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  1. #1
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90

    Red Mage looks Incomplete

    Disclaimer: Yes, nothing is final until launch, its been tested and will be balanced enough to play upon release, we've not played it yet so complaints hold little water, wait for the next expansion, etc... This isn't a, 'RED MAGE SUCKS,' thread.

    (In My Opinion) Red Mage looks Incomplete.

    The series of skills and spells look pretty amazing and seem like they'll make for an engaging experience and I really cannot wait to try it out myself. That said, I can't help but feel like Red Mage is missing quite a bit, not just from a traditional standpoint for Red Mages in general, but also from a standard toolkit for Casters.

    1) Defensive Skills: Where is Phalanx/Blink? Where is any defensive cooldown at all really? There's a bind skill, but nothing to mitigate incoming damage? For a class that is a mix of White Mage and Black Mage, both of which -have- damage mitigating skills (Manaward/Stoneskin), this seems like a glaring hole in the toolkit for the job.

    2) MP Regeneration: Red Mage doesn't appear to have this built into it at all. Seems we'll be relying on Lucid Dream to regain MP. Again, even WHM/BLM have this and Red Mage feels incomplete for lacking it. I'm hoping RDMs won't have to beg BLMs/SMNs during long fights for a Mana Shift.

    3) En-Weapon Spells: Not as glaring of an issue (to me) as the above two are, but wouldn't this have been an excellent chance to give Red Mage a certain skill component? En-Astral boosting White Mana gained from spells, En-Umbral for Black Mana? Or one boosts Casting DPS and the other Melee DPS? Feels like a missed opportunity here.

    4) Embolden: Nice to have a damage buff for a party. Not quite so nice in that it doesn't really boost Caster DPS at all. Was this to keep it from being too powerful? Just feels strange to exclude casters from benefiting from this skill.

    5) Vercure: Less of a problem with this and more of a request for clarification. Please tell us this spell scales off of INT rather than MND. I cannot imagine it doesn't, but clarification would be nice. In the vein of that question I wouldn't mind knowing whether or not Physick will do the same for Summoners, or if Red Mage would be the only Caster DPS with an actual heal that can do more than fix a splinter.
    (3)

  2. #2
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    From this it looks as though the heal will scale off MND as it is meant to be a replacement for a SMN physick. That's what I'm reading from that website.

    Red Mage also brings utility in the fact that it can cure with the same potency as Summoner’s Physic with Vercure and even raise with Verraise.
    It seems like Red Mage will be an easy swap in for Summoner in statics that had one.
    That's making me think it'll scale off MND since they're referring to Summoners there.
    (2)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  3. #3
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Only issues I see are vercure and MP regen. You have to remember that RDM in XIV shouldn't have expectations from other final fantasies, and we should only compare it to the rest of its toolkit, i.e. don't have the expectations of party utility and defensive skills. Having said that vercure seems like a waste of an ability slot, and I agree that MP regen should be tied into its abilities somehow given that RDM is about casting off spells in quick succession and maintaining a fast pace, having their MP management relegated to lucid dream seems counterproductive to this.
    (14)

  4. #4
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    I'd rather Vercure and Physick didn't scale off of Mind really... Such a waste of a slot. I guess we'll have to see on that. Physick needs to scale off of mind since its a part of the Scholar toolkit, but perhaps SE has found a way for the job switch from SMN to SCH and vice versa to swap the stat the spell works off of.
    (3)

  5. #5
    Player
    Niraye's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    124
    Character
    Niraye Shiron
    World
    Jenova
    Main Class
    Miner Lv 80
    Red mage was completely REMADE for this game, it will not be like the other games, yoshi said he felt like the red mage from other games would not fit. this job we weren't even going to get in the beginning, originally they where planing for oracle which was also going to be completely remade for this game. he wanted them to be unique to this game. red mage was also a last second job pick for who would be the second class. he said they almost didn't even put in a second job because they couldn't decide.
    (0)

  6. #6
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Niraye View Post
    Red mage was completely REMADE for this game, it will not be like the other games, yoshi said he felt like the red mage from other games would not fit. this job we weren't even going to get in the beginning, originally they where planing for oracle which was also going to be completely remade for this game. he wanted them to be unique to this game. red mage was also a last second job pick for who would be the second class. he said they almost didn't even put in a second job because they couldn't decide.
    And this doesn't really address anything in the first post of the thread. Did you read it or did you feel like just... saying a lot of stuff anyone who has kept up with Red Mage already knows?

    Yes, Red Mage isn't going to be like the last games, we've known that. That doesn't address issues like lack of defensive cooldowns or built-in MP management, something both classes RDM is being designed around -for this game- have. If Red Mage is the love-child of White Mage and Black Mage, why doesn't it have a single damage mitigating cooldown such as both White and Black Mage have? Or an MP generator like White Mage and Black Mage have?
    (4)

  7. #7
    Player
    Niraye's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    124
    Character
    Niraye Shiron
    World
    Jenova
    Main Class
    Miner Lv 80
    well since red mage's skills build / run off the gauge and is all subject to change still plus it is also a melee and all the spells weren't listed but this does have a giant list if you want to go through them all, i was simply stating that it was completely redone for this game in retrospect that some people believe it should be like other games. also this may or may not help ya.

    https://gamerescape.com/2017/05/30/f...lysis-casters/
    (2)

  8. #8
    Player
    Klongol's Avatar
    Join Date
    Jul 2016
    Posts
    49
    Character
    Klongol Eartheye
    World
    Cactuar
    Main Class
    Red Mage Lv 70
    There seems to be a decent amount of time that Rdm will spend in melee range.

    I can understand the concern over a dedicated mana regen ability, but if a good portion of their dps is coming from TP related abilities, Then perhaps mana is less of an issue and Class shared abilities will be sufficient to supplement it.

    Just a thought.
    (3)

  9. #9
    Player
    Ageofwar's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    1,096
    Character
    Age Ofwar
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    RDM get an abilty though role skills call lucid dream which halfs hate and gives MP
    (0)
    Age of War


  10. #10
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,251
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    SMN: Aetherflow, Energy Drain, Lucid Dream
    BLM: Convert, Umbral Ice, Lucid Dream
    RDM: Lucid Dream

    Notice anything wrong?
    (12)

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