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  1. #731
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Khal_Drogo View Post
    lol DoW stopping to attack doesn't even make sense from a "realistic perspective."


    Just think about what it would be like, to see what you're proposing, in "real life." Theoretically, it's an incantation or chant of some kind that allows players to use magic (at least, from a traditional standpoint). Have you ever read about or seen a wizard/witch/sorcerer, or w/e, running or moving around (physically, not on a "mount" of some type), while reciting their incantations? No, cuz it would look ridiculous lol

    The same is true of an Archer...How many of them do you see running and shooting at the same time? -not often (and if so, it just looks a little too extraordinary for my taste). However, virtually every scene we've ever come across with gladiators, warriors, [dark] knights, etc. ALWAYS have them running about skewering enemies with their swords/spears, and so on.

    It makes a lot of sense; and it would be much more viable system if they embraced a battle style similar to "that of which we do not speak."
    yes, it does make sense for a dd to be able to move while fighting.

    now i will move to mage. what do you think about when you think of a wizard or sorcerer?

    i think about merlin from the old king author tales and things like harry potter more recently. i do not think of the old civil war era of war. i think of merlin and harry and they are always constantly moving and doing battle. they dodge behind trees and around corners while still throwing magic. they do not stand in groups of people across from each other and just shoot until the entire army on the other side dies.

    to me it is more FUN to be able to move while i cast. we must remember one thing about final fantasy. final fantasy is a game and it is meant to be fun.
    (4)


    http://crystalknights.guildwork.com/

  2. #732
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    Apr 2011
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    509
    I wanted to pass along a word from Yoshida on the continuing discussion on the changes to spell casting.

    Quote Originally Posted by Naoki_Yoshida View Post
    Thanks for all the feedback regarding spell casting. We have been thoroughly looking over every bit of feedback received, so we will be looking into making changes in patch 1.22 and beyond for the current version, as well as final specs for 2.0.

    Once the adjustment details are finalized for 1.22 I will post a follow-up.
    (21)
    Last edited by Bayohne; 03-15-2012 at 08:30 AM. Reason: Made it clearer this comment was from Yoshida.
    Bethany "Rukkirii" Stout - Community Team

  3. #733
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    Aug 2011
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    Quote Originally Posted by darkstarpoet1 View Post
    yes, it does make sense for a dd to be able to move while fighting.

    now i will move to mage. what do you think about when you think of a wizard or sorcerer?

    i think about merlin from the old king author tales and things like harry potter more recently. i do not think of the old civil war era of war. i think of merlin and harry and they are always constantly moving and doing battle. they dodge behind trees and around corners while still throwing magic. they do not stand in groups of people across from each other and just shoot until the entire army on the other side dies.

    To me it is more FUN to be able to move while i cast. we must remember one thing about final fantasy. final fantasy is a game and it is meant to be fun.
    No, they don't stand back and lob magic across a mile long field lol, and neither did people in..."that of which we do not speak." They move; they pose and cast.

    They did it in Lord of the Rings. They did it in Harry Potter. I don't remember, but they *probably* did it in Merlin. They MOVED, they POSED, and THEN* they casted (a.k.a. didn't move while casting)...And it COULD be fun to do it in XIV.

    Again, however, only if they embraced or more practical take on battle (long, engaging fights, that can satisfy both campers and roamers) like in.... yes, FFXI -there, I said it.


    This guy knows how it's done:

    http://www.youtube.com/watch?v=V4UfAL9f74I
    (2)
    Last edited by Khal_Drogo; 03-15-2012 at 07:52 AM.

  4. #734
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    Please bring back the ability to move while casting.
    (10)

  5. #735
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Khal_Drogo View Post
    No, they don't stand back and lob magic across a mile long field lol, and neither did people in..."that of which we do not speak." They move; they pose and cast.

    They did it in Lord of the Rings. They did it in Harry Potter. I don't remember, but they *probably* did it in Merlin. They MOVED, they POSED, and THEN* they casted (a.k.a. didn't move while casting)...And it COULD be fun to do it in XIV.

