Quote Originally Posted by Phe View Post
bring on your ideas guys.
there are compromises:
- reduced mag. atk or mag. acc when moving
- slow down mages instead of stopping them
- spell binding only for certain spells like high damage, sleep etc.
- modified mechanics for PvP (like in FFXI)
- automatically stop the character when starting a spell

what do you prefer?
got more ideas?
i'm not so much against the movement stops your cast as i am them putting something in on this engine/server that cannot allow them to do it properly. if it wasn't for the lag and bugs that came with the system put in place it would have been fine.

personally i liked the other thread about having the battle mode that when you started casting a spell it stopped you. if you started running again after the stop it canceled the spell. this option would have worked perfectly for controller users.

i just think if they cannot put the system in place due to the limitations in game in version 1 it should just be worked on and released with version 2.0.

Quote Originally Posted by Rousseau View Post
I don't think he was rude at all. I think he handled things the best way he could, by explaining why it is a good idea to encourage him to make the changes we want, instead of yelling at him and insulting him. He is right, the previous method does tend to work better, and it continues to work long after the latter fails (due to stress and frustration).
i never said what he said was rude. i said people are saying he SHOULD be. they hate tanaka for doing that after constantly bashing him, but now that yoshi gets some of the same they start saying he should act exactly like he did.