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  1. #1
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Eldaena View Post
    Isn't that really just the restriction of mages being pushed onto melee too then? This change to casting isn't giving us more tactic options, it's actually giving us less it seems to me.
    I think it will require more than just run around and zerg everything without a care or worry now. People might actually think about the party and what effect they have on it, something this game direly needs.
    (3)

  2. #2
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Krausus View Post
    I think it will require more than just run around and zerg everything without a care or worry now. People might actually think about the party and what effect they have on it, something this game direly needs.
    Not everyone zerged around and didn't consider other players before this patch. What I meant by my previous post by having less tactics is that now melee only have a certain range they are allowed to go, which is kind of stressful on everyone. Especially with positioning for combos and then deciding basically where is best to plant yourself as a mage to try to hit everyone. At least there was some minor leeway before, but now it's leaning towards just not fun. This function was put into place for PvP, so I'm not sure why it can't just be a restriction in PvP then.
    (4)
    Last edited by Eldaena; 03-20-2012 at 10:54 AM.

  3. #3
    Player

    Join Date
    Aug 2011
    Posts
    228
    Quote Originally Posted by DeadRiser View Post
    Why are people still talking about this? If you go read over the past 83 pages, people have stated the EXACT same things. Leave this alone already, you can't change their mind. It's getting redundant.
    If people don't keep talking about it, then it will get pushed aside and deemed "unimportant;" then no one will be happy. But, um...I think there's still a good chance to change ppl's minds about it. Anyway!


    Quote Originally Posted by Eldaena View Post
    Not everyone zerged around and didn't consider other players before this patch. What I meant by my previous post by having less tactics is that now melee only have a certain range they are allowed to go, which is kind of stressful on everyone. Especially with positioning for combos and then deciding basically where is best to plant yourself as a mage to try to hit everyone. At least there was some minor leeway before, but now it's leaning towards just not fun. This function was put into place for PvP, so I'm not sure why it can't just be a restriction in PvP then.
    I don't think we're seeing the whole picture. MAYBE (or rather HOPEFULLY), they implemented this feature to prepare players for the upcoming changes to the "pace of battle"

    If ppl weren't running around aimlessly, attacking every mob they see (when partying), then this "no moving while casting" thing wouldn't be such a big deal.

    Not saying that EXP needs to be slowed down (just increase the exp gained from each battle); I'm just saying they should draw the battles out more. It's the only way to make leveling more engaging, rather than such a tedious chore.
    (0)

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