I got your points and understand why you want this thing ot be implented yoshi, but you have to balance this out by adjusting other stuff too and i hope you will.
Remove Animationlock for Mages since we wont be able to cast spells while runing. (and reduce the time of animationlock for othe classes)
yeah thundra and blizzara are instant cast and i like that very much, but why is there animationlock on them at all? since you say it yourself, that there will be spells that we can cast while runing by being instant cast we shouldnt be forced to stop just to cast them. at the moment the animationlock forces you to halt while you cast this spells.Naturally, players that play casters can show off their skills by using instant cast spells, which can be fired off even while moving, to avoid danger. As noted earlier, the amount of actions you can perform while moving are not zero.
parties pre 40-50 are moving a lot around. that makes recovering mp for mages a bit more dificult. while cnj hase 2 good abilities to recover some mp for this kind of situation, thm lacks this abilities. Sanguine Rite is a nice ability but it doesnt work on a thm for mp recovery. it costs a lot of mana, the condition to get mana by using it is a rly bad one for a class with lowest defense and hp and the mana/recieved dmg ration on it sucks even more for a mage class. so you need to give thm/blm some better abilities to recover mp, of course a balanced one so they cant go on casting spells forever.Understanding the enemy’s remaining HP and the amount of damage needed to finish them off is the way a caster solos. If you adjust the damage appropriately so that you can use a spell that has an MP recovery effect, you can move on to the next enemy without much down time.
Also when you add the spell cancel when moving plz add a small "buffer" so you can make at least 1-2 steps without breaking the spellcasting or this:
Ok, I understand the cancel casting while moving thingy. Still, I do not totally approve of it. However, an easy compromise would be to allow mages to walk while casting. It would allow mages to re-position themselves slightly on the battlefield and it is much slower than running, a monster would still catch up while under the weight effect (same for PvP).