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  1. #1
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Ultimately... Movement interrupting spellcasting is a matter of preference.

    Being able to move while casting allows for more dynamic fights where the party can be always moving
    Imagine a fight where there is a big behemoth moving towards a city to attack it and your party had to kill it before it got there. With movement interrupting spell casting, you'll never see this

    When you have to stand still to cast, the fights become more static
    This may sound bad (and I would prefer more movement in the combat)... but its technically how classic final fantasy works.... You have generally always posted up in a spot, Hunkered down and fought your heart out.

    So let's try not to argue these 2 points. because honestly.. Yoshi said he wants 3 types of spells
    1. Spells that you must stand still to cast (Moving will interrupt)
    2. Instant cast spells (Moving can't interrupt)
    3. Spells that you can cast while moving (Movement wont interrupt)

    So this leaves us with 2 issues that will be fixed at 2.0, the only problem being that 2.0 is still a ways off
    First issue, some people just wont like movement being made to interrupt spells. But having certain spells that you CAN cast while moving would go a long way to ease their pain... Yoshi is just dead set on adding half finished systems and features into this game. Why would you add spells that are interrupted by moving and not add the ones that can be cast on the go? Maybe he enjoys watching people rage for months only to find that the change fit into the big picture in the end.
    Seriously though... think about it...
    Yoshi said : "Right now Movement will made made to interrupt spellcasting but in 8 months to a year from now, there will be spells you can indeed cast while moving"
    Its kind of goofy if you ask me

    The Second issue is the current server structure is admittedly GARBAGE. Adding something that hinges so importantly on latency was probably a bad decision until the server latency is in check. We all have to agree on this.
    Also, Yoshi... I know you're new to the Public relations game... but you can't say "Gamepad users will be fine if they aren't worried about fast spell casting"
    I mean, I guess you CAN say that... but expect a shit-storm as a result.

    tl;dr So ultimately... come 2.0, we'll have a lot less latency and spells that can indeed be cast while moving, and I think that is an incredible compromise between traditional static casting and newer more dynamic fights. There is just so much time between now and 2.0
    (7)

  2. #2
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    Aug 2011
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    Quote Originally Posted by Rydin View Post
    Ultimately... Movement interrupting spellcasting is a matter of preference.

    Being able to move while casting allows for more dynamic fights where the party can be always moving
    Imagine a fight where there is a big behemoth moving towards a city to attack it and your party had to kill it before it got there. With movement interrupting spell casting, you'll never see this

    When you have to stand still to cast, the fights become more static
    This may sound bad (and I would prefer more movement in the combat)... but its technically how classic final fantasy works.... You have generally always posted up in a spot, Hunkered down and fought your heart out.
    That's not exactly true. What do you call roaming parties in XI? They move(d) A LOT, and have/had plenty of time to keep a party adequately healed. And they did it just fine w/o moving while casting.

    The REAL issue here is not a result of the spell-interruption while moving feature; the REAL issue is that battles requires EVERYONE to SPAM just about EVERYTHING in order to effectively defeat an enemy.

    Tanks have to spam EVERY hate move in their arsenal just to get a mob's attention; DDs have to SPAM abs and weapon skills like crazy just to do any dmg; and Healers have to SPAM cures constantly just to keep the pt alive. This means that the healers have to be ON TOP of the pt at ALL times, practically (which, of course, makes roaming virtually impossible, now that they can't move/cast at the same time).

    As for the Behemeth running towards the city example, that's what bind/shadowbind/provoke is for; at least, what it "should/could" be for in the event that SE adds that sort of content. Bind the enemy, or get his attention by spamming hate moves, then he "runs toward the city" again once he resets hate (just an example).
    (0)

  3. #3
    Player
    Rydin's Avatar
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    Mar 2011
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    Gridania
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    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Khal_Drogo View Post
    That's not exactly true. What do you call roaming parties in XI? They move(d) A LOT, and have/had plenty of time to keep a party adequately healed. And they did it just fine w/o moving while casting.
    There is a difference between moving *during* fights and moving *between* fights

