1. We don't bring anything to the party besides over-healing. The closest we get to any form of utility is stoneskin and a stun that costs an arm and a leg in a game where everything outside of dungeons is immune to stun. Related: our mp management is significantly weaker than other healers.

2. MP management has been dealt with adequately from initial impressions. "Shroud" has been buffed for WHM, although at a cost of a cross-role slot. Our 'Thin Air' also massively helps, by the looks of it. As for utility, first: keep stoneskin. There is literally no reason to remove it, and it's not like they want to remove WHM shielding, as they gave us SS back with a different, shoddier coat of paint. Keep SCH and AST as the shield healers, sure, but at least some decent form of mitigation would be great. Then provide a party buff of some kind. Anything. Like, make it wind based and say there's a tailwind increasing action speed. Or cast Enstone on the party for a mild damage buff. Maybe if the confessional stacks actually did something natively that would be a step in the right direction. AST can still be the big buffs on RNG, while WHM is more consistent but only throwing out 15% buffs or so.

3. It will be more or less the same as what we have with a couple of oGCDs thrown in. Nobody is complaining about the 3.0 WHM playstyle, just the toolkit it has. Instead of popping Shroud between those Stone IV casts you would pop Tailwind, for example. If you need a gimmick then go with what I initially thought the lily system would be and have it be more like the arrow rather than the spear so the job itself speeds up rather than just a couple of oGCDs. Just literally ANYTHING.