Page 1 of 2 1 2 LastLast
Results 1 to 10 of 868

Dev. Posts

Hybrid View

  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    362
    Quote Originally Posted by Shiggysonson View Post
    It wasn't fixed. It was changed, and the reasons were already explained in a different thread.
    How about casting blizzara and sanguine rite before sleep? -_-
    Again, it was changed, not fixed. Just because you can't do things that you were able to before doesn't mean it's a bad system. Just relax.
    Okay, explain that to my thundara or any spell with presence of mind active. I'm not talking about a BLM using combo. I'm talking about a dragoon. I play BLM enough to know these things, but his obvious ignorance of anything besides what is in the dev team is ridiculous. This is a bad system. You can defend it all you want. I want to see DoW stop to attack each time. How many times must we reinvent the wheel in this game? Did anybody even complain about being able to cast and move?

    PVP isn't even going to be in the game until 2.0, if it is even there with 2.0's release. This is a pointless, dated mechanic.
    (2)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

  2. #2
    Player
    Shiggysonson's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Shiggy Sonson
    World
    Sargatanas
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by ApplePie View Post
    Okay, explain that to my thundara or any spell with presence of mind active. I'm not talking about a BLM using combo. I'm talking about a dragoon. I play BLM enough to know these things, but his obvious ignorance of anything besides what is in the dev team is ridiculous. This is a bad system. You can defend it all you want. I want to see DoW stop to attack each time. How many times must we reinvent the wheel in this game? Did anybody even complain about being able to cast and move?

    PVP isn't even going to be in the game until 2.0, if it is even there with 2.0's release. This is a pointless, dated mechanic.
    I was replying to your 2nd paragraph about sleeping something that is running towards you. I wasn't talking aboutthe combo part. Sorry if that was confusing lol.
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    362
    Quote Originally Posted by Shiggysonson View Post
    I was replying to your 2nd paragraph about sleeping something that is running towards you. I wasn't talking aboutthe combo part. Sorry if that was confusing lol.
    I was talking about the holy grail of pvp where everyone will gang up on a mage, stun, and instantly kill. Please explain to me how "sanguine rite" or "blizzara" would stop that. It won't. Each continual debuff to mage means I won't ever play pvp.
    (2)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

  4. #4
    Player

    Join Date
    Aug 2011
    Posts
    228
    Quote Originally Posted by ApplePie View Post
    ...This is a bad system. You can defend it all you want. I want to see DoW stop to attack each time. How many times must we reinvent the wheel in this game? Did anybody even complain about being able to cast and move?...

    lol DoW stopping to attack doesn't even make sense from a "realistic perspective."


    Just think about what it would be like, to see what you're proposing, in "real life." Theoretically, it's an incantation or chant of some kind that allows players to use magic (at least, from a traditional standpoint). Have you ever read about or seen a wizard/witch/sorcerer, or w/e, running or moving around (physically, not on a "mount" of some type), while reciting their incantations? No, cuz it would look ridiculous lol

    The same is true of an Archer...How many of them do you see running and shooting at the same time? -not often (and if so, it just looks a little too extraordinary for my taste). However, virtually every scene we've ever come across with gladiators, warriors, [dark] knights, etc. ALWAYS have them running about skewering enemies with their swords/spears, and so on.

    It makes a lot of sense; and it would be much more viable system if they embraced a battle style similar to "that of which we do not speak."
    (1)

  5. #5
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Khal_Drogo View Post
    lol DoW stopping to attack doesn't even make sense from a "realistic perspective."


    Just think about what it would be like, to see what you're proposing, in "real life." Theoretically, it's an incantation or chant of some kind that allows players to use magic (at least, from a traditional standpoint). Have you ever read about or seen a wizard/witch/sorcerer, or w/e, running or moving around (physically, not on a "mount" of some type), while reciting their incantations? No, cuz it would look ridiculous lol

    The same is true of an Archer...How many of them do you see running and shooting at the same time? -not often (and if so, it just looks a little too extraordinary for my taste). However, virtually every scene we've ever come across with gladiators, warriors, [dark] knights, etc. ALWAYS have them running about skewering enemies with their swords/spears, and so on.

