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  1. #1
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90

    DRK is going to be Nerfed in Stormblood

    @Edit: The nerf is Official now guys: http://na.finalfantasyxiv.com/jobguide/darkknight/

    DRK Nerfs:

    Unleash: Potency 50 (down from 100)
    Souleater: HP leech reduced to 10% up from 100% it was just a typo, feels good
    Shadowskin: REMOVED ~> new role class skill, does the same.
    Foresight: REMOVED, because we don't share skills with marauder anymore. So, we lost 20% DEF.
    Scourge (dot): REMOVED. 500 POTENCY DOT T_T
    Reprisal: REMOVED ~> new role class skill for 5s damage reduction up from 20s and 0 POTENCY up from fruiting 210. (So one less oGCD to gain MP with blood weapon if we don't choose it within the 5 role skills)
    Low Blow(+reprocs): REMOVED ~> now role class skill for 5s stun and 0 POTENCY up from 100 without reproc mechanic. (So another one less oGCD to gain MP with blood weapon if we don't choose it within the 5 role skills)
    Dark Dance: REMOVED ~> new role skill add 30% parry. so we lost 20% Evasion when with DA+DD. This sucks so much.
    Blood price: Can only be used in GRIT... really....
    Dark Passenger: DA Potency 240 (up from 250) and now it cost the same MP as DA.
    Delirium: REMOVED ~> turned into a lvl 60+ skill
    The new skills are Global cooldown, sucks.

    DRK Buffs:
    Darkside damage increase 20% (up from 15%) and does not decay MP, but still prevent MP refresh statuses.
    New DA for Syphon Strike with 390 potency (390-250=140 potency gained)
    Souleater potency 280 up from 260 and DA 420 up from 400 (20 potency gained, wow)
    Sole Survivor: New additional effect: Adds 10% damage received to the target for the duration, I don't know if it is only PVP. (I didn't liked this, we used Sole Survivor to restore HP and MP when add dies, now we are forced to save this shit to add 10% damage for party, 120s cooldown)

    New skills:
    Delirium: Restores MP and adds 8s to blood weapon and 16s to bloodprice, COOLDOWN 120 SECONDS. COST 50 BLOOD GAUGE. WHY DOES IT HAS COOLDOWN SO HIGH IF IT COSTS HALF GAUGE?
    Quietus: GCD(WHY?) AoE skill, 160 potency, can be DA to 210 potency and COSTS 50 BLOOD GAUGE.
    Blood Spiller: GCD(WHY??) skill, 380 potency, can be DA to 520 potency and COSTS 50 BLOOD GAUGE. (Grit potency is higher, but it's the same with the % calculation of grit damage reduction.)
    The Blackest Night: 5 seconds Self Shield of 20% self max hp, or to party member with 10% of self max HP. Restores 50 Blood Gauge, 15s CD. Costs same as DA MP.

    MT Class Role Setting will be something like: Provoke, Rampart, Low Blow, Reprisal, and Convalescence.
    So with this we lost Foresigh (20% DEF), Mercy Stroke (200 potency and heal for pro players) and Bloodbath (Hp steal)

    SO THAT'S IT, how you guys see this as an improvement? That's unbelievable!
    Tank is the most HARD class, MUST be REWARDING.

    I don't know how easy Blood Gauge is increased, but most of new skills cost 50 points, and it's half bar.

    I'm main DRK, and I feel nerfed cuz my rotation was about building aggro, shadowskin, then drop grit and DPS with blood weapon and blood price TOGHETER, this is a BIG nerf. Now with this change to blood price only with grit we will be doing 20% less DPS than before, and I was doing like 1,3K Dps, and warrior 1.6k. Now with this Drk will be doing even less. It's just NOT an improvement.

    So, what you guys think? Drk will still be balanced in ARR, HW and SB content?
    I'm going to RDM since they removed some cool things from DRK, now parry is brainless status does not trigger any skill.

    I really don't like the nerf to the complexity of DRK.
    GET GUD CASUALS!

    Source: https://youtu.be/8ktzoXqa178
    (9)
    Last edited by LeoLupinos; 06-16-2017 at 06:55 PM.

  2. #2
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    I think this thread name is stupid. The "removed" skills will be replaced by others in lv sub 60.

    Also, you cant lose Darkside anymore.

