/facepalm
Didn't they say a while ago that they were going to make everything per class, even your stats are different when to change from class to class now. That's also why we can save our abilities and traits per class now too.
/facepalm
Didn't they say a while ago that they were going to make everything per class, even your stats are different when to change from class to class now. That's also why we can save our abilities and traits per class now too.
I'm just a bun boy, doing bun boy things.
The undo is to undo the allotment before you accept it (in case you hit enter one time too much while alloting), but you will not be able to redistribute the points after you have accepted.
Earlier, you could allot points, then you could reassign a certain number of points every 4 hours (if I remember the details correct).
Tamlin Vangar
EuroAsylum FC/LS
Excalibur
I will assist you in being less fail:
[dev1228] Attribute points have been reintroduced with overhauled mechanics.
Disciples of War & Magic will be able to allot points starting from level 10, at which time they will receive five attribute points to spend. Each subsequent gain in level will earn you one additional point. Attribute points can be allotted to your character’s basic parameters, namely Strength, Vitality, Dexterity, Intelligence, Mind, and Piety. Points are spent at a one-to-one ratio, and their issuance and allotment are handled by class.
And if you look at the picture RIGHT below, it shows they are setting stats SPECIFICALLY for Gladiator.Attribute points have been reintroduced with overhauled mechanics.
Disciples of War & Magic will be able to allot points starting from level 10, at which time they will receive five attribute points to spend.
It's per class.
Edit: yeah poster above me pointed out another specific that shows it's per class.
I'm just a bun boy, doing bun boy things.
Lol.
Also. Who cares? Point allotment only left the game last patch, for one patch. Now it's back, and they even mentioned they're going to allow reallotment next patch, I assume due to being overworked as it is/testing in progress.
This doesn't force you to play one class. At all.
Moving on... I'd say allotment coming back is the reason why every class has two damage modifiers now. Spices up things a little bit.
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