So as detailed here: https://gamerescape.com/2017/05/31/a...naoki-yoshida/

Apparently the primary limitation the PS3 represented was "Load Times" and "Speed", thus why we're now getting faster ground mounts and more seamless areas.

But as far as overall restrictions and most intensive considerations on design, Yoshi-P seems quite emphatic that it's 32-bit OS' that are the big hold-back, compared to the memetic "PS3 Limitations". Anyone have further opinions on this? Think we'll see support for such systems dropped in the future outright? Just what enhancements do you suppose could be made if this were the case?