    Quote Originally Posted by Khal_Drogo View Post
    As for the Behemeth running towards the city example, that's what bind/shadowbind/provoke is for; at least, what it "should/could" be for in the event that SE adds that sort of content. Bind the enemy, or get his attention by spamming hate moves, then he "runs toward the city" again once he resets hate (just an example).
    That could still be fun...
    (0)

  4. #4
    Player
    fusional's Avatar
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    Nov 2011
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    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Rydin View Post
    There is a difference between moving *during* fights and moving *between* fights
    i move during fights in this game just fine. learn to facetarget, stop being bad and stop making excuses for it.
    (0)

  5. #5
    Player
    Rydin's Avatar
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    Mar 2011
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    Gridania
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    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by fusional View Post
    i move during fights in this game just fine. learn to facetarget, stop being bad and stop making excuses for it.
    Awwww... look who took their douche pills today
    (2)

  6. #6
    Player
    fusional's Avatar
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    Nov 2011
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    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Rydin View Post
    Awwww... look who took their douche pills today
    i'm a douche because you can't figure out how to keep moving and casting in this game, and because you can't figure it out you make a leap in logic by suggesting it isn't possible?

    alrighty then. enjoy blaming your mediocrity on everything but yourself. and in the meantime go ahead and show me any successful MMO in the world today which allows constant movement while spellcasting without interruption, especially with any kind of balanced pvp structure

    protip: you can't. so it just comes off as sour grapes, because you got used to the old system and now that the crutch has been kicked out from under you, you don't want to learn to walk without it.
    (3)

  7. #7
    Player
    Rydin's Avatar
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    Gridania
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    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by fusional View Post
    i'm a douche because you can't figure out how to keep moving and casting in this game
    and yet...

    Quote Originally Posted by fusional View Post
    however, i will quickly note that the facetarget feature is far from perfect.

    it could be significantly improved if hitting the key just stopped you regardless of having a target or not, as in the current structure if you're targeting yourself with a spell and need to stop quickly cast, it doesn't really work. you have to target someone else, hit facetarget, then target yourself again. dumb.

    it's also a little annoying for point-based aoe abilities like Flare, which don't need a target anyway.
    (2)

  8. #8
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by fusional View Post
    i'm a douche because you can't figure out how to keep moving and casting in this game, and because you can't figure it out you make a leap in logic by suggesting it isn't possible?

    alrighty then. enjoy blaming your mediocrity on everything but yourself. and in the meantime go ahead and show me any successful MMO in the world today which allows constant movement while spellcasting without interruption, especially with any kind of balanced pvp structure

    protip: you can't. so it just comes off as sour grapes, because you got used to the old system and now that the crutch has been kicked out from under you, you don't want to learn to walk without it.
    no you're a douche because you jump to the conclusion because someone doesn't like something it is because they can't figure it out. it's easy to figure out, but i still don't like it. there's nothing wrong with liking it anymore than there is wrong for not liking it.

    there is something wrong with jumping to a conclusion that someone is just a bad player because they do not like something.

    edit: btw you can also point out where this game has any pvp in this game at this point in time it has to be balanced around. you will say it's coming in 2.0 so then why not put the balance in place when the new engine and servers were in place to handle the change?
    (2)
    Last edited by darkstarpoet1; 03-22-2012 at 07:40 AM.


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  9. #9
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by fusional View Post
    i'm a douche because you can't figure out how to keep moving and casting in this game, and because you can't figure it out you make a leap in logic by suggesting it isn't possible?

    alrighty then. enjoy blaming your mediocrity on everything but yourself. and in the meantime go ahead and show me any successful MMO in the world today which allows constant movement while spellcasting without interruption, especially with any kind of balanced pvp structure

    protip: you can't. so it just comes off as sour grapes, because you got used to the old system and now that the crutch has been kicked out from under you, you don't want to learn to walk without it.
    I agree with this 100% and also Like i said before Se will not change this it's already implemented in version 2.0 so he wont change it.
    (1)

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