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  1. #11
    Player

    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    40
    Despite all of these negative changes,I can absolutely say I'm still looking forward to playing monk. Playing the way we have been for so long it can be hard to accept these changes at a glance ( I saw nerfs and lost my shit too), but we just need to get our heads out of where we are currently comfortable.
    Brotherhood is a beautiful party skill that not only increases buffs party damage, it also has a returning effect if you position your self just right and get 3 or 4 others in there to feed us chakra. Riddle of fire is absolutely not as good as BFB, because it's better. 30% dmg up at the price of negating our GL SkS is a huge boon even if it's only every 90s and over the course of a fight will probably sky rocket our dps despite the 10pot nerf across our skillset and it doesn't make us die faster (big bonus over BFB).
    I will admit that losing ToD and Fracture(if you're like me and enjoy burst) will hurt at first but you gotta remember we're not the only ones. Almost all of the other jobs have lost at least one of their DoTs which leads me to believe SE has absolutely had it with debuff timers (and I share this view personally).
    (2)

  2. #12
    Player
    Xau's Avatar
    Join Date
    Nov 2013
    Posts
    244
    Character
    Nial Niffelh
    World
    Phoenix
    Main Class
    Monk Lv 90
    personally i tink they could have done a far better job on changing monk, we are basically getting the breadcrumbs from dev time

    personally tink they should have done the next:

    the fist stances except for earth fist changed your tipe damage, fire fist changed you from blunt to piercing, as well what the 5% dmg up disappears, fists of wind makes your damage slashing, movement speed bonus removed, dragon kick debuff changes on what fists you use(example: if is fists of fire instead of blunt debuff is piercing)

    shoulder tackle should have the stun removed to fit whit the recent changes on the stun skills, make the ridles skills not depend on stance

    then they should have expanded the chakra system, yes, we get to use more often tfc now, but is that hard for them to add, dunno, a aoe what uses it? maybe a buff/debuff what uses it?, and same whit greasing lightning spending mechanic

    i dislike the fact what as monk on sb we will only get utility and no new attacks to use, in fact, we are losing attacks, now tornado kick will be useless because ridle of earth will refresh the timer on greasing lightning, either they lower the amount of gl stacks that skill uses, or they raise their damage, or that skill will become the next underutilised/unused skill of monk alongside of one ilm punch(yes, it will ignore stun immunity, but the 120 tp cost makes it still rather worthless)

    so much of sb be the "monk expansion" /huh they should use sam as the poster boy rather than monk because of the poor desing they did on monk
    (3)
    Last edited by Xau; 06-01-2017 at 07:46 PM.

  3. #13
    Player
    DatPotato's Avatar
    Join Date
    Nov 2015
    Posts
    140
    Character
    Hazelmine Eynmoenwyn
    World
    Lich
    Main Class
    Monk Lv 90
    I still think ( and hope) they'll fix this by SB's release. I'm trying to figure out what the Dev sees that we can't see but it's hard
    buff the other class potency, reducing oursand even riddle of fire being à +30%Dmg/-15% SkS GCD won't make it up for it...
    (0)

  4. #14
    Player
    Fireselecta's Avatar
    Join Date
    Apr 2015
    Posts
    31
    Character
    Kyoshiro Senpai
    World
    Phoenix
    Main Class
    Arcanist Lv 60
    Well i really disagree with OP's opinion :

    MNK's community was asking for raid utility Result--> We got some + a way to increase our dps in the same time. Even if it's semi-RNG-based, using FC every 15-20-30sec is nice.

    MNK overall gameplay has always been great (we never saw MNK's community asking for big changes) Result--> We got some few changes but no big things (like new gauges/gameplay)

    It's true we will face some potencies nerf --> Remember that we do not know the damages formulas + how the new secondary stats (Direct Hit) will work on our damages. Also remember that MNK always had 'low' potencies skills if you compare with the following (WAR/BLM/SMN/etc), but we were still on top of the list most of the time anyway.

    We didn't got any new attacking/shiny/hyped skills, that's true --> Who cares, we need NUMBERS ^^

    MNK has always been in the very top of the single damage dps list and I truly think this will stay like this for SB

    In the end, I can't wait for SB
    (3)

  5. #15
    Player
    KingFrost's Avatar
    Join Date
    Jul 2015
    Posts
    101
    Character
    Arc Papillon
    World
    Jenova
    Main Class
    Pugilist Lv 70
    I actually like the One Ilm Punch change. With how Chakra works now, we monks really won't be starved for TP, so having a stun that will always work is good, reliable utility. Brotherhood looks pretty badass and has a lot of potential, but it's too RNG and group dependent for, what I'd imagine, most Monks who've been playing the class for years now.

