Key:
My Changes.*
4.0 Style.*
3.0 style/unchanged.
===Spells/Abilities===
1 Stone - unchanged
2 Cure - unchanged
4 Aero - 4.0 way - potency up to 30 from 25
6 Used to be Cleric Stance, now:
Shroud of Saints - (name kept, but since the effect was given to cross role, skill reworked) - Self target only - ABILITY - 150s cooldown - Allows the casting of weapon skills, spells and abilities while moving which would otherwise not be permitted. Weaponskills, spells and abilities that may be interrupted through taking damage may still be interrupted this way. Duration: 12s
8 Used to be Protect, now:
Plenary Indulgence - Single Target - ABILITY - 25y range - 15s cooldown - Instantly heals a target. Potency depends on stacks of Confession.
1 stack: 200 potency.
2 stacks: 300 potency.
3 stacks: 400 potency.
Does not heal party members who do not have stacks of Confession.
-The thought here is an early level free heal since WHM's MP refresh is now cross role and therefore won't necessarily be in a player's toolkit at even its earliest available level.
10 Medica ` unchanged
12 Raise - 4.0 way - now Raises in battle, no trait required
15 Fluid Aura - 3.0 way - still deals damage of 150 potency with a knock back and 6s bind
18 Used to be Esuna, now:
Barcurse - Single target - ?MP COST - SPELL - 90s cooldown - Prevents most incoming status ailments. Does not prevent damage over time effects. Duration: 10s. Offsets and is offset by The Warden's Paean.
22 Stone II - 3.0 way - still level 22, still 170 potency
26 Repose - unchanged
30 Cure II - 3.0 way - still 650 potency
30 Presence of Mind - SE's 4.0 way - Reduces weaponskill cast time and recast time, spell cast time and recast time and auto-attacks delay by 20%. Duration: 15s.
34 Stoneskin - skill reworked since SE deleted it and must not want us to have it anymore; also it was not very useful anymore - Single ally target - ?MP COST - SPELL - 90s cooldown - Increases the duration of abilities that raise defense or lower damage taken by 20s. Affects only the oldest ability in effect. Does not affect Bole, Nocturnal, Galvanize, Halloween Ground, Holmganf or Living Dead effects.
35 Regen - unchanged
38 Used to be Shroud of Saints, now:
Reverse - Self and allies nearby - ABILITY - 25y radius - 150s cooldown - Reverts higher level weaponskills and spells to their lowest form. Each time a weaponskill or spell is used in lower form, the weaponskill or spell changes to the next level in the sequence. The duration ends whenever a weaponskill reaches the highest useable level in its sequence. Duration: 20s
*The ability above may may more sense on a SMN or SCH* but the thought is to be able to cast previous levels of spells that are forgotten by Mastery, such as Aero, Bio and Miasma, in order to return some amount of DPS loss due Mastery type skills and spells (especially from old DOTs)
40 Divine Seal - name kept, but since it was given to cross role, skill reworked - Single ally target - ABILITY - 30y range - 15y radius - 150s cooldown - Extends the most recent effect of Largesse, Lucid Dreaming, Shroud of Saints or Convalescence on the target to all party members within range with full duration.
42 Cure III - still level 42, potency the same, range, radius and trait the same added effect - Radius increases by 2y with each stack of Confession on the target and consumes all stacks..
45 Holy - unchanged
46 Aero II - unchanged
50 Medica II - unchanged
50 Stoneskin II - reworked - Single ally target - ?MP COST - SPELL - 150s cooldown - Increases the potency or damage reduction of the oldest defensive ability in effect on the target*by 10%. Duration is equivalent to the remaining time of the targeted cooldown. Does not affect Bole, Nocturnal, Galvanize, Halloween Ground, Holmganf or Living Dead effects.
