You tell me all Astrologians would be able to planify their Earthly Star, which mean cast 10-20 sec before a big attack ?
Lol, I bet they will be only very few of them. The majority will only cast the thing, and explode it instantly which deal 175 damage potency and 675 healing potency.
No. Content design is irrelevant to the WHM situation. Why? Because ALL healers are designed to be able to heal ALL content. That means the "moar healz!" paradigm foisted on WHM is not any sort of real advantage. There can be no content designed where "moar healz!" is vital because that would mean SCH/AST would be screwed when asked to heal that content. Having an "easier time" healing content is not an advantage because at the end of the day, a healer only has to be able to reach the threshold necessary to heal the content and once that threshold is met, "moar healz!" has little to no value but group/raid utility does. And as I mentioned before, all healers need to be able to heal all content so "moar healz!" isn't much of an advantage if any at all.
Last edited by Nicodemus_Mercy; 06-01-2017 at 08:09 AM.
Forcing myself to be objective, the main things we're missing are (a) actual final-version changes, and (b) the structure of group content.
It's possible that significant changes are made before Stormblood access opens. It's possible SE has built content different from much of what we've seen thus far, content that demands much more of Healers, and emphasizes reaction times in a way that makes WHM's instant-cast spells desirable. It's possible they're adding Trait / Ability enhancements to gear that we haven't seen yet, enhancements that make WHM's Lily system far more compelling.
I personally think any of these scenarios is incredibly unlikely, but if I'm being absolutely objective, we don't have all the facts yet. I think we have enough to be hugely concerned about the direction of WHM, though.
In response to the OP:
I disagree with the premise here. WHM, from the outset, has been a healer gifted with a lot of HoT spells and some potent damage spells as well. The playstyle up until now has centered around using HoT spells to handle typical damage loads, casting high-potency healing spells to handle tank busters, and filling the rest of our time rotating through a wealth of damage spells (three stackable DoTs in the form of the Aero spells, a reasonably strong single-target in Stone III, a utilitarian Fluid Aura, a potent spammable AoE spell in Holy, and an even stronger AoE instant-cast ability in Assize).
What people are complaining about is not that the nature of WHM has stayed the same - it's that it has been changed, or at least changes have been strongly encouraged. It has been pushed toward being a pure healer, and I would argue very few people wanted that. Our stackable DoT is reduced; the Fluid Aura damage is gone. The new abilities we've gained, such as they are, depend upon spamming Cure I / II, which is something WHMs very rarely do in the course of things throughout 2.x / 3.x. Spamming Cure I / II obviously conflicts with the existing playstyle.
This was a very poorly thought-out set of changes. Our new toys are dependent upon spamming spells that a successful 2.x / 3.x WHM doesn't spam, our damage spells were slightly downgraded, and our utility was largely stripped off and placed into the Healer role pool. That's called changing the nature of WHM - not keeping it the same.
2 major issues though that are left with WHM. 1) Lack of utility. 2) RNG required for lillies/confessions. You can't expect us to be spamming Cure I/II in order to hope we get stacks of something for it to be useful. The new mechanic is the nail on the coffin.
Now... if ANY heal (hot or direct) would proc lily/confession with say... 15% chance.... that would be a game changer. Doesn't fix the lack of utility but would make the new systems a little more viable for end game.
*sits here speachless*
Are you... are you REALLY serious???
You can't be. You just... can't be.
No, nobody wants a complete change in playstyle. All everyone really wanted was a button with a nice party buff so that people take pity on us since we are at least a little useful and actually take us into raids instead of the utility/heal/dps monsters that are AST/SCH. Besides, as somebody else said before me… AST is the WHM copy, not the other way round. You can achieve different playstyles without making one class completely worthless in the process, e.g. HoT healer/direct healer/shield healer. None of this precludes them carrying raid utility, but their healing, aka what defines the healer job, is performed differently, making them unique. However, SE completely, utterly failed at doing this to the point of slapping a stupid, worthless gimmick onto WHM that will barely ever see much use since no WHM in their right mind will ever spam Cure/Cure II to the extend necessary to make it worthwile. Plus, the usefulness of this gimmick is basically non-existent for reasons many, many other people already mentioned, thus I won’t mention them again and sound like a broken record. And, as others said already, they did change WHM playstyle, to the worse because it’s just plain awful playing to spam Cure/Cure II, which is now required to activate the damn useless gimmick.
And you want to achieve that how, exactly? A healer without utility can only rely on its healing; however, as pointed out countless times before, by myself and others, here and elsewhere, without a need for that much healing, the excess healing is utter garbage and will never be an incentive to take WHM over SCH and AST. And that healing being needed will never happen because if content actually requires so much healing, AST and SCH will cry because they cannot deliver it, leading Square to buff their healing, bringing us full circle to the situation at hand. That people still don’t get it honestly baffles me the most of all.
And that’s not even the worst even if that was actually the case. The other two healers actually got such good healing abilities on top of their buffing utility that it makes me outright puke seeing the crap WHM got instead. Earthly Star from AST alone single handedly blows everything WHM can do out of the water, and that’s only the tip of the iceberg. The other two healers got enough healing utility to actually place them above the pure healer!
Virus was useful in some cases, but all healers loose it so that’s okay I guess. However, it’s not okay that WHM lost all those skills to the pool and got not a single one back, one of them being a freaking job skill. So in other words, we just won’t have a level 40 job skill anymore???
