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  1. #801
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    Quote Originally Posted by darkstarpoet1 View Post
    are you sure you didn't change anything? here let me refresh your memory....


    you stated directly they did not move while casting then i show they did and you state that proves your point. you are wrong. what it proves is you were wrong and back tracked off your original statement. nice try, but i am sorry sir you are incorrect.
    I'm sorry, but you're the one who's wrong here. You're making one assumption after another, and twisting my words around to make it sound like I flip-flopped on my statements, which I didn't.

    If you check back, the quote I gave you was the FIRST post I made on the subject -#738; the posts/responses that followed were just a REITERATION of that ORIGNAL statement. There was no "backtracking," b/c I wasn't wrong.

    Have you ever read about or seen a wizard/witch/sorcerer, or w/e, running or moving around (physically, not on a "mount" of some type), while reciting their incantations? No, cuz it would look ridiculous lol
    I never said "YOU WILL NEVER SEE a Wizard/Witch/Sorcerer move while casting." I simply stated that "ppl never see that" (a.k.a. It's very UNLIKELY, BECAUSE it would look ridiculous).

    And it's quite obvious that I wouldn't make some ridiculous blanket statement like that, w/o leaving room for error, HENCE my OTHER quote:

    They did it in Lord of the Rings. They did it in Harry Potter. I don't remember, but they *probably* did it in Merlin. They MOVED, they POSED, and THEN* they casted (a.k.a. didn't move while casting)...And it COULD be fun to do it in XIV.
    Obviously, "attention to detail" is not one of your strengths.
    (0)

  2. #802
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    Casting while moving has never been a healthy feature whether it's PvP or PvE, magic is simply supposed to be powerful and it's simply supposed to be a concentrated matter. The key is not to implement a casting-while-moving feature, but instead as in FFXI, there should be a casting interruption rate that would be governed by various stats and also force one to stop to cast any big spells, like others have suggested in this thread.
    (1)

  3. #803
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    Rousseau's Avatar
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    Feb 2012
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    Limsa Lominsa
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    C'alhi Tia
    World
    Coeurl
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    Summoner Lv 81
    Quote Originally Posted by Dragon View Post
    Casting while moving has never been a healthy feature whether it's PvP or PvE, magic is simply supposed to be powerful and it's simply supposed to be a concentrated matter. The key is not to implement a casting-while-moving feature, but instead as in FFXI, there should be a casting interruption rate that would be governed by various stats and also force one to stop to cast any big spells, like others have suggested in this thread.
    Personally, I think a push-back system would be best. When you get hit, your cast bar is pushed back a certain number of ticks, but the spell isn't completely negated. After a certain number of hits, the spell would no longer suffer from push-backs and would just go off.

    When spells are interrupted from an attack, it really hurts solo play the most. In an ideal party, the ranged casters shouldn't be getting hit much, but a solo caster is always going to get hit. Their magic is their only real means of attack. As such, a push-back system would work much better at penalizing players who neglect to use their shield spells, without completely destroying the potential of being able to solo effectively.
    (3)

  4. #804
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    darkstarpoet1's Avatar
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    Darkstar Poet
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    Excalibur
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    Carpenter Lv 60
    Quote Originally Posted by Khal_Drogo View Post
    blah, blah i can't even get my own quotes straight
    lol reading your own posts must not be your strong point.

    " They did it in Harry Potter" They MOVED, they POSED, and THEN* they casted (a.k.a. didn't move while casting).

    this is in your post you quoted on yourself. you say they didn't move while casting. that was what you stated. your probably that you bolded and underlined stated "they *probably* did it in Merlin".

    the video i showed you was from harry potter where they did, in fact, move and cast.

    feel free to continue to argue, but you will get no other response from me since you can't even figure out your own posts much less one from anyone else.
    (1)


    http://crystalknights.guildwork.com/

  5. #805
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    Quote Originally Posted by Rousseau View Post
    Personally, I think a push-back system would be best. When you get hit, your cast bar is pushed back a certain number of ticks, but the spell isn't completely negated. After a certain number of hits, the spell would no longer suffer from push-backs and would just go off.

    When spells are interrupted from an attack, it really hurts solo play the most. In an ideal party, the ranged casters shouldn't be getting hit much, but a solo caster is always going to get hit. Their magic is their only real means of attack. As such, a push-back system would work much better at penalizing players who neglect to use their shield spells, without completely destroying the potential of being able to solo effectively.
    I think that would work along with the spell interruption rate, and allow CNJ and THM their own access to their own FFXIV-versions of Aquaveil.
    (1)

  6. #806
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    Ramsey's Avatar
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    Ul'dah
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    Ramsey Asterdahl
    World
    Sargatanas
    Main Class
    Armorer Lv 60
    There's nothing inherently wrong with moving and casting, the ability to move and cast time of a spell are just factors in balancing a spell's effectiveness.

    The problem is FFXIV has no instant cast spells, which can be used while moving. Most MMO casters have a mix of instant cast and channeled spells. Honestly I have a hard time wrapping my head around the whole thing being a PvP balance issue. I remember before the patch that your character still stopped moving to start casting and to fire the spell, which would surely slow you down more than enough for a melee class to catch up. You also can't run jump/pivot shoot/pivot and continue running in FFXIV due to the control scheme.

