Quote Originally Posted by Eldaena View Post
"Should" and "shouldn't" is left up to the developers. They may have changed the system, but that doesn't mean things weren't working as intended before. I've run with a lot of different groups of people recently, helping with job quests and such, and I can accurately say, people are still in their own world even if they are aware of the spellcaster's new dismay. I play white mage and I just plant myself somewhere and heal. The limitations of people being too far away are still the same as before the change, but I feel like overall this change has given us less options in combat, rather than more. Also, to me it feels unfair if I accidentally inch myself forward my spell cancels, yet melee classes are just going to town on a mob and running all over, not restricted at all. Like I said before, maybe the developers think this is balance, but I felt more on par with other combat classes before, now I feel less useful in general.
This casting change isn't just about a change in playstyle for the whm, blm, pld. This change won't feel right to us until every person in the party realizes "Oh I shouldn't run too far from the healer or I can't be healed" and ask "how can I play so that the whm/blm can play to their fullest potential?" The problem is people are still playing in their own world.
Giving us less options makes it so the other players in the party have to be aware of what other party members are doing. It's not making you less useful. It's making it so they need to play smarter for us to be useful.

I'm not sure why you're comparing spell casting rules to melee rules in terms of fairness....