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  1. #1
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by Razen_Arghast View Post
    -PvP is totally excluded from my post since we don't have it yet and is pointless to discuss atm-

    Too much DnD in that and also too overcomplicated while not really helping with anything. Your suggestions while seeming interesting, make attempting to cast pretty much any sort of spell while not stationary completely pointless. Mostly because of those extremely harsh penalties. Don't kid yourself, you would never knowingly choose to cast a spell that has a 50% chance of missing on top of 35% reduced damage. Hell, even one of these penalties is enough to make me not even THINK about attempting to cast in that way.

    People go out of their way to land combos to avoid penalties like that (Drg I'm looking at you), or to make the most out of their abilities. I seriously doubt anyone would ever, willingly, be content with their abilities functioning at less than 100%. You would never spend MP on a Protect that will buff for 80% less, when you could spend it on one at 100% potency. ESPECIALLY when they cost the exact same MP points.

    Sorry but I don't see how this can work at all.

    Edit: About suggestions:

    I'd like to see an ability that allows us to instantly cast a spell with cast time. Think it is pretty base for a damage mage's arsenal (I'm looking at YOU Resonance!)

    And my only real suggestion is still for them to undo the changes for now, while we operate on the fail engine, and reintroduce them once we get a proper and stable server that can handle them correctly. I don't think I see any middle ground between that and have things as they are right now, causing endless frustration.

    I'm willing to give a go at the "Stopping the caster when a spell is cast and facing them to the mob", but I have my doubts it will solve anything pretty much.
    I agree with everything you say.. the tl;dr of my post is that I think it should be an option with restrictions. I'm good at overcomplicating things, but I wasn't trying to say it should have all of those, they were just some ideas I was throwing out. ^^

    Edited to make it more clear that I wasn't suggesting all of those at the same time, lol.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    61
    It's not about casting a second earlier deciding between a win-loss (althought it can happen). It's all about pointless frustration really.
    (1)

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