Page 79 of 86 FirstFirst ... 29 69 77 78 79 80 81 ... LastLast
Results 781 to 790 of 858
  1. #781
    Player

    Join Date
    Mar 2011
    Posts
    61
    Uh really no. I won't be happy ONCE they remove the delay after 5 months because come 2.0 with the new engine we wouldn't even have to deal with that shit in the first place. And people are whining, and understandably so, right now exactly because this derp engine has us deal with that lag and the spellcasting changes while we don't even HAVE to.

    Also, why on earth would we need 4 months time to adapt to a gameplay change... One play session is enough for that really.

    Point is simple. No PvP and server that can handle changes properly yet, no need for spellcasting changes yet. It only frustrates people at the moment and achieves absolutely nothing.

    Edit: Forgot to mention another derpthing. Hitting the spellbutton a second time still cancels the spell although we can cancel it with movement now. Add this annoyance to the extra time you need to wait doing nothing if you get a cast "error" and you happen to hit the spell button a second or third time thinking your button press didn't register with the server and...yea more frustration.
    (5)
    Last edited by Razen_Arghast; 03-16-2012 at 03:39 AM.

  2. #782
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Razen_Arghast View Post
    Uh really no. I won't be happy ONCE they remove the delay after 5 months because come 2.0 with the new engine we wouldn't even have to deal with that shit in the first place. And people are whining, and understandably so, right now exactly because this derp engine has us deal with that lag and the spellcasting changes when we wouldn't even have to.

    Also, why on earth would we need 4 months time to adapt to a gameplay change... One play session is enough for that really.

    Point is simple. No PvP and server that can handle changes properly yet, no need for spellcasting changes yet. It only frustrates people at the moment and achieves absolutely nothing.

    Edit: Forgot to mention another derpthing. Hitting the spellbutton a second time still cancels the spell although we can cancel it with movement now. Add this annoyance to the extra time you need to wait doing nothing if you get a cast "error" and you happen to hit the spell button a second or third time thinking your button press didn't register with the server and...yea more frustration.
    I completely agree with you about hitting the button again, they should have removed that actually I think if they removed that it would alleviate some of the issues people are having.

    I disagree that people wouldn't be pissed if this waited for 2.0 and they had to learn to stand still to cast while some dragoon is beating on their ass. To think otherwise would make me assume you haven't spent a lot of time on these forums. And the reason for the timing was SE wanting to finish up combat revisions.
    (2)

  3. #783
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,272
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Mushy View Post
    If this is a must, if you cast a spell can it auto stop you? not prevent you from running and breaking the cast. sometimes i think i have stopped running to start casting but whether its lag or the animation being done but the server not having it yet, it would be great if you were running you went to a full halt and the spell has no problem casting
    This seems like a fair request.
    (4)

  4. #784
    Player

    Join Date
    Dec 2011
    Posts
    512
    I have no issues with casting at all. There is no reason to have players cast and run. I like the new system and have no complaints at all.
    (4)

  5. #785
    Player
    Yelta_Sumasu's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    As a mage I am adjusting, it started out frustrating and slowly I started to remember to stop before casting and soon it will just be automatic and I will never even remember I used to be able to move.

    I believe that the non-mages have some adjusting to do too. Eventually they will learn to not run away from me just as my cure is about to land ><;

  6. #786
    Player

    Join Date
    Mar 2011
    Posts
    61
    Quote Originally Posted by Krausus View Post
    I disagree that people wouldn't be pissed if this waited for 2.0 and they had to learn to stand still to cast while some dragoon is beating on their ass. To think otherwise would make me assume you haven't spent a lot of time on these forums. And the reason for the timing was SE wanting to finish up combat revisions.
    Would have to adapt for sure, but it would be much better to adapt with a proper gameplay environment in place and most importantly it would make sense because there would be an actual need for it. Anyways, gonna just hope 2.0 actually delivers, or else^^
    (2)

  7. #787
    Player
    Fayth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    9
    Character
    Law Scarlet
    World
    Hyperion
    Main Class
    Dark Knight Lv 80
    I'm actually somewhat glad that we can interrupt casting while moving now. It's especially convenient when you're trying to avoid being toasted by one of Ifrit's AEs. Before patch, I would keep getting caught in the middle or beginning of a cast, and when I tried running, my character would just stop to cast just within range of the AE and I'd become a burnt pile of ash. If there will be more fights like that in the future, I believe this change was for the best. (Still need to work on the animation lock at the very end of a spell cast, though.)
    (4)

  8. #788
    Player

    Join Date
    Mar 2011
    Posts
    61
    Animation lock still kills you and also if you move to cancel spell too late it will still cast anyway due to the stupid lag. So I still simply do not cast at Ifrit until he has used an ability, just like before.

    Also, if you don't move enough it will not cancel too. Whole movement cancel thing is iffy and needs improvements even now. It just cannot stay like this for 5 months, will be VERY annoying. They need to start by removing the second-button-hit-cancel and continue from there. Asap.
    (3)

  9. #789
    Player
    Veil's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    21
    Character
    Veil Mistwarden
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rukkirii View Post
    I wanted to pass along a word from Yoshida on the continuing discussion on the changes to spell casting.
    Moving while casting is the ONE thing that XIV had, that I really enjoyed.
    In it's current state move-stop casting is made even worse by your characters
    feet-shuffle upon stop. Your character has stopped moving forward - but has not stopped moving.
    Your game mechanics are poor to support move-stop casting.
    Furthermore, now the ranged casters have a double penalty.
    You must stop to regen MP, AND stop to cast - and no, Bard is not always available to bridge this gap.
    Put move casting back in, because the only thing you've accomplished with stop-cast
    is more deaths, and gave Casters a double-penalty.
    (10)

  10. #790
    Player
    Phe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    bring on your ideas guys.
    there are compromises:
    - reduced mag. atk or mag. acc when moving
    - slow down mages instead of stopping them
    - spell binding only for certain spells like high damage, sleep etc.
    - modified mechanics for PvP (like in FFXI)
    - automatically stop the character when starting a spell

    what do you prefer?
    got more ideas?
    (0)
    ----- Pour l'amitié franco-allemande - Für die deutsch-französische Freundschaft -----

Page 79 of 86 FirstFirst ... 29 69 77 78 79 80 81 ... LastLast

Tags for this Thread