Quote Originally Posted by Eldaena View Post
If we want to go for realism ( big LOL here =p ) wouldn't it be more realistic for weaker spells to be cast while running, and more difficult/powerful spells would root the mage? Like say fire, aero, stone, thunder, blizzard and eventually water I guess would be like smaller spells that could be cast when moving. Then the second ones may root you but have lower casting times than the third installment. Also maybe Cure could be used when running, but cura would root you with a lower casting time than curaga. etc.
lol i know you probably intended for that to be a joke, but my friend actually mentioned that as a viable "compromise." And, yes, what Nakaimiie proposed would be good enough for me. I just don't wanna see mages running around for "18 seconds," and then seeing a mob's hp go down 30%...that would be retarded. The only way a mage should be able to get beastly spells off like that should be either of these:

A. They're able to come up w/ an innovative way to dodge attacks long enough to pull that spell off (i.e. utsusemi, blink, "third eye" lol, stoneskin, etc.)

or

B. They have a party assisting them, keeping hate off them (or a tank buddy kiting the mob while they cast, etc.)