    Let's actually see the endgame content before making "OMG THIS JOB GOT NERFED" assumptions
    (11)

  3. #3
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,251
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    - More MP for Dark Arts because less decay from Dark Side.
    - +5% more DPS with Dark Side obviates the loss from Dark Passenger.
    - Blood Price in Grit makes sense, while Blood Weapon for non-Grit. So when tanking you can't BW, and while OTing you can BW.
    - Loss of Delirium kinda sucks because it was stronger than Souleater. But +5% from Darkside means Souleater is now 273 potency, which is slightly weaker than Delirium's 280, but it's more streamlined with additional MP available for Dark Arts.
    (6)

  4. #4
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Inuk9 View Post
    I think this thread name is stupid. The "removed" skills will be replaced by others in lv sub 60.

    Also, you cant lose Darkside anymore.

    Let's actually see the endgame content before making "OMG THIS JOB GOT NERFED" assumptions
    I've got Source, didn't you see?
    I've told in OP that the removed skills were changed into what, didn't you see? again*
    And I've told the relevant buffs on the current skills. And in an overal review, it's a nerf. Deal with it.
    (1)

  5. #5
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by LeoLupinos View Post
    I've got Source, didn't you see?
    I've told in OP that the removed skills were changed into what, didn't you see? again*
    And I've told the relevant buffs on the current skills. And in an overal review, it's a nerf. Deal with it.
    Some Dark Knight abilities have been nerfed, but that does not mean that Dark Knight has been nerfed as a whole. Other actions and abilities have been buffed.
    (2)

  6. #6
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Hum i dont see nerf, when you are under Grit: Souleater+Blood price give you as much Mp as Souleater+Blood weapon without grit.

    Also maybe unleash been nerfed but we got a new AoE skill with more potency (Take aggro with unleash under grit + Blood price -> Blackblood at 100 -> New AoE two times).

    Darkside gave +20%

    Maybe mp restoration will be changed
    (0)

  7. #7
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I'd have to see how much MP Delirium restores and what the Blood Weapon extender would entail.
    (2)

  8. #8
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    579
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    My question is who actually cares about unleash when we still have abyssal drain? The largest lost here, that I see from the OP is scourge being removed. Also from the same video, Soul eatter now does what delirum currently does as far as potency goes.
    (1)
    Last edited by Seku; 06-01-2017 at 03:49 AM.

  9. #9
    Player
    roonike's Avatar
    Join Date
    Jun 2017
    Posts
    5
    Character
    Freyja Wolfheim
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Soul eater got its potency increased by 20 making it on par with the old delirium combo.

    Siphoning strike now has a dark arts bonus going up to 390 potency increasing your overall offensive combo to 960(150+390+420) potency if you are able to use 2 dark arts in a row.

    We got our version of fell cleave at 520 potency with dark arts for 50 bar which also gets a potency increase in grit to offset the damage loss of grit.

    since mp no longer decreases while dark side is up you will be able to use dark arts more often.

    delirium extends the duration of blood price and blood weapon along the mp restore so more dark arts.

    blood weapon gives 3 points of bar per auto attack and weapon skill.

    blood price gives 5 points of bar per attack received, increasing our aoe dps with our new 160/210 potency AoE skill as you will be able to spam it during thrash pulls.

    doesnt sound like a nerf to me...
    (4)

  10. #10
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    I'm talking in HW content, all the huge buffs are on SB, and all Drk got in HW content was nerfs

    I'm main DRK, and I feel nerfed cuz my rotation was about building aggro, shadowskin, then drot grit and DPS with blood weapon and blood price togheter. Now with this change to blood price only with grit we will be doing 20% less DPS than before, and I was doing like 1,3K Dps, and warrior 1.6k. Now with this Drk will be doing even less. It's just NOT an improvement.

    It's basicaly the only nerf i find relevant. Cus, unleash nerf is ok, we have Abyssal drain, DP and new AoE skills.
    Removal of DoT is a big nerf too...
    Damage reduction from reprisal to 5s from 20s is a big nerf too, and it is one less off global cooldown to gain MP through blood weapon. Same for Low blow.
    The new skills are Global cooldown, sucks.
    Dark side does not decay MP, BUT it stops MP regen!!

    I really hope that the new gauge regen is fair, cuz the new skills costs a lot of gauge points.
    (5)
    Last edited by LeoLupinos; 06-01-2017 at 12:09 PM.

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