Moving while casting is, and always has been, a broken mechanic. It completely throws off class balance *unless* the damage per hit is greatly reduced to make up for it. The reason mages do such high dmg is because they are also more vulnerable to attacks. If you negate that vulnerability with a "kite" function, then mages are not only untouchable but also do insanely high dmg. Thats called "overpowered" and "broken". If you want a cast while moving feature, then you need to say "Square I want you to give us a proportionate reduction in dmg to make up for the fact that we wont be hit." And as you can imagine, that reduction in dmg will be a burden in party play where you dont need to be moving and casting anyway.


Kiting casters have always been broken in about every game ive played. It completely screws over any 1v1 situation a magic class finds themselves in. What amazes me is that the gaming community as a whole has accepted this broken mechanic as "law," in that every game that doesn't allow is being ridiculous. Its overpowered, and always has been. I say good riddance to casting while moving, ppl actually have to put thought into when to use their skills like *gasp* melees have to!


The only good arguments for casting-while-moving come from obvious lag issues. You need to assume those will be fixed. If the game is running smoothly, there is no reason for a cast-while-move feature. I can't use weapon skills while moving, and im in the *most* danger of getting hit. What you're asking for is essentially *no* disadvantages for your class, which is ludicrous. From a lore point of view, casting while moving doesn't make a lot of sense either. Magic is concentration..which is why there are 3-5s cast times on things. Its hard to maintain that kind of focus and move around all over the place...of course it interrupts your cast. And this isn't harry potter, magic in FF is extremely different. FF magic is way more concentrated, and not just insta-cast catch phrases.


All in all if you want casting while moving you need to

1) Take a reduction in damage per hit
or
2) ask for insta-cast spells that *can* be cast while moving. Naturally, these will be weaker than your other spells
or
3) Request slow spells that will allow you to gain some distance (obviously only useful for solo/pvp).
or
4) Just learn to deal with it.