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  1. #1
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Arkdra View Post
    Confused why people are looking to add Enbi to their basic rotation. The value of Yaten and Gyoten is the ability to maintain dps uptime, not procing an attack that will do about 70 more potency for nearly 3 times the cost, nevermind that yaten and gyoten themselves are kenki inefficient in terms of damage dealt. Plus however many auto's you miss.
    Enhanced enbi is 300 potency and gives 10 keniki. The full combo is 500 potency for a net cost of 10 keniki. The potency cost of each keniki is based on shinten which is 300 potency for 25 keniki. The enbi combo works out to a dps increase but of course you're paying in tp. The reddit thread goes over the math better than I can but the conclusion there is that the combo is a dps increase.

    Still wish I had someone who could better do the math than me and see if the dot is worth using. I think it is, cause why have it otherwise, but I don't know for sure.
    (0)

  2. #2
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Yorumi View Post
    Enhanced enbi is 300 potency and gives 10 keniki. The full combo is 500 potency for a net cost of 10 keniki. The potency cost of each keniki is based on shinten which is 300 potency for 25 keniki. The enbi combo works out to a dps increase but of course you're paying in tp. The reddit thread goes over the math better than I can but the conclusion there is that the combo is a dps increase.
    Enhanced enbi is about 70 more potency than the average potency of your GCD's. Which is the issue with just using it, you are barely doing more damage than you would playing more standard for a drastically increased tp cost and it becomes an immediate huge dps loss if you need to dodge an ae that would otherwise prevent you from attacking and you have to just walk in and out of it like a peasant because Yaten and Gyoten are on cooldown.

    I did forget that enbi itself generated 10 kenki though so I will be more inclined to use it on fights where I know that AE and TP issues won't come up.
    (0)
    Last edited by Arkdra; 06-03-2017 at 10:52 AM.

  3. #3
    Player
    PROBOUND's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    586
    Character
    Butta Stackz
    World
    Midgardsormr
    Main Class
    Gladiator Lv 80

    SAM Theorycrafted Opener (Hagakure priority) credit u/Daioh



    Once i find out where the POT should go i'll update the imgr.
    (2)
    Last edited by PROBOUND; 06-03-2017 at 03:41 AM.

  4. #4
    Player
    Daioh's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    69
    Character
    Daioh Maou
    World
    Adamantoise
    Main Class
    Samurai Lv 70
    Quote Originally Posted by PROBOUND View Post


    Once i find out where the POT should go i'll update the imgr.
    Apologizes for the late reply,I wish to thank you for taking the time of creating an image that shows the opener I made,that said I was told that trying to put up the Damage buff sooner would lead to more potency earlier. So I relooked at the Opener I made and for the most part swapped the first and second parts around. The new opener would go like this:

    Hakaze(5K) > Jinpu(10K) > Gekko(20K)+"Pot" > Higanbana(20K)

    "Meikyo Shisui" > Yuikikaze(30K) > Gekko(40K) > Kasha(50K)+"Hissatsu: Guren" > "Hagakure"(60K)

    Hakaze(65K)+"Hissatsu: Shinten"(40K)+"Hissatsu: Shinten"(15K) > Shifu(20K) > Kasha(30K)+"Hissatsu: Shinten"(5K) > Hakaze(10K) > Jinpu(15K) > Gekko(25K) > Hakaze(30K) > Yuikikaze(40K) >"Hissatsu: Kaiten"(20K)+Midare Setsugekka
    (2)
    Last edited by Daioh; 06-03-2017 at 08:49 AM.

  5. #5
    Player
    Daioh's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    69
    Character
    Daioh Maou
    World
    Adamantoise
    Main Class
    Samurai Lv 70
    This Opener has Jinpu's damage up earlier buffing the 3 finishers after you use Meikyo Shisui,plus your Higanbana DoT is applied earlier. And this time I included the Pot,you absolutely want to use your Pot so Higanbana DoT benifits from it as even after the Pot falls off the Dot will continue to be powered from the Pot. I also this time included using Hissatsu: Shinten every time since before my reason for reserving Kenki was to possibly use them all during party buffs such as Nin's Trick Attack,but that would require communication with your team so instead we'll just focus on using your Kenki skills asap during both Damage up+Pot
    (0)
    Last edited by Daioh; 06-03-2017 at 08:50 AM.

