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  1. #841
    Player
    fusional's Avatar
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    Nov 2011
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    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by darkstarpoet1 View Post
    blase blase
    except he was attempting to posit that movement canceling spellcasting only allows for movement between fights, not during- and thus we will forever be trapped in an architecture allowing only for "static" battles, rather than "dynamic"

    i challenged him to show me examples of any successful current MMOs which allow constant movement without cancellation of spells (especially with balanced pvp), because that's really the only way to prove his point about it being necessary for 'dynamic battles'

    i mean, have you guys even ever played any MMOs? ever? at all?

    i'm trying to imagine how laughably easy hardmode fights in WoW would be if you never had to stop to cast. and you want to tell me those raid battles are 'static'?

    which universe do you even live in?

    also, as far as just assuming you're bad for disagreeing with me- it doesn't necessarily have anything to do with you disagreeing. all i know is that i scored 5 chest clears of *both* new dungeons several days ago. i did everything but tank, but i mostly played blm and whm.

    i don't have any problems with moving canceling spellcasting. you guys seem to.

    so that's weird.
    (2)
    Last edited by fusional; 03-22-2012 at 11:39 AM.

  2. #842
    Player
    Deltara's Avatar
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    Mar 2011
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    Gridania
    Posts
    444
    Character
    Deltara Delettre
    World
    Hyperion
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    Pugilist Lv 51
    Is it possible to blacklist an entire thread? Please stop the insanity and lock this thing. lol
    (1)

  3. #843
    Player
    Rydin's Avatar
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    Mar 2011
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    Gridania
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    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by fusional View Post
    can you explain to me how the two things you posted are at all correlated to *your* point? are you illiterate or just logically impaired?

    wait, nvm. here's my answer:



    logically impaired it is.

    pld is already implemented and will remain in the game until 2.0. will they adjust it a little? probably. will they completely redo the structure of the game and remove it, or change it entirely? nope. (and if they do, not until 2.0)

    yoshi has also already said the changes to spellcasting/movement were necessary on the road to 2.0. it's already implemented, and will remain. will they adjust it a little? possibly. will the ycompletely redo the structure of the game and remove it, or change it entirely? nope. (and, again- if they do, not until 2.0)

    if you're going to try to make points, try to make sure they're at least related in some logical way. attempting to posit that balancing tweaks to paladin is correlated in some way to possibly removing cancellation of spellcasting on movement (again) is pretty ridiculous. apple/orange.

    and you still haven't provided specific examples with objective evidence underscoring your attempted points for allowing constant movement while casting or against not allowing it. you've only offered an opinion. and without something solid to back it up, your opinion comes off as being entirely unfounded.
    both

    /10char
    (0)

  4. #844
    Player
    fusional's Avatar
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    Nov 2011
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    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    so, you have nothing. thought so.

    anyway, thanks for playing. good luck in cutter's cry.
    (0)

  5. #845
    Player
    Rydin's Avatar
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    Nyris Reach
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    Jenova
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    Lancer Lv 50
    Quote Originally Posted by fusional View Post
    so, you have nothing. thought so.

    anyway, thanks for playing. good luck in cutter's cry.
    I can't respond because I have no idea what you're position is... you said I was stupid for my position and then in the very next point you took my position.... What more is there to say?
    (1)

  6. #846
    Player
    fusional's Avatar
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    Veto Bahamut
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    Fenrir
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    Archer Lv 1
    i don't think your brain functions correctly.
    (0)

  7. #847
    Player
    Rydin's Avatar
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    Gridania
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    Nyris Reach
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    Jenova
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    Lancer Lv 50
    Quote Originally Posted by fusional View Post
    however, i will quickly note that the facetarget feature is far from perfect.

    it could be significantly improved if hitting the key just stopped you regardless of having a target or not, as in the current structure if you're targeting yourself with a spell and need to stop quickly cast, it doesn't really work. you have to target someone else, hit facetarget, then target yourself again. dumb.

    it's also a little annoying for point-based aoe abilities like Flare, which don't need a target anyway.
    Im saying I agree with this... also several members of my LS have been told that they were moving and couldn't cure for like 5-10 seconds even though they were not moving....

