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Thread: SMN changes

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  1. #1
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Positive
    - Tri-disaster's recast timer is reset upon entering Dreadwyrm Trance.
    - Demi-Bahamut's Ahk Morn is 680 potency (with damage falloff on multiple targets) and is also on a 13 recast timer.
    - Dot consolidation: can you imagine having 5 buttons dedicated to just dot application? Nightmare.
    - Enkindle's recast timer can be reduced by 10 seconds on a proc.

    Negative
    - Look, I get that there's potency nerfs for other jobs, too, but we already had mostly low potency spells! What the hell.
    - Loss of both Contagion and Sustain.
    - Shadowflare (now an instant cast) is on a 60 second recast timer.
    - Bane damage falloff increased: potency reduced by 20% for the second enemy, 40% for the third, 60% for the fourth, and 80% for the fifth and beyond.
    - Our major Stormblood addition (Summon Demi-Bahamut) is locked behind both Dreadwyrm Trance and by extension Aetherflow, which is on a 60 second cooldown.
    (2)
    Last edited by Len; 06-01-2017 at 01:34 AM.

  2. #2
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Len View Post
    Negative
    - Look, I get that there's potency nerfs for other jobs, too, but we already had mostly low potency spells! What the hell.
    - Loss of both Contagion and Sustain.
    - Shadowflare (now an instant cast) is on a 60 second recast timer.
    - Bane damage falloff increased: potency reduced by 20% for the second enemy, 40% for the third, 60% for the fourth, and 80% for the fifth and beyond.
    - Our major Stormblood addition (Summon Demi-Bahamut) is locked behind both Dreadwyrm Trance and by extension Aetherflow, which is on a 60 second cooldown.
    Our AoE damage was really what this job had going for it... but that's all gone now. Only the original Deathflare remains and Painflare which are both stuck behind recast and Aetherflow stacks remain unchanged. So... we just lost the majority of our AoE damage with the BANE nerf that was about 800+ potency in DoT that tick for 110 potency per tick.

    Yeah our Single Target damage already was only on the middle end comparatively... and that got nerfed too... seriously nerfed... 25% nerf on Ruin 3, and a 33% nerf on Fester... not to mention another 33% nerf (or More) on our DoTs.

    So like I said... unless they gave us something pretty uber at high levels... this job is... well I won't say it yet.

    At this point we'll have to wait and see how it plays out in comparison to other jobs... but I'm not holding out much hope at this point, once they removed our class Identity of AoEs it was the wrong thing to mess with.
    (4)
    Last edited by Silverquick; 06-01-2017 at 01:46 AM.

  3. #3
    Player
    Nerisu's Avatar
    Join Date
    May 2015
    Posts
    193
    Character
    Lennard Cruce
    World
    Typhon
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Silverquick View Post
    Painflare which are both stuck behind recast
    Speaking of recast, Painflare's is going to be (tentatively) reduced from 10s to 5s. Same thing for Fester.

    And now we know how BLMs and WHMs felt when their Flare and Holy got nerfed.
    (0)
    Last edited by Nerisu; 06-01-2017 at 01:54 AM.

  4. #4
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Nerisu View Post
    And now we know how BLMs and WHMs felt when their Flare and Holy got nerfed.
    Yeah but theirs only went down -10% per target down to -50% max... ours is -20% down to -80% max.

    That's not even comparable its worse...
    (2)

  5. #5
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Nerisu View Post
    Speaking of recast, Painflare's is going to be (tentatively) reduced from 10s to 5s. Same thing for Fester.

    And now we know how BLMs and WHMs felt when their Flare and Holy got nerfed.
    Oh there you go casttimes

    If you can push them twice in the same time we are used to atm, the pot-reduce of other spells get less dramatic + you ll be way
    faster in trance and adv. trance. k depending on the dbl trance to unlock Bahamut and Akh Morn they have to decrease pre-trance somehow.

    Thx for giving the ct hint now im a bit less sceptical

    Edit: blm/whm aoe nerfs -> at least both of them have strong singletarget skills : /
    (0)
    Last edited by Neela; 06-01-2017 at 02:10 AM.

  6. #6
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    So I decided to take another look at some of the changes after the initial wave of disappointment wore off.

    Fester: 200 potency max. WHAT. IS. THE. POINT. Painflare is 200 potency and it doesn't require dots to be applied. Even energy drain is 150 potency and at least will refund some MP. This is comical.

    Quote Originally Posted by Nerisu View Post
    And now we know how BLMs and WHMs felt when their Flare and Holy got nerfed.
    Now that the pendulum has once again swung in their favor, where is Summoner's single target to make up for the loss?
    (1)

  7. #7
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Yeah, but looking "neat" won't get us through that hard instance... For that you need a viable character... and unless there's something hidden that we don't know about...

    The FFXIV SMN will become the old FFXI SMN... ie... looks cool while getting its ass kicked.

    And I doubt anyone but the most superficial people will play the job at that point... and then only until their friends say... "psst... look dude we like you, but..... if you want to come along, you know.... play something else, because you really just can't pull your weight as a SMN".

    And that will end that real quick.

    Quote Originally Posted by Len View Post
    So I decided to take another look at some of the changes after the initial wave of disappointment wore off.

    Fester: 200 potency max. WHAT. IS. THE. POINT. Painflare is 200 potency and it doesn't require dots to be applied. Even energy drain is 150 potency and at least will refund some MP. This is comical.

    Now that the pendulum has once again swung in their favor, where is Summoner's single target to make up for the loss?
    I agree, it seems totally willy nilly, and completely without thought.

    I am glad Painflare did not get nerfed too, so there is that... but its one of the few things that didn't.

    But yeah you may as well remove the pre-reqs for the DoTs at this point for Fester if its only 200 potency...

    If what that description ACTUALLY meant to say was 200 each for 400, then its a different story... but the way it reads... well... its 200 potency.

    Yeah it doesn't make any sense.
    (0)

  8. #8
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Silverquick View Post
    But yeah you may as well remove the pre-reqs for the DoTs at this point for Fester if its only 200 potency...

    If what that description ACTUALLY meant to say was 200 each for 400, then its a different story... but the way it reads... well... its 200 potency.

    Yeah it doesn't make any sense.
    Assuming fester is 200 potency it's possible we could be encouraged to use ruin III more. Energy drain gives us mp which could fuel more ruin III while fishing for ruin IV procs. Granted that sounds boring as all hell. It is starting to sound like all smn does all day is spam ruin.
    (0)

  9. #9
    Player
    Kuponutz's Avatar
    Join Date
    Feb 2014
    Location
    Limsa
    Posts
    227
    Character
    Mistress Kupo
    World
    Coeurl
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Silverquick View Post
    The FFXIV SMN will become the old FFXI SMN... ie... looks cool while getting its ass kicked.
    At least in FFXI you could make yourself useful as a healer and buffer, we can't even do that.
    (0)

  10. #10
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    464
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Len View Post
    So I decided to take another look at some of the changes after the initial wave of disappointment wore off.

    Fester: 200 potency max. WHAT. IS. THE. POINT. Painflare is 200 potency and it doesn't require dots to be applied. Even energy drain is 150 potency and at least will refund some MP. This is comical.



    Now that the pendulum has once again swung in their favor, where is Summoner's single target to make up for the loss?
    well, we got ...um...ruin 4 which is same potency with ruin 3 now and only 15% to proc, also a side note that they nerf ruin 3 now /s
    (0)

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