50 Benediction - 3.0 way - still 300s cooldown, but now its cooldown is effected by Healing Lily mechanic
52 Asylum - unchanged
54 Stone III - unchanged
56 Assize - additional effect - Restores 10% of own MP and refreshes MP with a potency of 5 for each stack of Confession held by party members effected by the heal over 15s. Does not consume Confessions stacks
58 Aero III - unchanged
60 Tetragrammaton - unchanged
62 Thin Air - unchanged
64 Stone IV - unchanged
66 Divine Benison - unchanged
68 Aero IV - Single target - ?MP COST - SPELL - Deals wind damage of 90 potency. Deals Wind damage over time of 55 potency, Duration: 15s
70 Used to be Plenary Indulgence, now:
Cure IV - Single target - ?MP COST - SPELL - 50s cooldown - Heals the target for an amount equal to the caster's current HP. Only useable on targets with stacks of Confession. Consumes all stacks of Confession upon use. Additional effect: increases target's maximum HP by 20% whenever Cure IV over-heals the target by at least 15% of the intended heal.
I really like the idea of this spell; not overpowering with low healer HP and strong enough in itself to keep up with new AST healing potencies. At level 60 currently, Cure IV can expect to heal 22k when the healer is at max HP -- more than Tetra and Cure II, less than Benediction to most targets.
===Traits===
8 Used to be Enhanced Mind, now:
Confession - Grants a 20% chance to grant stacks of Confession to ally party members whenever they are the target of your Cure. Confession stacks up to 3 times and each new stack resets the duration. Duration: 30s.
14 Used to be Enhanced Mind II, now:
Enhanced Mind - Increases Mind by 8 (this is the potency increase it has already been given in 4.0)
16 Enhanced Medica - unchanged
20 Maim and Mend - unchanged
22 Stone Mastery - upgrades Stone to Stone II (I only kept these Mastery traits because I don't know how keeping all the DPS spells effects the balance, just know I am not a fan)
24 Used to be Enhanced Mind III, now:
Enhanced Mind II - increases Mind by 16 (4.0 potency increase)
28 Used to be Enhanced Raise, now:
Enhanced Plenary Indulgence I - increases the potency of Plenary Indulgence to 300, 400 and 500 for 1, 2 and 3 stacks of Confession respectively.
32 Freecure - works the same but also adds Cure II to the effect of the Confession trait
36 Used to be Quick Stoneskin, now:
Enhanced Repose - Adds an additional effect that deals 200 potency unaspected damage to targets who are immune to sleep, placing Repose on a 30s cooldown.
40 Maim and Mend II - unchanged
44 Overcure - unchanged
46 Aero Mastery - upgrades Aero to Aero II
48 Used to be Enhanced Shroud of Saints, now:
Enhanced Plenary Indulgence II - increases the potency of Plenary Indulgence to 400, 500 and 600 for 1, 2 and 3 stacks of Confession respectively
52 Secret of the Lily the effects of both Secrets of the Lily I and II
54 Stone Mastery II - upgrades Stone II to Stone III
60 Enhanced Mind III - increases Mind by 24
64 Stone Mastery III - upgrades Stone III to Stone IV
68 Aero Mastery III - upgrades Aero II to Aero IV
70 Enhanced Divine Seal - Extends Divine Seal's effect to include Thin Air
Synergy/Raid Utility:
My design incorporates synergy with tanks, healers and other caster DPS.
With tanks, WHM synergizes and brings its own unique form of damage mitigation throughout a Stoneskin and Stoneskin II which will allow WHM to strengthen or extend the duration of cooldowns like Rampart, Sentinel or Shadowskin.
With healers and casters, WHM can use Reverse to allow access to previous spell grades, allowing increases DPS from accessing old DOTs or the use of previously accessible effects such as Heavy front Stone I. The new Divine Seal would be a heavensend to WHM utility. It can extend Convalescence from thw tank onto nearby party members to help all healers keep the party alive---or maybe extend Largesse or Lucid Dreaming on the target to the healers nearby who may need it--even extending the new Shroud of Saints which allows moving while casting or Thin Air to SMN or BLM can potentially increase their DPS by allowing an evasion of an AOE that does not interrupt the cast, or the spamming of Fire IV for a few seconds without having to enter Astral Ice for the MP replenish. (I can just imagine the BLM macros begging for a Mage'sBallad/Thin Air combo.)
WHM stays a pure healer with a niche for superior Raises. Already having Thin Air, Presence of Mind and Swiftcast, Raises will be no issue to the WHM, but adding in Shroud of Saints and Surecast could easily be the difference between a wipe and a WHM saving the party.
Lillies also affect Benediction and Confessions also affect more spells which make the mechanics more useful.