This is a welcome move.
This is a welcome move.
I noticed the screenshot they provided shows only secondary gathering points (harvesting, quarrying, and spearfishing). And from experience there is almost always a logging point in that area (just northeast of Bentbranch), which is not shown. Maybe they only show secondary points, which would make sense since there is no ability to find them.
I wouldn't mind if they put the one primary gathering point you're currently searching for (with an ability) on the map, though - even the full map.
^ This, based on the minimap shown I'm pretty sure is just pointing out quarry, spearfishing and harvesting points and not the rest(mining, fishing, logging), might be wrong but think is how it works... a Dev answer to clarify this would be appreciated.I noticed the screenshot they provided shows only secondary gathering points (harvesting, quarrying, and spearfishing). And from experience there is almost always a logging point in that area (just northeast of Bentbranch), which is not shown. Maybe they only show secondary points, which would make sense since there is no ability to find them.
I wouldn't mind if they put the one primary gathering point you're currently searching for (with an ability) on the map, though - even the full map.
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Because opening a Web browser and going to disciplesoftheland.com takes so much effort.Just makes it so lazy people can know where the nodes are.
Most people serious about gathering probably allready had there own maps made for the most part. Hopefully it doesn't just ping only the active nodes otherwise we may as well not even have harvesting skills related to find finding them.
And who is gong to sit around and hand draw maps when there are abilities that tell you exactly where the active nodes are?
I hate this kind of thinking, not everyone wants to make custom made maps.Just makes it so lazy people can know where the nodes are.
Most people serious about gathering probably allready had there own maps made for the most part. Hopefully it doesn't just ping only the active nodes otherwise we may as well not even have harvesting skills related to find finding them.
There is a large difference between being lazy and being user friendly, generally lazy players don't even gather anyway.
I'm guessing you are an ex FF11 player because only one would come out with something so obtuse.
Good move SE, i hate going in circles only to realize the damn node is inside the mountain/cave whatever you want to call it.
While you are at it though, why not allow us to place map markers!?
Oh, too much to ask?.... ok I can wait until 2.0 i guess.
^this. Just like any other map markers or various indicators put into the game it really doesn't make anything inherently easier. It just more readily displays information which we still have to act upon.I hate this kind of thinking, not everyone wants to make custom made maps.
There is a large difference between being lazy and being user friendly, generally lazy players don't even gather anyway.
I'm guessing you are an ex FF11 player because only one would come out with something so obtuse.
You are correct. Only secondary points will be marked on the mini-map.I noticed the screenshot they provided shows only secondary gathering points (harvesting, quarrying, and spearfishing). And from experience there is almost always a logging point in that area (just northeast of Bentbranch), which is not shown. Maybe they only show secondary points, which would make sense since there is no ability to find them.
I wouldn't mind if they put the one primary gathering point you're currently searching for (with an ability) on the map, though - even the full map.
•[dev1282] Harvesting, quarrying, and spearfishing points are now marked on the minimap.
* There are no markers for mining, logging, and fishing points."
We still need the ability to mark our own maps.
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