  6. #6
    Player
    Herokoon's Avatar
    Join Date
    Jul 2014
    Posts
    43
    Character
    Hero Kun
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    hey the potency shot up quite a bit with the alteration, I wasn't able to simulate the pot potency within the simulation, but it obviously would be even higher, my only question is that two of your shintens are essentially back to back, almost like a double weave, was this intentional with the thought of the Pot falling off on both shintens, or was it just on a whim, because i put it in with them back to back, and also spaced out between hakaze, shifu, and kasha and the potency stayed the same. anywho great job, keep it going!
    (1)

  7. #7
    Player
    Daioh's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    69
    Character
    Daioh Maou
    World
    Adamantoise
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Herokoon View Post
    hey the potency shot up quite a bit with the alteration, I wasn't able to simulate the pot potency within the simulation, but it obviously would be even higher, my only question is that two of your shintens are essentially back to back, almost like a double weave, was this intentional with the thought of the Pot falling off on both shintens, or was it just on a whim, because i put it in with them back to back, and also spaced out between hakaze, shifu, and kasha and the potency stayed the same. anywho great job, keep it going!
    Heya,yeah the double weave was on purpose as they are meant to be used just before the Pot falls off,another possibility is with enough skill speed and decent latency it might be possible to use the Pot a GCD early,between Jinpu and Gekko. Also I can't say how effective double weaving the same oGCD will be,Shinten has a short 1s CD so in theory you might be able to use it twice between GCDs,but that we'll have to test in-game.
    (2)

  8. #8
    Player
    Jarinolde's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    85
    Character
    Kemira Sukono
    World
    Leviathan
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Daioh View Post
    Apologizes for the late reply,I wish to thank you for taking the time of creating an image that shows the opener I made,that said I was told that trying to put up the Damage buff sooner would lead to more potency earlier. So I relooked at the Opener I made and for the most part swapped the first and second parts around. The new opener would go like this:

    Hakaze(5K) > Jinpu(10K) > Gekko(20K)+"Pot" > Higanbana(20K)

    "Meikyo Shisui" > Yuikikaze(30K) > Gekko(40K) > Kasha(50K)+"Hissatsu: Guren" > "Hagakure"(60K)

    Hakaze(65K)+"Hissatsu: Shinten"(40K)+"Hissatsu: Shinten"(15K) > Shifu(20K) > Kasha(30K)+"Hissatsu: Shinten"(5K) > Hakaze(10K) > Jinpu(15K) > Gekko(25K) > Hakaze(30K) > Yuikikaze(40K) >"Hissatsu: Kaiten"(20K)+Midare Setsugekka
    Thank you for posting this! I've not been really reading too much discussion until the last few days, so realizing Hagakure's potential has piqued my curiosity. I am someone who wasn't sold on Meikyo'ing at the start for an early Midare Setsugekka, but to Meikyo early to get Hagakure on cooldown, in addition to the Shintens from the Kenki earlier is a much better opener than what I had originally came up with.

    My original opener that I thought up (using 2.41s recast as a baseline), came to about 247.5 potency per second over 38.22 seconds. Doing the math on your opener is 254.6 potency per second over 36.81 seconds. I didn't have Hagakure in my opener at all, opted to use Meikyo for a 2nd Kaiten'ed Midare Setsugekka after the first, as well as using Kaiten for Guren. It's interesting how the media they've been putting out pushes the Sen, which I get because it's the flashier stuff, but it's not the important part.

    I'd like to add, for your opener, if you Enbi at the pull, it would allow for 1 additional Shinten, leaving you with 5 Kenki at the end.
    (2)
    Last edited by Jarinolde; 06-05-2017 at 05:35 AM.

  9. #9
    Player
    Herokoon's Avatar
    Join Date
    Jul 2014
    Posts
    43
    Character
    Hero Kun
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    I'll have to input that into the simulator, thanks for the input!
    (1)

  10. #10
    Player
    Herokoon's Avatar
    Join Date
    Jul 2014
    Posts
    43
    Character
    Hero Kun
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    "I'd like to add, for your opener, if you Enbi at the pull, it would allow for 1 additional Shinten, leaving you with 5 Kenki at the end."

    yep that works out quite nicely, I cant really foresee a reason not to throw out an Enbi global at the start of the pull, the extra Shinten more than makes up for the extra ramp up from one global. Good catch!
    (1)
    Last edited by Herokoon; 06-05-2017 at 09:35 AM.

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