    Hopefully in 2.0 there are a mix of move-while-casting, stand-still-to-cast, and instant cast spells.

    Moreover, if they simply asserted that your character stop moving whenever you input a spell cast with a cast bar, and then did not take any movement input until your stick re-centered (or you let go of the movement keys) they could effectively eliminate all the accidental/lag interrupts. Loss of visual quality shouldn't be a concern, there are plenty of ways with blending and queuing to make it not abrupt.
    (4)

  7. #807
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    Quote Originally Posted by darkstarpoet1 View Post
    lol reading your own posts must not be your strong point.

    " They did it in Harry Potter" They MOVED, they POSED, and THEN* they casted (a.k.a. didn't move while casting).

    this is in your post you quoted on yourself. you say they didn't move while casting. that was what you stated. your probably that you bolded and underlined stated "they *probably* did it in Merlin".

    the video i showed you was from harry potter where they did, in fact, move and cast.

    feel free to continue to argue, but you will get no other response from me since you can't even figure out your own posts much less one from anyone else.
    Once again, you display a level of stupidity beyond human comprehension. Do you not understand the concept of a "generalization?"

    Did you even read my response? Here let me give you a refresher:

    Quote Originally Posted by Khal_Drogo View Post
    I never said "YOU WILL NEVER SEE a Wizard/Witch/Sorcerer move while casting." I simply stated that "ppl never see that" (a.k.a. It's very UNLIKELY, BECAUSE it would look ridiculous).

    And it's quite obvious that I wouldn't make some ridiculous blanket statement like that, w/o leaving room for error....

    As for my "blah, blah, blah" message, it had nothing to do w/ not "remembering" my own quotes; and everything to do w/ not wanting to post a convoluted message like the ignorant, poorly thought out s@#t you continue to pump out of your a$$.


    Anyway, the POINT of my post, which I'm sure you gathered (or, rather, I hope you gathered), was this:

    IN THE EVENT that a "Magic User" was seen moving while casting (which I believed to be quite RARE in Harry Potter, LotR, and **probably** Merlin), it was going to look ABSOLUTELY ridiculous.


    I still stand by that statement (a.k.a. EXACTLY what I stated originally, as a GENERALIZATION, not as an ABSOLUTE).


    And just for you, here's 9 minutes of Harry Potter, spell-casting clips -MOST, of which, are executed while POSING:

    http://www.youtube.com/watch?v=cV2E41Q6OvY
    (0)

  8. #808
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    Lux_Rayna's Avatar
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    Dec 2011
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    Character
    Vynce Walker
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    Sargatanas
    Main Class
    Miner Lv 50
    Moving while casting is, and always has been, a broken mechanic. It completely throws off class balance *unless* the damage per hit is greatly reduced to make up for it. The reason mages do such high dmg is because they are also more vulnerable to attacks. If you negate that vulnerability with a "kite" function, then mages are not only untouchable but also do insanely high dmg. Thats called "overpowered" and "broken". If you want a cast while moving feature, then you need to say "Square I want you to give us a proportionate reduction in dmg to make up for the fact that we wont be hit." And as you can imagine, that reduction in dmg will be a burden in party play where you dont need to be moving and casting anyway.


    Kiting casters have always been broken in about every game ive played. It completely screws over any 1v1 situation a magic class finds themselves in. What amazes me is that the gaming community as a whole has accepted this broken mechanic as "law," in that every game that doesn't allow is being ridiculous. Its overpowered, and always has been. I say good riddance to casting while moving, ppl actually have to put thought into when to use their skills like *gasp* melees have to!


    The only good arguments for casting-while-moving come from obvious lag issues. You need to assume those will be fixed. If the game is running smoothly, there is no reason for a cast-while-move feature. I can't use weapon skills while moving, and im in the *most* danger of getting hit. What you're asking for is essentially *no* disadvantages for your class, which is ludicrous. From a lore point of view, casting while moving doesn't make a lot of sense either. Magic is concentration..which is why there are 3-5s cast times on things. Its hard to maintain that kind of focus and move around all over the place...of course it interrupts your cast. And this isn't harry potter, magic in FF is extremely different. FF magic is way more concentrated, and not just insta-cast catch phrases.


    All in all if you want casting while moving you need to

    1) Take a reduction in damage per hit
    or
    2) ask for insta-cast spells that *can* be cast while moving. Naturally, these will be weaker than your other spells
    or
    3) Request slow spells that will allow you to gain some distance (obviously only useful for solo/pvp).
    or
    4) Just learn to deal with it.
    (1)

  9. #809
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    darkstarpoet1's Avatar
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    Darkstar Poet
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    Excalibur
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    Carpenter Lv 60
    awwww i think khal is mad. nice tos violation response though.
    (3)


    http://crystalknights.guildwork.com/

  10. #810
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    Rydin's Avatar
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    Gridania
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    Nyris Reach
    World
    Jenova
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    Lancer Lv 50
    Quote Originally Posted by Khal_Drogo View Post
    And just for you, here's 9 minutes of Harry Potter, spell-casting clips -MOST, of which, are executed while POSING:

    http://www.youtube.com/watch?v=cV2E41Q6OvY
    I can't even begin to explain how hilarious it is to post a harry potter clip to justify a mechanic in a fantasy MMO

    hahaha.....

    Now I feel like LARPing... or any other activity that involves avoiding sex with girls
    (5)

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