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  1. #1
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Eldaena View Post
    If we want to go for realism ( big LOL here =p ) wouldn't it be more realistic for weaker spells to be cast while running, and more difficult/powerful spells would root the mage? Like say fire, aero, stone, thunder, blizzard and eventually water I guess would be like smaller spells that could be cast when moving. Then the second ones may root you but have lower casting times than the third installment. Also maybe Cure could be used when running, but cura would root you with a lower casting time than curaga. etc.
    What could be a good idea is:
    - any spell cast while moving is weaker by X%
    - spells cast while standing still are at 100% effectiveness.
    (5)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
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  2. #2
    Player
    Phe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I'm glad to see some people actually post constructive suggestions.

    Quote Originally Posted by Eldaena View Post
    If we want to go for realism ( big LOL here =p ) wouldn't it be more realistic for weaker spells to be cast while running, and more difficult/powerful spells would root the mage? Like say fire, aero, stone, thunder, blizzard and eventually water I guess would be like smaller spells that could be cast when moving. Then the second ones may root you but have lower casting times than the third installment. Also maybe Cure could be used when running, but cura would root you with a lower casting time than curaga. etc.
    Good idea.
    Regarding PvP, sleep should be also a spell that roots the caster.

    Quote Originally Posted by Nakiamiie View Post
    What could be a good idea is:
    - any spell cast while moving is weaker by X%
    - spells cast while standing still are at 100% effectiveness.
    my favorite idea was always to just slow the mages down and not forcing them completely to stop.
    either just the walking mode when casting or (if it's possible) adjust the movement speed depending on the spell,
    like 75% mov.speed for cure, 50% for damage spells, 25% mov.speed for sleep etc.

    it doesn't have to be black or white guys.
    tell me everyone - what kind of compromise would you like?
    (2)
    ----- Pour l'amitié franco-allemande - Für die deutsch-französische Freundschaft -----

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