Results 1 to 10 of 868

Dev. Posts

Hybrid View

  1. #1
    Player
    Phe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Razen_Arghast View Post
    Totally stupid and pointless to have it changed right now.
    omg face it!
    mages would be overpowered if they could move while casting!
    noone would play melee jobs!

    wait...
    they did play those gimp melee jobs over the last year. i'm confused.

    (and don't forget we need 7 months to get used to the new system.)
    (2)
    ----- Pour l'amitié franco-allemande - Für die deutsch-französische Freundschaft -----

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    61
    Quote Originally Posted by Phe View Post
    omg face it!
    mages would be overpowered if they could move while casting!
    noone would play melee jobs!

    wait...
    they did play those gimp melee jobs over the last year. i'm confused.

    (and don't forget we need 7 months to get used to the new system.)
    Yes, but to deem them overpowered you need to be able to measure them against melee classes in PvP which we don't have yet and I bet won't have before 2.0. So?

    No reason to not leave things as they were while we run on the faulty engine to avoid frustrating us all the time and simply implement the spellcasting changes together with PvP after 2.0 hits.

    Unless you somehow consider casting-while-running makes Mages overpowered right now for our current PvE only content? I simply do not see that.
    (1)

  3. #3
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Razen_Arghast View Post
    Yes, but to deem them overpowered you need to be able to measure them against melee classes in PvP which we don't have yet and I bet won't have before 2.0. So?

    No reason to not leave things as they were while we run on the faulty engine to avoid frustrating us all the time and simply implement the spellcasting changes together with PvP after 2.0 hits.

    Unless you somehow consider casting-while-running makes Mages overpowered right now for our current PvE only content? I simply do not see that.
    i think phe just forgot to add the /sarcasm into his post.
    (3)


    http://crystalknights.guildwork.com/

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    61
    Uh really no. I won't be happy ONCE they remove the delay after 5 months because come 2.0 with the new engine we wouldn't even have to deal with that shit in the first place. And people are whining, and understandably so, right now exactly because this derp engine has us deal with that lag and the spellcasting changes while we don't even HAVE to.

    Also, why on earth would we need 4 months time to adapt to a gameplay change... One play session is enough for that really.

    Point is simple. No PvP and server that can handle changes properly yet, no need for spellcasting changes yet. It only frustrates people at the moment and achieves absolutely nothing.

    Edit: Forgot to mention another derpthing. Hitting the spellbutton a second time still cancels the spell although we can cancel it with movement now. Add this annoyance to the extra time you need to wait doing nothing if you get a cast "error" and you happen to hit the spell button a second or third time thinking your button press didn't register with the server and...yea more frustration.
    (5)
    Last edited by Razen_Arghast; 03-16-2012 at 03:39 AM.

  5. #5
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Razen_Arghast View Post
    Uh really no. I won't be happy ONCE they remove the delay after 5 months because come 2.0 with the new engine we wouldn't even have to deal with that shit in the first place. And people are whining, and understandably so, right now exactly because this derp engine has us deal with that lag and the spellcasting changes when we wouldn't even have to.

    Also, why on earth would we need 4 months time to adapt to a gameplay change... One play session is enough for that really.

    Point is simple. No PvP and server that can handle changes properly yet, no need for spellcasting changes yet. It only frustrates people at the moment and achieves absolutely nothing.

    Edit: Forgot to mention another derpthing. Hitting the spellbutton a second time still cancels the spell although we can cancel it with movement now. Add this annoyance to the extra time you need to wait doing nothing if you get a cast "error" and you happen to hit the spell button a second or third time thinking your button press didn't register with the server and...yea more frustration.
    I completely agree with you about hitting the button again, they should have removed that actually I think if they removed that it would alleviate some of the issues people are having.

    I disagree that people wouldn't be pissed if this waited for 2.0 and they had to learn to stand still to cast while some dragoon is beating on their ass. To think otherwise would make me assume you haven't spent a lot of time on these forums. And the reason for the timing was SE wanting to finish up combat revisions.
    (2)

  6. #6
    Player

    Join Date
    Mar 2011
    Posts
    61
    Quote Originally Posted by Krausus View Post
    I disagree that people wouldn't be pissed if this waited for 2.0 and they had to learn to stand still to cast while some dragoon is beating on their ass. To think otherwise would make me assume you haven't spent a lot of time on these forums. And the reason for the timing was SE wanting to finish up combat revisions.
    Would have to adapt for sure, but it would be much better to adapt with a proper gameplay environment in place and most importantly it would make sense because there would be an actual need for it. Anyways, gonna just hope 2.0 actually delivers, or else^^
    (2)

  7. #7
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Razen_Arghast View Post
    Yes, but to deem them overpowered you need to be able to measure them against melee classes in PvP which we don't have yet and I bet won't have before 2.0. So?

    No reason to not leave things as they were while we run on the faulty engine to avoid frustrating us all the time and simply implement the spellcasting changes together with PvP after 2.0 hits.

    Unless you somehow consider casting-while-running makes Mages overpowered right now for our current PvE only content? I simply do not see that.
    I couldn't even begin to imagine the sheer amount of QQ this suggestion would cause come release of 2.0 at least now you will be nice and ready for it and even more happy if they get rid of the delay. If they waited until the release of PvP to add a major change to play style for all mages people would explode.
    (2)

Tags for this Thread