    My point with PLD and Action Queuing was that we shouldn't just accept something and not voice displeasure just because it's already in game.... Im not arguing with either of you... I just don't see the logic in that

    On one hand, people say "You can't voice a concern about something thats not in game yet, because you haven't seen it and played with it to know if you dislike it"

    but then you say....

    "You can't voice displeasure about something that is in game, because it is already implemented and wont be changed...."

    Do you maybe see the conflict there?
    (3)

  8. #848
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    Darkstar Poet
    World
    Excalibur
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    Carpenter Lv 60
    Quote Originally Posted by fusional View Post
    except he was attempting to posit that movement canceling spellcasting only allows for movement between fights, not during- and thus we will forever be trapped in an architecture allowing only for "static" battles, rather than "dynamic"

    i challenged him to show me examples of any successful current MMOs which allow constant movement without cancellation of spells (especially with balanced pvp), because that's really the only way to prove his point about it being necessary for 'dynamic battles'

    i mean, have you guys even ever played any MMOs? ever? at all?

    i'm trying to imagine how laughably easy hardmode fights in WoW would be if you never had to stop to cast. and you want to tell me those raid battles are 'static'?

    which universe do you even live in?

    also, as far as just assuming you're bad for disagreeing with me- it doesn't necessarily have anything to do with you disagreeing. all i know is that i scored 5 chest clears of *both* new dungeons several days ago. i did everything but tank, but i mostly played blm and whm.

    i don't have any problems with moving canceling spellcasting. you guys seem to.

    so that's weird.
    ok let me first say i do not care what you have done in game. all i have stated is 3 things and you can argue either of them if you think you can make a point on either of them.

    1. just because someone dislikes something doesn't make them wrong nor a bad player.

    2. this game has ZERO PVP at all in this game at this moment so you cannot say it's balanced around something that does not exist yet. you realize why it's not in game now correct? they stated it was because this engine and server structure could not handle it efficiently. that brings me to my third point.

    3. i have stated and i keep this opinion that if the server structure and engine cannot efficiently handle a system then it should have been delayed until the new systems were in place. i'm not saying not to add something, but when the producer states that if you use a controller then the system is not going to work properly because it cannot be done correctly with the engine we are using now it should not have been done at all until it could have been put in properly.

    btw, you wanted to attack his statement about the paladin, but completely jumped over the one about action que. it went in one patch and was removed the next because of the feedback it was given. the question is which time do you want people to state they don't like something before or after it's put in?
    (1)


    http://crystalknights.guildwork.com/

  9. #849
    Player
    Rydin's Avatar
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    Gridania
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    Nyris Reach
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    Jenova
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    Lancer Lv 50
    Quote Originally Posted by fusional View Post
    i challenged him to show me examples of any successful current MMOs which allow constant movement without cancellation of spells (especially with balanced pvp), because that's really the only way to prove his point about it being necessary for 'dynamic battles'
    I never addressed this... Im not even sure I saw this post... but basically it boils down to this...

    1. Really? It has to be done successfully in another MMO or its a bad idea?

    2. Yoshi said he is adding spells that can be cast while moving... So instead of showing you another MMO... I'll show you this one
    (2)

  10. #850
    Player
    Icehunter's Avatar
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    Mar 2011
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    Gridania
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    200
    Character
    Marin Kitigawa
    World
    Marilith
    Main Class
    Reaper Lv 90
    When I think of moving while spell-casting I think of this:
    http://www.youtube.com/watch?v=KZ04mfAY2BU

    Current system would be just fine if only the lag and gui errors were gone (i.e. moving, cancel spell, try to cast again causes action bar to disappear with controller, including target)

    Get rid of the lag/gui issues and we are cooking with oil~!
    (1)
    Last edited by Icehunter; 05-16-2012 at 11:24 AM.

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