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  1. #1
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by yillin View Post
    Makes you wonder if Hagakure will only be a dps increase if you have Meikyo Shishui ready to use and something like Hissatsu: Guren to dump Kenki immediately so you don't cap out. I assume the cap is 100 kenki.
    If you're at 40 kenki or below i'm pretty sure it would be a dps increase regardless. You can spend 3 sen on 720 potency. If you want to do everything you can to try to favor that you can use Kaiten to get 1080 potency out of 3 sen and 20 keniki. On the other hand the conversion to 60 keniki you could do Yaten > Enhanced enbi > Gyoten > Shinten > Shinten for a total of 1100 potency. Of course that takes a lot longer to execute than midare but I think it's probably overall better.

    Quote Originally Posted by Sora_Oathkeeper View Post
    According to Very Merri. Kaiten does not affect DoT potencies from Higanbana. Just the initial hit. Like how life surge on drg would only crit the initial hit on chaos thrust but not the dot ticks
    I'm not always good with stuff that takes varying amounts of gcds but I don't think Haganbana is ever worth applying. If kaiten doesn't affect dot ticks then Haganbana is 1060 total potency. Midare is 1080 under kaiten.
    (0)
    Last edited by Yorumi; 06-02-2017 at 12:23 AM.

  2. #2
    Player
    Tsilyi's Avatar
    Join Date
    Mar 2015
    Location
    Limsa Lominsa
    Posts
    223
    Character
    Tsilyi L'sombra
    World
    Behemoth
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Yorumi View Post
    If you're at 40 kenki or below i'm pretty sure it would be a dps increase regardless. You can spend 3 sen on 720 potency. If you want to do everything you can to try to favor that you can use Kaiten to get 1080 potency out of 3 sen and 20 keniki. On the other hand the conversion to 60 keniki you could do Yaten > Enhanced enbi > Gyoten > Shinten > Shinten for a total of 1100 potency. Of course that takes a lot longer to execute than midare but I think it's probably overall better.


    I feel like you want to not yaten/gyoten, since staying in would allow you to shinten more via hagakure since you are also generating more kenki through your melee attacks after you dump into shinten. if you jump out and in you are only generating 10 kenki for enbi. but you're spending 5 less i suppose. in addition that's 1 gcd where you are generating both (i believe) 10 kenki less than you would normally and also not comboing toward your next sen.
    (1)
    Last edited by Tsilyi; 06-02-2017 at 12:28 AM.

  3. #3
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Tsilyi View Post
    I feel like you want to not yaten/gyoten, since staying in would allow you to shinten more via hagakure since you are also generating more kenki through your melee attacks after you dump into shinten. if you jump out and in you are only generating 10 kenki for enbi. but you're spending 5 less i suppose. in addition that's 1 gcd where you are generating both (i believe) 10 kenki less than you would normally and also not comboing toward your next sen.
    I think sam is going to be fairly complicated actually. Trying to figure out maximum potency per gcd is interesting. There's the question of is it better to do a yaten > Enbi > gyoten combo or just continue to save for shinten. The yaten combo is more efficient on keniki but also doesn't build any sen. In terms of sen building midare seems to be always better than haganbana, but yukikaze is the lower potency combo and doesn't need to be refreshed as fast as you can get through the whole rotation of 3 combos. So maybe it's best to do all 3, midare, one combo, hagan, and get all 3 again for midare. Now the problem though is it's a 60 second dot and we don't want to clip it. And then there's meditate to throw into the mix which shuts off auto attack. Certainly complicated but I like that.
    (1)

