Results -9 to 0 of 18

Threaded View

  1. #6
    Player
    xieathe's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Xiexie Sar
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    If they want WHM to be the "pure healer" then it would be nice to not lock our abilities behind RNG. But I think giving the party RNG bonuses based on overhealing would both give us more utility and keep our core identity. Maybe an HP extension based on a percentage of our overheal, or a damage modifier. We have more healing than we need, so turn that extra healing into something that benefits the party as a whole, rather than just wasted potential and extra hate generation.

    I'd also love more abilities that follow the Assize model of healing + damage. In the older games, WHM always used a hammer. I like the idea of us just healing so hard we punch the mobs at the same time. If nothing else, it would give us a bit more personal DPS to bring to the group.

    Or, you know, just give us Reraise.
    (5)
    Last edited by xieathe; 06-01-2017 at 03:03 PM.