    Riddle of Fire is... interesting. It's no B4B, but then again, only we get Internal Release, so I'd say the loss for cross role DPS stuff somewhat evens out amongst classes, with Riddle Of Fire leaving us in pretty good shape despite the cross skill loss. Edit: Riddle of Fire might not be that great because of the speed loss. Less speed equals less attacks and less chance for Crits. Given Crits give chakra (More FC and damage bursts), Internal Release may be a bad combo for the Riddle, depending on the loss of GCDs due to speed. RoF seems like a better combo for Brotherhood.

    Tornado Kick does need to be changed tho. Save for a raid Limit Break like Zurvan, Riddle of Earth, form shift and the longer GL time kinda ensures monks will be in Greased Lightning the overwhelming vast majority of time in combat.

    The potency nerfs hurt. Mainly to look at. Seeing literally every move get weaker is a True Strike to the spirit. Hahah. But we don't know how we'll end in the DPS rankings until SB drops. If without Brotherhood we're still above Drg in personal DPS, Monk is perfectly fine, if not great.

    Sam will out DPS us tho. Their potencies are absolutely insane. It's why imma main both. For the true eastern feel of big damage.
    (3)
    Last edited by KingFrost; 06-01-2017 at 09:26 PM.

  6. #16
    Player
    Haaki's Avatar
    Join Date
    Mar 2015
    Posts
    27
    Character
    Haaki Ra
    World
    Midgardsormr
    Main Class
    Marauder Lv 45
    I think everyone needs to take a step back and focus on the changes that Direct hit and Tenacity are going to bring to EVERYONE's damage. Every class got "nerfed" in some way. This nerf is due to the new stats being introduced. Simply put, we will have more PASSIVE damage than before, which will compensate for the lack of skills and damage buffs they took from us.

    Having said that, does it suck to have the damage they took away from us to be introduced in a passive way? Maybe for some. Some people enjoy multitasking buffs, dot timers, etc. Makes them feel more masterful at their class (which it does).
    Some people, however, aren't as skilled in the game and it really showed when you went into duty finder and some DPS were doing less damage than healers/tanks and so on.

    So, everyone stop freaking out on loss of potency and damage buffs. It's all there PASSIVELY. If they hadn't removed and lowered potency's you would be WRECKING bosses on this Expansion.
    (3)

  7. #17
    Player
    Blacktestament7's Avatar
    Join Date
    Sep 2015
    Posts
    69
    Character
    Astrea Blackthorne
    World
    Siren
    Main Class
    Monk Lv 70
    @Fireselecta: I don't know about the MNK community here. I don't frequent these forums too often but in my experience it's been a divide between Raid Utility vs Damage. I'm on the Damage side, I'd much rather be a self-contained DPS with high damage than dependent on others for damage which now the MNK is completely dependent here.

    I don't understand the defense of pot nerfs either. These are base nerfs so all the percentages mean so much more for us. 10 pot decreases (and the 70 of FC) between the 30% of GL3, 10% TS, and 5% FoF. And then Riddle's 20% (or 30%). That not 10 pot, that's 40 end potency for almost every move the MNK has. No Passive stat will fix that when other classes get the same and less nerfs.
    (2)

  8. #18
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    I've recently being doing MNK and enjoying it more than the other DPS in HW, but the Meditation spam between being able to hit things is one of my least favorite things about the job. I was hopeful they would change it, but looks like 4.0 will keep that and just add the new buff to try and build in inside of combat, but still have the annoying need to spam buttons when not on the boss then form shift on top of it. It's doable, but just not very fun.
    (0)

  9. #19
    Player
    Blacktestament7's Avatar
    Join Date
    Sep 2015
    Posts
    69
    Character
    Astrea Blackthorne
    World
    Siren
    Main Class
    Monk Lv 70
    Quote Originally Posted by Haaki View Post
    So, everyone stop freaking out on loss of potency and damage buffs. It's all there PASSIVELY. If they hadn't removed and lowered potency's you would be WRECKING bosses on this Expansion.
    You mean how SAM will be, with it's repeated 320 pot hits that go up to 800 with no need for a damage cooldowns.
    (6)
    Last edited by Blacktestament7; 06-02-2017 at 01:39 AM. Reason: spelling

  10. #20
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Hrm... even if RNG, it looked like Chakra builded pretty fast in the video, with just 1 companion besides you. It may be 15 seconds, but the chance is of a 30% for every weapon skill used by your party companions, which includes your melee pal, both tanks and the ranged dude. I can totally see Forbidden Chakra firing like a machinegun.

    With sufficient speed (which I was stupid enough to try and build up <no regrets>) you can even do 2 Bootshines without losing Dragon Kick. And about Riddle of Fire speed nerf, well, its a good way to double-wave GCDs and recover some TP without using Invigorate or Meditation.

    Riddle of Earth seems perfect to use 6 Bootshines in a row with Perfect Balance and still retain GL.

    Tornado Kick still looks useless to me outside of the occasional final strike before the boss goes away tho (specially now that Riddle of Earth can bridge most fights).

    Just my opinion.
    (0)

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