    It makes a lot of sense; and it would be much more viable system if they embraced a battle style similar to "that of which we do not speak."
    yes, it does make sense for a dd to be able to move while fighting.

    now i will move to mage. what do you think about when you think of a wizard or sorcerer?

    i think about merlin from the old king author tales and things like harry potter more recently. i do not think of the old civil war era of war. i think of merlin and harry and they are always constantly moving and doing battle. they dodge behind trees and around corners while still throwing magic. they do not stand in groups of people across from each other and just shoot until the entire army on the other side dies.

    to me it is more FUN to be able to move while i cast. we must remember one thing about final fantasy. final fantasy is a game and it is meant to be fun.
    (4)


    http://crystalknights.guildwork.com/

  6. #6
    Player

    Join Date
    Aug 2011
    Posts
    228
    Quote Originally Posted by darkstarpoet1 View Post
    yes, it does make sense for a dd to be able to move while fighting.

    now i will move to mage. what do you think about when you think of a wizard or sorcerer?

    i think about merlin from the old king author tales and things like harry potter more recently. i do not think of the old civil war era of war. i think of merlin and harry and they are always constantly moving and doing battle. they dodge behind trees and around corners while still throwing magic. they do not stand in groups of people across from each other and just shoot until the entire army on the other side dies.

    To me it is more FUN to be able to move while i cast. we must remember one thing about final fantasy. final fantasy is a game and it is meant to be fun.
    No, they don't stand back and lob magic across a mile long field lol, and neither did people in..."that of which we do not speak." They move; they pose and cast.

    They did it in Lord of the Rings. They did it in Harry Potter. I don't remember, but they *probably* did it in Merlin. They MOVED, they POSED, and THEN* they casted (a.k.a. didn't move while casting)...And it COULD be fun to do it in XIV.

    Again, however, only if they embraced or more practical take on battle (long, engaging fights, that can satisfy both campers and roamers) like in.... yes, FFXI -there, I said it.


    This guy knows how it's done:

    http://www.youtube.com/watch?v=V4UfAL9f74I
    (2)
    Last edited by Khal_Drogo; 03-15-2012 at 07:52 AM.

  7. #7
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Khal_Drogo View Post
    No, they don't stand back and lob magic across a mile long field lol, and neither did people in..."that of which we do not speak." They move; they pose and cast.

    They did it in Lord of the Rings. They did it in Harry Potter. I don't remember, but they *probably* did it in Merlin. They MOVED, they POSED, and THEN* they casted (a.k.a. didn't move while casting)...And it COULD be fun to do it in XIV.

    Again, however, only if they embraced or more practical take on battle (long, engaging fights, that can satisfy both campers and roamers) like in.... yes, FFXI -there, I said it.


    This guy knows how it's done:

    http://www.youtube.com/watch?v=V4UfAL9f74I
    eample to your example

    http://www.youtube.com/watch?v=3wL2CwPqUWc

    that's all i am talking about. i think of this sort of movement based action. i can assure you it's more fun than just standing there.

    the standing still doesn't bother me. what bothers me is the server not recognizing i've stopped, the spell just canceling itself, the charge bar not showing on the spell, or the animation just not showing that has came along with it. it also bothers me when yoshi stated himself that spell casting would be fine for controller users as long as they aren't worried about efficiently playing their chosen class. how do you think that would look to any potential ps3 users that have been keeping up with the game's progress?

    it's more of with magic it's hard to have a "realistic" look on it at all since we do not have magicians running around or standing around attacking each other.
    (4)
    Last edited by darkstarpoet1; 03-15-2012 at 08:07 AM.


