We still have the warrior telling us all whm is perfectly fine and he's the only one that knows anything about the healing meta?
We still have the warrior telling us all whm is perfectly fine and he's the only one that knows anything about the healing meta?
I hope this wasn't directed at me...... bc if it were you'd do better to stick to complaining with mechanics of the utility and the potential pro and cons content will render from them............ b/c all my comments have been "this is how mech works; these are the situations where it would shine; these are the situation it would be neglected...."
And talk about a troll...... where is it (if you're referring to me) have I established that I solely hold the keys to understanding WHM?? or any other job for that matter? Hasn't all my statements on skill been public accessible knowledge??? And when I was wrong about a skill or utility did I not correct myself and even remove the erroneous posts?? I seriously hope you weren't coming for me with this "weak sauce" comment.
Except that's not at ALL what the lillies do. Having them does NOTHING for your standard cures, they ONLY reduce the recast of tetra, assize, asylum, and benison. So, no, you don't get stronger as you keep healing until you have to use one of those abilities. You're also highly unlikely to see more than one lilly (with it's measly 4% cooldown reduction on a single ability) unless you're either spamming heals even when unnecessary (apparently the "proper" way to play WHM now) or holding on to those abilities long past when they come off cooldown (In which case WHAT IS THE POINT in a cooldown reduction!?)From what I can tell, the intention of the lily gauge is not to deliberately toss unneeded heals trying to fill it up. Why would anyone do this? The question I am asking is how hard are these Stormblood mobs going to hit? The reason why I ask this, is because the more damage the group takes, the more powerful the WHM becomes. That is what this lily gauge does. You potentially get stronger and faster until you have to use an ability like Assize, or Asylum.
The difference between lillies and cards (i dont agree with your rates, i see 10 cast for 3 lillies at 20.13% prob, and spear as 33% since draw+redraw doesnt have the same probs), is that you're force to cast 10 cure/cure II in a 30s delay for whm, while AST just have to press 2 ogcd.
And ffs, its comparing 1/6 of the card 3.0 system against the whole lillies mechanic x)
It should feels way more rewarding than that!
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it wasn't a matter of opinion... I link the calculator so you can do the math yourself. getting at LEAST 3 out of 10 with a 20% success rate is a fix probability. getting 1 card out of 6 within 2 attempts (with the special condition of removing the an unwanted card from the deck on the second attempt) is also a fixed probability. Do it on paper do it with a calculator you'll get the same outcomesThe difference between lillies and cards (i dont agree with your rates, i see 10 cast for 3 lillies at 20.13% prob, and spear as 33% since draw+redraw doesnt have the same probs), is that you're force to cast 10 cure/cure II in a 30s delay for whm, while AST just have to press 2 ogcd.
And ffs, its comparing 1/6 of the card 3.0 system against the whole lillies mechanic x)
It should feels way more rewarding than that!
lil= 32% of getting at LEAST 3 over 10 attempts
1 card= 36%
Also where are you getting 30 sec from for 10 gcds??? all job base gcd is at MOST 2.5 sec; 10* 2.5 is not 30 sec.... and nobody really has a gcd of 2.5 sec; most all classes with gear are pushing closer to 2.0 (some are already sub 2.0 sec gcd). But for the sake of argument lets assume the 10 gcd spam over 25 sec vs the draw/redraw over 30 sec; if you're comparing time to time; whm is shorter. If you're comparing instantaneous occurrences to demonstrate which will converge sooner to the listed probability rates, the one that sample more times (cure spams) will converge much sooner than draw/redraw 30 sec recast spams. IN plain terms, you'll more readily notice your 20% chance of getting lilies during a cure spam (20-25sec) than you'd soon notice your chances of getting any one card over 2 attempts (every 30 sec) is 36%....that's just math.
Again you're doing an unfair comparison. YOu're comparing WHM's gauge to AST card system instead of comparing WHM's gauge to that of the other healer gauges. Secondly you still neglect the passive cure trait that reduces ALL the listed cds by a flat 5 sec (supposedly EACH time the special condition is met, we'll have to wait and see if the trait stacks with itself).
And response to the other guy that says lilies actively does nothing for your cures.....that's true; but what does the other healer gauges actively do for their healing? SCH's gauge for example used on "Fairy Union" appears to be a dedicated embrace every 3 sec to one specific person (cool tether looking animation but it appears to function like a personal embrace that locks the fairy out from doing any other actions, unlike original embrace). Plus the cure's themselves for WHM gives off confession (on top of lil procs and top of 5 sec flat recast on select CDs). Confession absolutely does something actively for your instant heals and lilies and passive traits do something for your incoming cd usages.
Last edited by javid; 06-02-2017 at 01:14 AM.
i was comparing a whole mechanic (lillies), with 1/6th of another (cards).
And i'm comparing 2ogcd of ast against 10 gcd of WHM (which is indeed unfair for the whm, cause he need way more stuff to have less in the end.)
And yes, i agree, its unfair, that's the whole point. A whole gauge mechanic is less effective than a spear card.
For the rate of whm spells, i calculated it as if you threw a dice of 5 faces 10 times, you have 20.13% of chances to get 3 times the same face. (or throwing coins with 20%/80% chances 10 times and getting 3 times the right one also has 20.13%)
Didnt do the exact math for AST cause it is close to 1/3 anyway.
The 5s reduction from crit isnt related to the gauge.
Well there goes your math error. You're doing what's the rate of getting EXACTLY 3. Instead of calculating the rate of getting AT LEAST 3 (meaning exact 3 prob + exact 4 prob + exact 5 prob+ exact 6 prob+ 7...+ 8...+ 9.... + all 10 probability). If the lilies proc anywhere from 3-10 times within those 10 attempts it will still satisfy the requirement of 3 lilies so you can't just calculate the rate of JUST getting 3 EXACTLY.
And for the 36% for the card, this one's a bit simpler
you have 1/6 chances to draw the card you want the first time.
if you did not draw your specific card, you know have 1/5 chances this time of drawing your specific card since the previous card is discard from the deck.
the probability of getting your card EITHER the first time (1/6) or the second time (1/5) is = to 1/6+1/5 = 36%
But bk to the comparison. It boils down to a matter of opinion on how strong the recast reduction should be compared to a different utility. A fairer comparison would be to compare gauge functions to gauge functions.
This is untrue. Bane goes 100>80>60>40>20 to everything else, while holy and gravity stop at 50% AND are spammable, which added to the miasma 2 and blizzard 2 loss makes SCH aoe a joke and they'll basically leave eos to heal, bane once, then go watch netflix or something till the pull is dead instead of feeling bad spamming a single target skill on a possibly 10-15+ mob pull.
That aside, holding on OGCDs hoping for lilies proc is extremely unefficient, plus the other thing WHM got, the stacks on party members, as far as I understand are RNG based as well, and require cure/cure 2, and ONLY those two. When in a raid scenario/dungeon you'd probably get a med2/regen up depending on how many people we're talking about, or a insta heal if it's one person.
With benediction's recast being halved, there's even less incentive to use cure/c2 when you could save mp and a GCD.
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