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  1. #141
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,259
    Character
    Crimson Bloodrose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Monk looks uninteresting as hell in 4.0. Switching to either DRG or SAM.
    (3)

  2. #142
    Player
    Makimaki_sargatanas's Avatar
    Join Date
    Apr 2014
    Posts
    16
    Character
    Maki Maki
    World
    Sargatanas
    Main Class
    Pugilist Lv 80
    Riddle of earth needs to extend GL duration without having requiring to get hit to be useful.
    Tornado Kick needs to have higher potency and not lower cooldown.
    (1)

  3. #143
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Even if Riddle of Earth extends GL without requiring to get hit, there is still a problem : Tornado kick becomes useless or loses a lot of interest, usecases.

    Riddle of Earth is counter intuitive as it is now.

    Random idea but, maybe if it provided a GL stack instead thus refreshing your current GL if you're at max, but also giving you one if you don't have any. That way we could use tonado kick, then riddle of earth : gain one stack, then stance switch to coeurl so you can start the next phase with 2 stacks right away.
    (0)

  4. #144
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the trouble is not to make riddle of earth viable... but the lack of new capacity really involved in our cycle.
    no new attack... no new combo possibility.
    (3)

  5. #145
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by silentwindfr View Post
    the trouble is not to make riddle of earth viable... but the lack of new capacity really involved in our cycle.
    no new attack... no new combo possibility.
    I totally agree with your point. It was just a random thought on this specific skill, but it's merely a drop in the ocean of problems monk is facing in SB.
    (1)

  6. #146
    Player
    alex4815162342's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    511
    Character
    E'galyne Ulbik
    World
    Cerberus
    Main Class
    Monk Lv 91
    Not mine, but it's a good representation of the situation : here
    (6)
    Serveur Cerberus
    Linkshell : Chroniques d'Eorzea
    Youtube : Final Fantasy Watchers

  7. #147
    Player
    SixthHero's Avatar
    Join Date
    May 2015
    Posts
    8
    Character
    Anavel Blitzendegen
    World
    Balmung
    Main Class
    Monk Lv 80
    More than disappointed in these changes. I feel like Stormblood is the MNK expansion (like Heavensward was the DRG expansion) and getting the shaft like this is definitely harshing on all the excitement i Had.
    (2)

  8. #148
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    I'm gonna miss fracture
    (3)

  9. #149
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by SixthHero View Post
    More than disappointed in these changes. I feel like Stormblood is the MNK expansion (like Heavensward was the DRG expansion) and getting the shaft like this is definitely harshing on all the excitement i Had.
    Monk's been sidelined more and more as the poster job since Samurai was revealed in my opinion.
    (5)

  10. #150
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    Monk's been sidelined more and more as the poster job since Samurai was revealed in my opinion.
    This. Ever since the reveal of the second half of the stormblood trailer, followed by Yoshi walking in with a full SAM cosplay, I felt like SAM and Doma in general dragged the carpet from under Monk.
    This was supposed to be the Monk expansion, as HW was technically the DRG expansion. Yet Monk was changed the least, got nerfs every you look, and 3 new skills that essentially does nothing new as well as some new shoulder tackle traits, which is just weird tbh. Since when was Shoulder tackle this huge thing that needed so much attention?
    (7)

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