    http://crystalknights.guildwork.com/

  8. #8
    Player

    Join Date
    Aug 2011
    Posts
    228
    Quote Originally Posted by darkstarpoet1 View Post
    eample to your example

    http://www.youtube.com/watch?v=3wL2CwPqUWc

    that's all i am talking about. i think of this sort of movement based action. i can assure you it's more fun than just standing there. the standing still doesn't bother me. it's more of with magic it's hard to have a "realistic" look on it at all since we do not have magicians running around or standing around attacking each other.
    lol I'm sorry but that is just a perfect example of how silly it looks to see ppl move while casting. They look like they're having a snowball fight. The KILLING curse, considered to be one of the most effective and physically "draining" spells around is nothing more than the flick of the wrist?


    Players can just run around in circles, not even facing their damn enemy, avoid getting hit, then take down 30% of their enemies hp? That seems fun to you? That seems fair?

    I'd much rather see something like they had in XI. Find ways like /NIN, BLINK spells, etc. to bring about different styles of fighting. Don't just let mages run around aimlessly and get away with casting w/e the hell they want. Can you imagine someone in XI casting that new lvl 99 Meteor spell while running? It's probably like a 20 sec cast time lol

    Take a look at your video @ 1:26-1:30. That scene reminds me of that scene in Boondocks when the two guys start shooting at each other without even looking lol


    This is what "running away while casting" comes off as:

    http://www.youtube.com/watch?v=KuYd9pA8LIY
    (1)

  9. #9
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Khal_Drogo View Post
    lol I'm sorry but that is just a perfect example of how silly it looks to see ppl move while casting. They look like they're having a snowball fight. The KILLING curse, considered to be one of the most effective and physically "draining" spells around is nothing more than the flick of the wrist? [/url]
    all i said was this is what i think of. it is moving during casting. you tried to say it didn't happen in harry potter and they stayed still. i show you and now you change your excuse. i'll bet more people relate to how mages move in harry potter than the people that still think like dungeons and dragons where they stand still the entire time.

    images of fantasy characters such as mages have evolved over the years and so have the games that use them. using something that is in a 10 year old game because that's how it was then isn't a good excuse for why it is done later on.

    they thought the world was flat years ago as well, but people have long moved past that.
    (4)


    http://crystalknights.guildwork.com/

  10. #10
    Player
    Riaayo's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Twin Adder
    Posts
    144
    Character
    Ria Ayo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Khal_Drogo View Post
    lol I'm sorry but that is just a perfect example of how silly it looks to see ppl move while casting. They look like they're having a snowball fight. The KILLING curse, considered to be one of the most effective and physically "draining" spells around is nothing more than the flick of the wrist?


    Players can just run around in circles, not even facing their damn enemy, avoid getting hit, then take down 30% of their enemies hp? That seems fun to you? That seems fair?

    I'd much rather see something like they had in XI. Find ways like /NIN, BLINK spells, etc. to bring about different styles of fighting. Don't just let mages run around aimlessly and get away with casting w/e the hell they want. Can you imagine someone in XI casting that new lvl 99 Meteor spell while running? It's probably like a 20 sec cast time lol

    Take a look at your video @ 1:26-1:30. That scene reminds me of that scene in Boondocks when the two guys start shooting at each other without even looking lol


    This is what "running away while casting" comes off as:

    http://www.youtube.com/watch?v=KuYd9pA8LIY
    I just want to note that go look at any sort of media where you see mages casting spells in an action environment. You're rarely going to see them stand still for 20 seconds while getting slashed and gutted by an enemy... they run around, they jump, they flick their wrists and throw fireballs and all manner of engaging things.

    As far as MMO's go I believe there is a place for stationary casting-bar casted spells and instant-cast spells you can use on the move without stopping. In my eyes, that's a good way to balance allowing players to do things while mobile, while making them commit to higher power abilities or spells by stopping.
    (2)

Page 1 of 2 1 2 LastLast

Tags for this Thread