  4. #4
    Player
    Tsilyi's Avatar
    Join Date
    Mar 2015
    Location
    Limsa Lominsa
    Posts
    223
    Character
    Tsilyi L'sombra
    World
    Behemoth
    Main Class
    Ninja Lv 70
    Yes, Yorumi. I agree to an extent. I just wonder if it will come down to if you are yaten enbi gyoten on CD on a purely tank and spank boss, and assuming let's say for simplicity's sake that's 1 gcd lost toward your next sen, how many times would you have to do that to lose a MSG on say a 3 or 5 minute encounter or what have you. It'll be interesting to figure out. I don't know that I'll jump out and in unless it's a marked increase in dps because i feel it's better to save it for if you need it. I doubt the kenki spent in difference will matter too much. over that same course of time then, the potency would be (I think)

    yaten enbi gyoten = 100 300 100
    shinten hakaze shinten = 300 150 300

    this is of course assuming you start with at minimum the 60 kenki from 3sen hagakure
    (0)

  5. #5
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Yorumi View Post
    snip
    I think the only time you would use meditate is basically when you can't hit the boss because they are not on the map or there are no adds because you can't move while meditating if you do it cancels it and it will go on cooldown.
    (1)

  6. #6
    Player
    Coltvoyance's Avatar
    Join Date
    Dec 2013
    Posts
    210
    Character
    Athaleiya Eclesiance
    World
    Brynhildr
    Main Class
    White Mage Lv 90
    Here's my initial thoughts on how SAM should fight, starting with the opener:

    Meikyo > Shifu > Jinpu > Yukikaze > Kaiten > Higanbana > Ageha > Yaten > Enbi > Gyoten

    (From here on out I'm going to use "YEG Combo" to refer to the Yaten > Enbi > Gyoten sequence)

    So I'm not a math wiz, these figures arent exact, but this opener gets all your buffs up and delivers around 2287 immediate potency (3320 "potential" potency, Higanbana needs time) in roughly 12 seconds. EDIT: according to poster above, Kaiten doesn't affect the DoT for Higanbana, these numbers were originally calculated under the assumption that it did, I've readjusted them

    After that, you would roll into the normal rotation which is, from what I've been able to piece together, a 30 second affair, (how convenient that it matches the length of your buffs!) In my head it goes like this:

    Hakaze > Shifu > Kasha > YEG Combo > Hakaze > Jinpu > Gekko > YEG Combo > Hakaze > Yukikaze > Special > YEG Combo

    Then repeat. At the end of the rotation you should have 5 leftover Kenki.

    Special #1: The first "Special" when you have all 3 Sen should be to use Hagakure > Kaiten > Guren for ~1500 potency. EDIT: on closer inspection Kaiten tooltip specifies "Weaponskill" for boost, Guren is an ability. It may not apply, so taking Guren out of the equation.

    Special #2: Kaiten > Midare.

    This is my first pass at what I feel is the optimal sequence for its DPS... Thoughts? Anything I missed or didn't consider? (Gonna work on the AOE rotations next.)
    (0)
    Last edited by Coltvoyance; 06-02-2017 at 01:34 AM.

  7. #7
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    DoTs usually have more value the sooner they are applied, so maybe Hakaze -> Yukikaze -> Higanbana may be the way to go.
    Higanbana's DoT may not be affected by the Slashing Debuff just like NIN's DoTs work, but it gets started way earlier than going the route of Hakaze -> Jinpu -> Gekko -> Higanbana.

    I'm liking it that you get to choose what you want to begin with, if power or speed. Personally I would go for speed tho, with Shifu.
    (0)

  8. #8
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    These skill names...I'm gonna need a cheat sheet until I learn them all lol.
    (2)

  9. #9
    Player
    Tsilyi's Avatar
    Join Date
    Mar 2015
    Location
    Limsa Lominsa
    Posts
    223
    Character
    Tsilyi L'sombra
    World
    Behemoth
    Main Class
    Ninja Lv 70
    Quote Originally Posted by ShaolinMike View Post
    These skill names...I'm gonna need a cheat sheet until I learn them all lol.
    i know i may look like i know them, but i am checking and rechecking every one to make sure when i type, i promise LMAO.
    (2)

  10. #10
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by ShaolinMike View Post
    These skill names...I'm gonna need a cheat sheet until I learn them all lol.
    Cheat Sheet

    There ya go

    Pic is a tad big so rather not paste it.
    (0)

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