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  1. #41
    Player
    Yazoo's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    123
    Character
    Yazoo Ramoir
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Lucifer View Post
    It's speeding up the process of gathering materials. The correlation is clearly there. More speed = efficiency. If people are now gathering materials at a faster rate, you are introducing more materials in to the market. Is there anything that doesn't go over your head?
    Didn't you learn it's locations already? It will not speed up lvl50, but will simplify low level live.
    (1)

  2. #42
    Player
    Zoltan's Avatar
    Join Date
    Mar 2011
    Location
    Sparta
    Posts
    273
    Character
    Zoltan Zornfaust
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Showing only active nodes would render certain DoL abilities obsolete. Considering the abilities in question were not abolished, the map will display locations where nodes appear. It will not display only active ones.

    I've been saying the same thing since page one. I'm done rephrasing myself.
    How do you know that the mini map will show locations where they appear and not active nodes?

    "•[dev1282] Gathering points are now marked on the minimap." Doesn't address whether the point is active or not. It may be that it will only show active locations and abilities will be made obsolete, thus "dumbing down" the activity.
    (0)
    Last edited by Zoltan; 12-13-2011 at 05:49 AM.

  3. #43
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Airget View Post
    give and take lol:
    [dev1273] A single gathering attempt will now yield no more than one of the following items, as opposed to the previous maximum of three.

    Cobalt Ore / Electrum Ore / Carbonized Matter / Petrified Matter / Fossilized Matter / Crystallized Matter / Germinated Matter / Decayed Matter / Decomposed Matter / Liquefied Matter / Calcified Matter / Cultured Matter / Ossified Matter / Cretified Matter

    I wonder why they insist of making it harder on the blacksmith/goldsmith. I mean with Gathering wood it's only 1 piece of log to make lumber but ore on the other-hand takes 3-4 pieces to make the ingot. With how much it takes I just find it odd that they think it's a good idea to limit the amount of ore you can get to one. If anything ores quantity should range from 1-5 lol.

    --
    On topic though at least it'll be easier to find those damn secondary nodes, if there was one prob with gathering that may be fixed slightly now is that the materials found through the main tool were more plentiful since those nodes were easier to find. With the % of obtaining items from secondary node as well as blindly seeking them out it made it harder to increase the quantity of those in the market.
    dont think of it as making it harder one certain crafts, the problem is actualy that mining itself has become somewhat devalued and this will help fix it.


    ores are pretty much worthless now, and with them being gathered slower, they might be worth the time to do again as a form of profit.(cobalt is less then 1k each on besaid)

  4. #44
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,272
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    SE has already stated that they plan on changing gathering. They gave the example that 'some lumber might only be harvestable by a BTN with 300+ STR'. Telling someone 'Hey over here there might be a tree you can chop, still doesn't promise they will 1. be successful 2. get any items of value 3. attempt to even harvest the tree. or that 4. the node will be 'active' and available.

    The markings on the map don't say 'Hey you! Come Chop me down baby! I'm full of Pine-y Goodness'. You still have to have the knowledge of where to farm the good stuff/mats you need (or at least the brainpower to find a resource site where you can find this information).

    Lastly, while I don't feel it completely negates the current gatherer abilities, SE might be planning on rewriting them/changing them as well down the road.
    (3)

  5. #45
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zoltan View Post
    How do you know that the mini map will show locations where they appear and not active nodes?

    "•[dev1282] Gathering points are now marked on the minimap." Doesn't address whether the point is active or not. It may be that it will only show active locations and abilities will be made obsolete, thus "dumbing down" the activity.
    ... because they did not remove the abilities. They just revamped every class in the game and how they learn skills and what skills they learn. If you think they were going to make skills obsolete and still keep them in the game, then I'm afraid the odds are heavily against you.

    I cannot say I am certain. I'm merely looking at the facts and making an educated prediction. Something any person claiming they will show active nodes only has not done so far.
    (1)

  6. #46
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I just want to point out that this is only the minimap, so if you are farther away from a node you can still make use of the searching abilities.
    (0)

  7. #47
    Player
    Zoltan's Avatar
    Join Date
    Mar 2011
    Location
    Sparta
    Posts
    273
    Character
    Zoltan Zornfaust
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Estellios View Post
    I just want to point out that this is only the minimap, so if you are farther away from a node you can still make use of the searching abilities.
    All points which appear on the minimap also appear on the large map.
    (0)

  8. #48
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    It only says minimap and not otherwise, but I guess we'll have to see. Enemy/NPC marker's dont appear on the main map.
    (0)

  9. #49
    Player
    Deminia's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    165
    Character
    Deminia Brellenwind
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I pleased to see this added. I don't see it as a problem at all. Currently all players can see where mobs are located, including the placement of a Notorious Monster. Letting gathering classes see on the map where the various nodes are located is, to me, very similar to making note of where mobs are on the map.

    Just because a node appears on the map doesn't mean it has to always be active. Abilities can still be used to determine if an appropriate active node is in range of your character. Just seeing the node on the map doesn't tell you if the node is partially used up or not, or what the node may or may not contain. It just lets you know that it is a spawn point.

    This is one of the changes I am very happy about in the upcoming patch.
    (1)

  10. #50
    Player
    Zoltan's Avatar
    Join Date
    Mar 2011
    Location
    Sparta
    Posts
    273
    Character
    Zoltan Zornfaust
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Estellios View Post
    It only says minimap and not otherwise, but I guess we'll have to see. Enemy/NPC marker's dont appear on the main map.
    Perhaps you are correct. The markers just look similar to the NPC repair marker.
    (0)

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