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  1. #1
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Ryaz View Post
    So, Meditate.... builds Kenki over 15 seconds, but you can't move or attack and it only works in combat. It really seems... counterintuitive. Uou have to stop attacking and if AoE happens to pop, you're going to have to move. I hope you at least get a good amount of Kenki from the couple of seconds you may be able to get out of it. Maybe used during ultimates or boss phase transitions?
    I tested this and got 50 Kenki every time if used for the full duration. Basically 10 Kenki every 3 seconds, it will tick.

    I think this is the most iffy ability in an otherwise amazingly fluid kit. You attack or even move and lose the channel, then it stays on its 60s cooldown.
    It seems like it should be like Monk's Meditation (wow, close in function and name). You use it during downtime to balance having to rebuff yourself during phase changes.

    But it's limited by movement already and waiting for a tick to go off, so why does it need a CD at all even? You wouldn't use it in normal combat, just like Meditation, because it's still result in a damage loss.

    I like that you can't move and you have to wait and channel it, that adds an aspect of knowing positioning and timing to use it in advance. But I think it'd be great if we could use it more freely to fill combat lulls and without the punishing cooldown being on top of the other more reasonable restrictions.

    And maybe it's not balanced for that much use, but it seems like it should be. It's not a huge deal, and I think the biggest use will be during phase changes, particularly ultimates (as you said).
    (1)

  2. #2
    Player
    Furious's Avatar
    Join Date
    Aug 2013
    Posts
    334
    Character
    Furious Laughter
    World
    Ravana
    Main Class
    Gladiator Lv 90
    Meditate is purely for intermission periods. You can't lose the resource and don't have to worry about rebuffing anything with it, so just use it when you dont have to do anything for the longest period of time.
    (0)

  3. #3
    Player Aquaslash's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    506
    Character
    Zinnia Higana
    World
    Cactuar
    Main Class
    Samurai Lv 70
    At level 60 in full Alexandrian gear I'm already doing 23K crits in certain circumstances. What kind of ridiculous damage is this job gonna do at endgame?!
    (0)

  4. #4
    Player
    Niyuka's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Cierre Mhakaracca
    World
    Shiva
    Main Class
    Pugilist Lv 90
    I am 65 right now, with a full set of lvl 63 items from the dungeon at that level. I am pulling aggro off of ANY tank single target without Diversion, period. If I really fight properly and with effort, meaning I hit the proper Kenki positionals and utilize it most efficiently, weave all OCDs and so on, there is nobody in our guild, even the 68s, who can outdamage this samurai. Its bar none the best DPS class in 4 man, and will only be outclassed in 8-man if asked to outperform a crucial support role.

    Seeing how we make use of single target buffs and force multipliers the most, I believe SAM to be a requirement for top DPS setups.

    And frankly, I believe SE turned us into overpowered I-Win- buttons, and on a design level, I consider this a poorly balanced class, but PLAYING it, I feel like a god
    (0)

  5. #5
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    You can't really wave anything now that cross class buff skill oGCD are out.

    The only positional we have is Kasha and Gekko it gives only 5 Kenki (still usefull), True North looks like it is not mandatory...
    (0)
    Last edited by Nexxus; 06-19-2017 at 02:30 AM.

  6. #6
    Player
    Niyuka's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Cierre Mhakaracca
    World
    Shiva
    Main Class
    Pugilist Lv 90
    There are 2 oGCD Kenki spenders that, if done right, you can use quite often, along with the sub-20% finisher. True North is useless, I agree. But you kinda need Diversion right now, and with TP restore, self heal, lifeleech and stun, there is zero choice in role skills.
    (0)

  7. #7
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Nexxus View Post
    The only positional we have is Kasha and it gives only 5 Kenki (still usefull), True North looks like it is not mandatory...
    Two positionals - Kasha (flank) and Gekko (rear) both give the 5 Kenki bonus.
    Otherwise I agree though. Feint/Diversion/Bloodbath are more appealing for my final role slot.
    (0)
    Last edited by Allyrion; 06-19-2017 at 02:22 AM.

  8. #8
    Player
    Souru's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    8
    Character
    Petricus Liu
    World
    Hyperion
    Main Class
    Samurai Lv 58
    Quote Originally Posted by Allyrion View Post
    Two positionals - Kasha (rear) and Mangetsu (side) both give the 5 Kenki bonus.
    Otherwise I agree though. Feint/Diversion/Bloodbath are more appealing for my final role slot.
    Kasha is side bonus
    Gekko is rear bonus

    Mangetsu is an AoE combo, no positional
    (1)

  9. #9
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Souru View Post
    Kasha is side bonus
    Gekko is rear bonus

    Mangetsu is an AoE combo, no positional
    Hahah, thanks! Fixed!
    Haven't slept much recently...
    (0)

  10. #10
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Damage is way too good atm, it's going to be nerfed hard, like really really hard unless other classes catch up with high-end gear. Also, the class is extremely easy to play "right" (no resources decay, spenders don't break combos, buff and debuff with very long durations, no RNG procs, short CDs) so it's a good option for new players. The only trap is the back step, it's going to kill a lot of people (like Dragoon jumps).

    So far I like it and it's going to be my DPS main, just don't get used to his damage.
    (0)
    Last edited by Driavna; 06-19-2017 at 06:09 AM.

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