As the only class on the entire game? It’s just gone from there? WTF?
Ast looses almost nothing. Their MP refresh was almost the same as WHM’s, sans slightly longer run time than what they will have now, but they don’t loose other MP refreshs as far as I’m aware, plus still got less MP costs on their skills in general(?), so no, they do not loose anything in regards to MP management.
They loose their heal increase? Did you even take a look at the new Diurnal Sect??? If not, it gives them 15% heal increase now. Permanently. NO temporary buff needed. Also, the new class skill has the same temporary heal potency increase as old Synastry, and the ability itself goes nowhere and just looses that portion, so yeah, nothing lost here except a role action skill slot.
Since you apparently don’t know this either; Stoneskin got nerfed in 3.0 to the point where it was no different than the other two jobs, and those jobs have barriers by default and didn’t really need this skill anyway. WHM, on the other hand, had NO other barrier than this, making it a very essential part of their toolkit. Also, them uselessly nerfing this skill also was a pretty bad hit against WHM even back then an part of why the job had a huge identity crisis the past two years, which will only increase in Stormblood; if the job even survives patch 4.1, that is…
It was nice as a buff pre-pull. I would have loved seeing them change it to be usable in-fight, maybe on a CD, since that would actually make it a bit more useful; but hey, it was originally only introduced as a QoL change because it took literally forever to cast Stoneskin on everyone back in the days when the skill was still at 18% and useful, so yeah.
Esuna is actually the least severe loss WHM suffers, and it’s suffered by the other healers, too, so this is literally the only even remotely fair loss they suffered.
Their single target DPS got buffed a lot with Broil II etc., meaning that WHM will likely even lose the spot as potentially biggest single target nuke of all healers, if just those pesky MP problems wouldn’t exist. In other words, they lose out even in this regard.
Again, nobody wanted WHM to be reworked into a different kind of healer, though it would have been nice seeing them getting some unique style of healing to set it apart from the other two healers, of which one is a straight and not even subtle copy of WHM. Also, in a way, they did change WHM playstyle - to the worst, because spamming Cure/Cure II is a just plain awful thing to do, yet we will likely have to to see even one of those damn, useless lillies.
Only two words: Earthly Star. So much better it hurts. Also, what good is it to be able to deal with packs of mobs when there are barely any mass-adds in boss fights? Besides, it’s not like AST lost Gravity – as mentioned before, they even won Earthly Star. And one last point, WHM has always been highly effective in dealing with packs of mobs, if you didn’t know that, you played WHM wrong.
Was addressed by someone who knows BLM better and proven to be false, too. Still pretty sure SCH offers more direct DPS then WHM now.
And that helps us how, exactly? Tetra still has 20 seconds longer CD than Essential Dignity, plus a fixed potency, making it inherently inferior. Plenary Indulgence is garbage if the MT does not have at least one Confession stack, meaning I will likely have to spam Cure/Cure II on them, which is really poor WHM play. So, yeah, garbage, or at least close to that.
Except that nobody in their right mind would even consider taking a WHM into raids, seeing how awfully bad the class got reworked. Also, with a run time of only 30 seconds, it’s basically impossible to uphold it long enough to take any advantage of it, if current raid-wide unavoidable AoEs are any indication.
So, bottom line, you can defend the class as much as you want, but the changes are garbage and not at all what the class needed, leading it to be benched in Stormblood. It really is a shame, since I’m one of the diehard WHM lovers out there and played it ever since I started the game in 2.0 closed beta, but enough is simply enough this insult to any MMO healer is just too much to bear any further.
Holy s**t, I’m so done with you apologists who can see nothing wrong with Square destroying one of the most iconic classes in the franchise.
It's not that WHM needed a new playstyle, WHM playstyle was good, as it was relatively simple (i.e. no stacks, no RNGesus, just straight abilities and simple buffs); the issue WHM had, and still has, is that there was, and still is, nothing to do / contribute when healing isn't required (and I didn't sign up as a healer so I could do damage*; except maybe Holy).
Also, far from making it any better, I think these changes actually make it worse, as WHM now has to jump through stupid hoops (mostly involving spamming Cure) just to make the most of their now reduced kit.
* To be clear, I'm not one of those healers that refuses to do damage, I just don't think that personal damage potential should be considered a key part of a healer’s kit (i.e. Stone IV counts for sweet FA in terms of 4.0 WHM 'buffs').
Still clinging to that one are we...
Last edited by Acidblood; 06-01-2017 at 08:55 AM.
If things go live as is then you could literally excise whm from the game and no one who doesn't main it would even notice . Its fully and completely irrelevant in the game of healing and running raids . It's a monk fighting Robber Crabs in Boyada Tree.. lonely, sad, and without purpose or party.
I mained WHM from launch to 2.4 before jumping to sch because my raid group already had a whm . I might exclusively do sch now for real content but I had fun going back to whm every now and again. I care for it so much I bothered to finish it's relic over any of my 3 main jobs now. I might not even bother leveling it anymore. With HW it went SCH,DRK,WHM even though I didn't even plan to use it I leveled because it was fun and could pack a mean healing punch. Ast where different so even if they weren't better than sch/whm they were their own style of healing. Whms are now not even what they are in HW! Sad day whms, sad, sad, day. My heart goes out to anyone who mained it.
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