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  1. #2
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Crystallized Mana:

    Every healing skill that exceeds the maximum Hp of the healed target has a chance of falling to the ground as a crystallized mana. When a member of the group, other than the original player from which the crystallized mana has fallen, walks over it, it got heals, or shield, or buff, or grants stack for something to the WHM, or recovers MP for the WHM, gives Reflect bla bla.

    Only 3~5(more each new high lvl trait) crystallized mana can remain active at the same time, up to a maximum of 25-y distance from the WHM. (Think of Ramuh Extreme Orbs, but smaller ratio)

    everytime crystallized mana effect is triggered and the maximum amount of crystallized mana on the ground is reached, then they start to change into crystallized orb, wich trigger stronger mechanic, bla bla...

    With it, we can create a lot of skills, as: WHM can explode all the crystallized manas in a regeneration field, or do AoE damage, or AoE drain for Hp or MP, or gives 200~ potency reflect...
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    Last edited by LeoLupinos; 06-01-2017 at 10:02 AM.