and yet...
however, i will quickly note that the facetarget feature is far from perfect.
it could be significantly improved if hitting the key just stopped you regardless of having a target or not, as in the current structure if you're targeting yourself with a spell and need to stop quickly cast, it doesn't really work. you have to target someone else, hit facetarget, then target yourself again. dumb.
it's also a little annoying for point-based aoe abilities like Flare, which don't need a target anyway.
can you explain to me how the two things you posted are at all correlated to *your* point? are you illiterate or just logically impaired?
wait, nvm. here's my answer:
logically impaired it is.
pld is already implemented and will remain in the game until 2.0. will they adjust it a little? probably. will they completely redo the structure of the game and remove it, or change it entirely? nope. (and if they do, not until 2.0)
yoshi has also already said the changes to spellcasting/movement were necessary on the road to 2.0. it's already implemented, and will remain. will they adjust it a little? possibly. will the ycompletely redo the structure of the game and remove it, or change it entirely? nope. (and, again- if they do, not until 2.0)
if you're going to try to make points, try to make sure they're at least related in some logical way. attempting to posit that balancing tweaks to paladin is correlated in some way to possibly removing cancellation of spellcasting on movement (again) is pretty ridiculous. apple/orange.
and you still haven't provided specific examples with objective evidence underscoring your attempted points for allowing constant movement while casting or against not allowing it. you've only offered an opinion. and without something solid to back it up, your opinion comes off as being entirely unfounded.
Last edited by fusional; 03-22-2012 at 11:29 AM.
bothcan you explain to me how the two things you posted are at all correlated to *your* point? are you illiterate or just logically impaired?
wait, nvm. here's my answer:
logically impaired it is.
pld is already implemented and will remain in the game until 2.0. will they adjust it a little? probably. will they completely redo the structure of the game and remove it, or change it entirely? nope. (and if they do, not until 2.0)
yoshi has also already said the changes to spellcasting/movement were necessary on the road to 2.0. it's already implemented, and will remain. will they adjust it a little? possibly. will the ycompletely redo the structure of the game and remove it, or change it entirely? nope. (and, again- if they do, not until 2.0)
if you're going to try to make points, try to make sure they're at least related in some logical way. attempting to posit that balancing tweaks to paladin is correlated in some way to possibly removing cancellation of spellcasting on movement (again) is pretty ridiculous. apple/orange.
and you still haven't provided specific examples with objective evidence underscoring your attempted points for allowing constant movement while casting or against not allowing it. you've only offered an opinion. and without something solid to back it up, your opinion comes off as being entirely unfounded.
/10char
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