Quote Originally Posted by Khal_Drogo View Post
lol I'm sorry but that is just a perfect example of how silly it looks to see ppl move while casting. They look like they're having a snowball fight. The KILLING curse, considered to be one of the most effective and physically "draining" spells around is nothing more than the flick of the wrist?


Players can just run around in circles, not even facing their damn enemy, avoid getting hit, then take down 30% of their enemies hp? That seems fun to you? That seems fair?

I'd much rather see something like they had in XI. Find ways like /NIN, BLINK spells, etc. to bring about different styles of fighting. Don't just let mages run around aimlessly and get away with casting w/e the hell they want. Can you imagine someone in XI casting that new lvl 99 Meteor spell while running? It's probably like a 20 sec cast time lol

Take a look at your video @ 1:26-1:30. That scene reminds me of that scene in Boondocks when the two guys start shooting at each other without even looking lol


This is what "running away while casting" comes off as:

http://www.youtube.com/watch?v=KuYd9pA8LIY
I just want to note that go look at any sort of media where you see mages casting spells in an action environment. You're rarely going to see them stand still for 20 seconds while getting slashed and gutted by an enemy... they run around, they jump, they flick their wrists and throw fireballs and all manner of engaging things.

As far as MMO's go I believe there is a place for stationary casting-bar casted spells and instant-cast spells you can use on the move without stopping. In my eyes, that's a good way to balance allowing players to do things while mobile, while making them commit to higher power abilities or spells by stopping.