Hi Rukkirii and Yoshida-san,
(I hope you can pass this along to Yoshida-san and the Dev Team.)
In regards to keeping the Inertia and Momentum, let's look at the goal that Yoshida-san wants to achieve:
If that's the key Goal and the main reason we're burdened with the "Moving Will Interrupt Spellcasting" that's interrupting our spells just as we STOP (besides the PvP *actively / purposefully choosing to Run while trying to Cast a Spell* (which is a separate issue)), then here's one possible solution to consider:
- Goal: Yoshida-san wants to have a certain level of "quality of graphics" for Navigation (Running, Walking) and then blending into a Stop and then Casting. That makes sense, sure.
This would allow you to keep your visual aesthetics of having a "settle (running to a stop, or walking to a stop)" and FIX the *major* problem that's affecting *most* Spellcasting Players right now.
- Solution: Flag all Characters' "Run to Stop" or "Walk to Stop" Animations / States (or a "Decreasing Range of Values for Momentum" (e.g., anytime your Momentum / Velocity is between '5' decreasing down to 0 (whatever value is appropriate)) as the equivalent of 0 (ZERO) Velocity, which would allow Spellcasting to occur.
Basically this would allow you to force your engine / code to acknowledge that that tiny amount of Momentum (as you're decreasing to a Full Stop (0)) is the *same* as if you really were at true 0 Momentum.
You can then apply a Blend from your "Run to Stop" animation or "Walk to Stop" animation into your Casting animation, while allowing players to start Casting without being interrupted by Inertia (current problem).
Look at the overwhelming feedback of players so far about this issue. This "Moving While Casting Interrupts" *because of settling (waiting to be fully stopped)* has made the experience of playing a Mage & Casting an ANNOYANCE rather than being able to enjoy the wonderful new Mage Jobs and situations.
Of course the FF XIV Engine (current) might be coded in a way that wouldn't allow this, but it'd be worth the time to have some kind of system like the above, to alleviate this problem.
Rather than force ALL PLAYERS to manually type "/facetarget" or force them to wait a moment of time before casting, a solution like the above would solve the issue *and* allow you to keep your visual fidelity.
The patch has been great so far in many areas, but this is one area that's made the gameplay experience worse.![]()
Please fix this.
Thanks!![]()