    Again, however, only if they embraced or more practical take on battle (long, engaging fights, that can satisfy both campers and roamers) like in.... yes, FFXI -there, I said it.


    This guy knows how it's done:

    http://www.youtube.com/watch?v=V4UfAL9f74I
    eample to your example

    http://www.youtube.com/watch?v=3wL2CwPqUWc

    that's all i am talking about. i think of this sort of movement based action. i can assure you it's more fun than just standing there.

    the standing still doesn't bother me. what bothers me is the server not recognizing i've stopped, the spell just canceling itself, the charge bar not showing on the spell, or the animation just not showing that has came along with it. it also bothers me when yoshi stated himself that spell casting would be fine for controller users as long as they aren't worried about efficiently playing their chosen class. how do you think that would look to any potential ps3 users that have been keeping up with the game's progress?

    it's more of with magic it's hard to have a "realistic" look on it at all since we do not have magicians running around or standing around attacking each other.
    (4)
    Last edited by darkstarpoet1; 03-15-2012 at 08:07 AM.


    http://crystalknights.guildwork.com/

  6. #736
    Player
    ArtEmisPalmecia's Avatar
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    Aug 2011
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    66
    Character
    Art Emis
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by DeadRiser View Post
    Actually in the exact middle of it, there is four plumes that go off..
    Really? Ok, now I'm convinced your grasping at straws, as you completely ignore Eruption in your post, and the fact that the new battles seem to favor static positions throughout the battle, while pre-1.21 battles focus on making you move and act.
    (3)
    Last edited by ArtEmisPalmecia; 03-15-2012 at 08:25 AM.

  7. #737
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    By the way, just a little tidbit that is getting on my god-forsaken nerves.
    Those 0.3 seconds is the ping time, it does not includes processing time on the server, which can take upwards of one second, nor does it includes processing time on your computer which can take just as much.
    That ping time is the delay due to network, it is not the entire god-forsake source of delays.
    Thank you
    (4)

  8. #738
    Player
    Atoli's Avatar
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    Jun 2011
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    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Meh..if they were able to implement this system without faults, then maybe it wouldn't be so bad.
    Since they aren't, I wished they would just have waited til 2.0.
    It takes forever to really stop casting, and it also leads to casts not going off at all.

    In Dzemael, the tank is not SUPPOSED to stop for the healer to cast anything, because otherwise mobs catch up and kill him in a matter of seconds. I'd have to be able to stop sooner as the tank to start casting and even if I'm able to start casting in time, after watching my skill gauge filling up and the HP of the tank rushing down, my character just bugs out and decides not to cast. Great.
    (6)

  9. #739
    Player
    ArtEmisPalmecia's Avatar
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    Aug 2011
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    66
    Character
    Art Emis
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rukkirii View Post
    Thanks for all the feedback regarding spell casting. We have been thoroughly looking over every bit of feedback received, so we will be looking into making changes in patch 1.22 and beyond for the current version, as well as final specs for 2.0.

    Once the adjustment details are finalized for 1.22 I will post a follow-up.
    i.e. '/pessimistmode on' After a month, topic will fall off main forum page, 1.22 will be delay by 1 month+, and we will still be stuck where we are currently. A divided crowd of players who favor and those that don't, with the dev's\CM's not touching this subject as the Director/Producer is a fan of PvP and wants this decision to stick only for PvP purposes.
    (5)

  10. #740
    Player
    Rousseau's Avatar
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    Feb 2012
    Location
    Limsa Lominsa
    Posts
    102
    Character
    C'alhi Tia
    World
    Coeurl
    Main Class
    Summoner Lv 81
    Quote Originally Posted by ArtEmisPalmecia View Post
    i.e. '/pessimistmode on' After a month, topic will fall off main forum page, 1.22 will be delay by 1 month+, and we will still be stuck where we are currently. A divided crowd of players who favor and those that don't, with the dev's\CM's not touching this subject as the Director/Producer is a fan of PvP and wants this decision to stick only for PvP purposes.
    To paraphrase what Yoshida-san, himself, has said: You will catch more flies with honey than vinegar.
    (0)

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