Quote Originally Posted by Krausus View Post
its like that in pretty much every mmo available, but also I dont think you can discount TP where as a mage starts with full mp and a melee starts with 0 tp but honestly you are talking about a half a second delay. If mages where able to cast while moving then they would be able to kite everything to death without worry of getting hit. Now do you think that is fair especially in a PvP setting?
But if we could cast while moving there is still a delay because of casting time of spells. If you want to get into specifics for pvp, most melee have a lot more hp than mages, so even if we could cast and move, we'd run out of mp, they'd still have hp, and would be able to catch up with us since we'd need to stop moving to regain mp. Then melee would beat the crap out of the mage. lol If a mage would try to cast while getting attacked, the spells would most likely just get cancelled, so on and so forth.

Anyway, pvp isn't in the game now and the restrictions for mages hurts everyone. Melee that use spells and how well the mages are able to help out the melee in combat. Not to mention it's not the ideal implementation since there are still big server issues that need addressed. Even if it's similar to this in other MMOs, how does that make it okay for this one? I thought we played FFXIV because it was different? That doesn't seem a valid reason for the change anyway you look at it. This is pure pvp reason for the change even if people will disagree with that.