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  1. #1
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Gemina View Post
    From what I can tell, the intention of the lily gauge is not to deliberately toss unneeded heals trying to fill it up. Why would anyone do this? The question I am asking is how hard are these Stormblood mobs going to hit? The reason why I ask this, is because the more damage the group takes, the more powerful the WHM becomes. That is what this lily gauge does. You potentially get stronger and faster until you have to use an ability like Assize, or Asylum.
    Except that's not at ALL what the lillies do. Having them does NOTHING for your standard cures, they ONLY reduce the recast of tetra, assize, asylum, and benison. So, no, you don't get stronger as you keep healing until you have to use one of those abilities. You're also highly unlikely to see more than one lilly (with it's measly 4% cooldown reduction on a single ability) unless you're either spamming heals even when unnecessary (apparently the "proper" way to play WHM now) or holding on to those abilities long past when they come off cooldown (In which case WHAT IS THE POINT in a cooldown reduction!?)
    (6)

  2. #2
    Player
    Docteur_Fluttershy's Avatar
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    Mar 2014
    Posts
    77
    Character
    Docteur Fluttershy
    World
    Moogle
    Main Class
    Conjurer Lv 80
    The difference between lillies and cards (i dont agree with your rates, i see 10 cast for 3 lillies at 20.13% prob, and spear as 33% since draw+redraw doesnt have the same probs), is that you're force to cast 10 cure/cure II in a 30s delay for whm, while AST just have to press 2 ogcd.

    And ffs, its comparing 1/6 of the card 3.0 system against the whole lillies mechanic x)

    It should feels way more rewarding than that!
    (1)

  3. #3
    Player
    javid's Avatar
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    Mar 2011
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    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Docteur_Fluttershy View Post
    The difference between lillies and cards (i dont agree with your rates, i see 10 cast for 3 lillies at 20.13% prob, and spear as 33% since draw+redraw doesnt have the same probs), is that you're force to cast 10 cure/cure II in a 30s delay for whm, while AST just have to press 2 ogcd.

    And ffs, its comparing 1/6 of the card 3.0 system against the whole lillies mechanic x)

    It should feels way more rewarding than that!
    it wasn't a matter of opinion... I link the calculator so you can do the math yourself. getting at LEAST 3 out of 10 with a 20% success rate is a fix probability. getting 1 card out of 6 within 2 attempts (with the special condition of removing the an unwanted card from the deck on the second attempt) is also a fixed probability. Do it on paper do it with a calculator you'll get the same outcomes

    lil= 32% of getting at LEAST 3 over 10 attempts
    1 card= 36%

    Also where are you getting 30 sec from for 10 gcds??? all job base gcd is at MOST 2.5 sec; 10* 2.5 is not 30 sec.... and nobody really has a gcd of 2.5 sec; most all classes with gear are pushing closer to 2.0 (some are already sub 2.0 sec gcd). But for the sake of argument lets assume the 10 gcd spam over 25 sec vs the draw/redraw over 30 sec; if you're comparing time to time; whm is shorter. If you're comparing instantaneous occurrences to demonstrate which will converge sooner to the listed probability rates, the one that sample more times (cure spams) will converge much sooner than draw/redraw 30 sec recast spams. IN plain terms, you'll more readily notice your 20% chance of getting lilies during a cure spam (20-25sec) than you'd soon notice your chances of getting any one card over 2 attempts (every 30 sec) is 36%....that's just math.

    Again you're doing an unfair comparison. YOu're comparing WHM's gauge to AST card system instead of comparing WHM's gauge to that of the other healer gauges. Secondly you still neglect the passive cure trait that reduces ALL the listed cds by a flat 5 sec (supposedly EACH time the special condition is met, we'll have to wait and see if the trait stacks with itself).




    And response to the other guy that says lilies actively does nothing for your cures.....that's true; but what does the other healer gauges actively do for their healing? SCH's gauge for example used on "Fairy Union" appears to be a dedicated embrace every 3 sec to one specific person (cool tether looking animation but it appears to function like a personal embrace that locks the fairy out from doing any other actions, unlike original embrace). Plus the cure's themselves for WHM gives off confession (on top of lil procs and top of 5 sec flat recast on select CDs). Confession absolutely does something actively for your instant heals and lilies and passive traits do something for your incoming cd usages.
    (0)
    Last edited by javid; 06-02-2017 at 01:14 AM.

  4. #4
    Player
    Docteur_Fluttershy's Avatar
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    Mar 2014
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    77
    Character
    Docteur Fluttershy
    World
    Moogle
    Main Class
    Conjurer Lv 80
    i was comparing a whole mechanic (lillies), with 1/6th of another (cards).
    And i'm comparing 2ogcd of ast against 10 gcd of WHM (which is indeed unfair for the whm, cause he need way more stuff to have less in the end.)
    And yes, i agree, its unfair, that's the whole point. A whole gauge mechanic is less effective than a spear card.

