, if you Enbi at the pull, it would allow for 1 additional Shinten, leaving you with 5 Kenki at the end."

    yep that works out quite nicely, I cant really foresee a reason not to throw out an Enbi global at the start of the pull, the extra Shinten more than makes up for the extra ramp up from one global. Good catch!
    (1)
    Last edited by Herokoon; 06-05-2017 at 09:35 AM.

  4. #4
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Yorumi View Post
    Enhanced enbi is 300 potency and gives 10 keniki. The full combo is 500 potency for a net cost of 10 keniki. The potency cost of each keniki is based on shinten which is 300 potency for 25 keniki. The enbi combo works out to a dps increase but of course you're paying in tp. The reddit thread goes over the math better than I can but the conclusion there is that the combo is a dps increase.

    Still wish I had someone who could better do the math than me and see if the dot is worth using. I think it is, cause why have it otherwise, but I don't know for sure.
    Did they factor in the fact that you're not working towards gaining any Sen during this rotation?
    (2)

  5. #5
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by mosaicex View Post
    Did they factor in the fact that you're not working towards gaining any Sen during this rotation?
    You can look in the reddit thread, link is a few pages back. It looks like the conclusion is it's a minor dps increase.What I take away from all of it is SAM is complicated(i like that) and maximizing dps is going to take some effort.
    (0)

  6. #6
    Player
    Tsilyi's Avatar
    Join Date
    Mar 2015
    Location
    Limsa Lominsa
    Posts
    223
    Character
    Tsilyi L'sombra
    World
    Behemoth
    Main Class
    Ninja Lv 70
    or autoattacking potentially
    (2)

  7. #7
    Player
    Herokoon's Avatar
    Join Date
    Jul 2014
    Posts
    43
    Character
    Hero Kun
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    that looks like a solid use of meikyo and hagakure, getting them both on CD as soon as possible, thanks you two, ill be putting this in my archive of things to further test.
    (0)

  8. #8
    Player
    Coltvoyance's Avatar
    Join Date
    Dec 2013
    Posts
    210
    Character
    Athaleiya Eclesiance
    World
    Brynhildr
    Main Class
    White Mage Lv 90
    Quote Originally Posted by mosaicex View Post
    Did they factor in the fact that you're not working towards gaining any Sen during this rotation?
    The Reddit post does do all the math for it. Using the YEG Combo comes out to about 138 extra (I think) potency than doing something else since it's 10 Kenki and only 1 GCD. Yaten and Gyoten are instant, as is Enbi (to cast it), doing it fast enough, there's little chance you might even miss an auto attack with it. And if you do happen to miss 1 auto attack its still an increase.

    Not to mention, I've been building rotations with YEG in it and it really helps with spacing things out appropriately. With YEG, my Yukikaze/Jinpu/Shifu buffs get refreshed with around 3 seconds left as opposed to rotations without YEG where they get refreshed while there's still 10 or 12 seconds on the buffs.

    YEG has also helped create proper spacing for Higanbana timing and a secondary Hagakure.

    A rotation I built without YEG, I ran into an issue where I had all 3 Sen but Hagakure was still 10 seconds away from being off Cooldown. I could use Midare, but it would be more efficient to use Hagakure right when it comes off CD instead of after I build them up again. Inserting a few YEG combos spaced it out perfectly.

    In another instance YEG helped prevent a Midare and Higanbana from needing to happen at the same time. I had just built 3 Sen, and Higanbana ran out. I would have to Cast Midare, and have Higanbana off for 2 or 3 ticks in that situation.

    YEG helps space a lot of these elements out eerily well and it does it without a loss in DPS. I think we'll find it very essential to the rotation, but that's my opinion...
    (4)
    Last edited by Coltvoyance; 06-03-2017 at 04:08 AM.

  9. 06-03-2017 04:07 AM

  10. #10
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Coltvoyance View Post
    YEG Rules!
    Speaking of which, 10-yalms isn't that much far away, and Enbi is a GCD, so pretty much you could choose not to use Gyoten and manually walk back to the boss (or take advantage of the very big hitboxes).
    If 1 Auto-attack loss is a depreciable damage, you could just accept it and not do Gyoten at all and end with a 0 Kenki loss... well, there is also the 100 potency loss from not using Gyoten tho.
    (0)

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