    For the rate of whm spells, i calculated it as if you threw a dice of 5 faces 10 times, you have 20.13% of chances to get 3 times the same face. (or throwing coins with 20%/80% chances 10 times and getting 3 times the right one also has 20.13%)

    Didnt do the exact math for AST cause it is close to 1/3 anyway.

    The 5s reduction from crit isnt related to the gauge.
    (1)

  5. #5
    Player
    Transient_Shadow's Avatar
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    Jul 2016
    Location
    Gridania
    Posts
    638
    Character
    Flutter Butter
    World
    Malboro
    Main Class
    Scholar Lv 90
    I only have one request for those thinking of quitting the game over this. Please just give it a try first. This is literally nothing but conjecture. They're still tweaking the system right now. We don't know what the final product will be.
    (0)

  6. #6
    Player
    Cynfael's Avatar
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    Jun 2014
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    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by javid View Post
    Snip
    I appreciate the effort you put into that reply, but nothing about it changes the fact that Cure spamming isn't a desirable WHM play style. Even the examples you provided illustrate options for very specific situations, not any kind of universal best practice.

    Generally I do prefer to wait and see, but in this case it's fair and appropriate to express doubt. An RNG Job mechanic that depends on two single-target healing spells out of the considerable WHM repertoire? That alone is cause for some concern, even if SB content somehow does depend inordinately on frequent single-target, hard-cast heals (unlikely).
    (3)

  7. #7
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Cynfael View Post
    I appreciate the effort you put into that reply, but nothing about it changes the fact that Cure spamming isn't a desirable WHM play style. Even the examples you provided illustrate options for very specific situations, not any kind of universal best practice.
    A lot of folks are wanting the lillies to proc of of regents and I think that would be too much. But if they let me proc of medica/medica2 heal portion for say 20% proc rate and increase the single rate a bit, it might be a decent system allowing you to use assize or asylum more frequently. Allowing them to proc of a regen heal is just too much though. They'd be nothing to generate. Also, the new conte t could be such that cure and cure 2 are more desirable. We just don't know at this point.
    (0)

  8. #8
    Player
    javid's Avatar
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    Mar 2011
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    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Cynfael View Post
    snip.
    Of course all form of efficiency is to minimize sustain GCDs while increasing overall dps.... But like the example I gave, the CONTENT dictates what form your efficiency will take, " how many cures can you skip? is regen enough? etc etc."

    Cure spamming is a poor practice on the basis that it's excessive!! Cure spamming isnt at all poor general practice if its mandated-which would make it in this case most optimal!! Again Content.......

    This new content may force instant heals to be a thing without having to increase overall dmg. Example is a mini boss like Faust which doesn't really have a TANKBUSTER but the frequency at which he outputs dmg is so high that at progression levels you can't just regen and shield.

    If anything the whm system lends itself well to reducing your instant gcd heal spams. Something both ast and sch can't consistently do with their respectively longer cds and passive traits. Basically if content demands cure spams nobody will do it better than whm!
    (0)
    Last edited by javid; 06-01-2017 at 10:28 PM.

  9. #9
    Player
    javid's Avatar
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    Mar 2011
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    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Cynfael View Post
    Generally I do prefer to wait and see, but in this case it's fair and appropriate to express doubt. An RNG Job mechanic that depends on two single-target healing spells out of the considerable WHM repertoire? That alone is cause for some concern, even if SB content somehow does depend inordinately on frequent single-target, hard-cast heals (unlikely).
    The whole raid content doesn't need to be always single target heavy healing. There can be sufficient sequences throughout the raid content that lends well to WHM cure spams; as oppose to SCH/AST instant heal spamming. In those instances WHM's sustain will outshine the other two and provide sustain reliability over the other two jobs and potentially translate into increase reliable dps.

    Again current content Creator savage (besides the one example of faust) did not mandate any such sequence (except a12s tankbuster sequence also). So the community having creator presently in mind forget the cures spam mandate of gordias (and the few spams during midas).
    (0)

  10. #10
    Player
    Docteur_Fluttershy's Avatar
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    Mar 2014
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    77
    Character
    Docteur Fluttershy
    World
    Moogle
    Main Class
    Conjurer Lv 80
    Tbh, lillies are just a spear card from AST with a bit reduction and way less effectivity.

    Spear is 10-15% reduction on ALL spells for 30-70s (self), and you have about (draw + redraw) 1/3 chances of getting it every 30s

    3 lillies is 20% reduction colldown on ONE capacity between 4, and, if you spam cure/cure II 10 times (30s of gcd), you have 20.1326592% chance of having 3 lillies for the next gcd.

    nothing much more to say about it...
    (1)
    Last edited by Docteur_Fluttershy; 06-01-2017 at 10:45 PM.

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